Hi everyone.
Peace to you.
I've played your game a few times, and I even liked the concept of it. I myself am doing a little (study) the production of games in BGE (Blender 3d), here are my examples under the license CC0 1.0 - My channel
Disadvantages of the game on the old engine:
- there are no shadows - in BGE there are two options
- no AA samples
- no maps - normal, specular
- very low performance even at low settings (30-35 FPS) - in BGE I would have under 60 and with shadows and all maps + - 10 FPS
- very low-poly models
- for further development, the complexity of export / import and development is wholly - and with Blender, everything starts where it is modeled.
Even though BGE ceased to support, it is already good enough and GPL. It already has a baking system, a system of excellent rendering (Cycles), and the animation and modeling system will suffice. Plus to that, Python.
I think that UT, it would look much more beautiful on BGE, even with the motto - Fun Over Realism. And at the same time, the FPS may even have risen.
Do you think that such an option is possible? I for example would not mind participating in such an implementation.
So I experimented a little with the old textures, a little changed the perception:
link
* this is too rough and fast work
Of course, the map of lighting and SSAO in the game can be baked, and it depends on the performance, of course there are shaders and fogs, much more, and a good enough level...
Thank you for attention. Email me
Nikolas Manchul
p.s. I know that below on the forum there is a different section, but there is no such thing like
Advertisement
Page 1 of 1
Strange proposal - UT in the BGE
#3
Posted 28 July 2018 - 01:25 PM
BladeKiller, on 27 July 2018 - 10:03 PM, said:
We're using Unreal Engine 4 for the next version of UrT.
- - No problem, man. And how long ago, and at what stage are you now? - at least from the corner of eye to look at me at least on the ART level concept.
This post has been edited by Nikolasm: 28 July 2018 - 01:27 PM
#4
Posted 28 July 2018 - 02:43 PM
Here are a few resources to see whats out for UrT: Resurgence already:
FS Dev Blogs
Frankie V's youtube channel
The official UrT youtube channel
FS Dev Blogs
Frankie V's youtube channel
The official UrT youtube channel
Sorry for my bad spelling - I am still asleep. :)
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
#5
Posted 28 July 2018 - 03:13 PM
Iye, on 28 July 2018 - 02:43 PM, said:
Here are a few resources to see whats out for UrT: Resurgence already:
...
...
- thank you for the links, I looked, like everything is cool. Unreal generally excellent engines ... but a lot more work on the project, probably minimal system resources will increase, like the issue of free game ... - Unreal requires a kind of deductions.
Good luck.
Advertisement
#7
Posted 31 July 2018 - 03:02 AM
Speaking from a content artist perspective.
The purpose of GPL is to ensure that there will always be a free version of a commercial software product so the problem of licensing compatibility as to copyrights of art assets would be in limbo, so to speak, as to ownership of who owns what as to the result of the game in it's completed form.
This is a problem as obtaining fair use assets based on the wording of GPL is not easy and even CC0 or MIT is not always an option.
Epic's licensing on the other hand CC0 and MIT are both fair use and compatible with the UE4 engine license and over the past few years has proven to to be a workable solution if the desire is to give a game away for free yet maintain copyright ownership of the final result.
In this example you would not be able to use BDG under GPL and re-license the result under CC0.
The purpose of GPL is to ensure that there will always be a free version of a commercial software product so the problem of licensing compatibility as to copyrights of art assets would be in limbo, so to speak, as to ownership of who owns what as to the result of the game in it's completed form.
This is a problem as obtaining fair use assets based on the wording of GPL is not easy and even CC0 or MIT is not always an option.
Epic's licensing on the other hand CC0 and MIT are both fair use and compatible with the UE4 engine license and over the past few years has proven to to be a workable solution if the desire is to give a game away for free yet maintain copyright ownership of the final result.
In this example you would not be able to use BDG under GPL and re-license the result under CC0.
doing "stuff" with dead things.
Page 1 of 1
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement