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invisible glass Rate Topic: -----

#1 User is offline   Umarumm Icon

  • Account: umarumm
  • Joined: 10-February 18
  • Posts: 17

Posted 06 April 2018 - 08:15 AM

hi, need help iam make a inivisible glass using this shader

textures/ut_subway/glass3_blur
{
qer_editorimage textures/ut_subway/glass1.tga
surfaceparm alphashadow
surfaceparm trans
qer_trans 0.5
surfaceparm trans

{
map textures/ut_subway/glass1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
// {
// map $lightmap
// rgbGen identity
// blendFunc filter
// }
}

work perfect but traspased shoots iam wish no traspased shoots or players for example invisible glass from eagle map cable car

#2 User is online   Iye Icon

  •   head moderator   
    Co-Chief Community Moderator
  • Account: iye
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  • Joined: 07-June 11
  • Posts: 1,054

Posted 06 April 2018 - 03:59 PM

Just use the clip common shader? that should stop bullets and players alike.
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
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#3 User is offline   Umarumm Icon

  • Account: umarumm
  • Joined: 10-February 18
  • Posts: 17

Posted 09 April 2018 - 06:45 PM

iam test and no work you can sendme .pk3 example for check?

i have common shaders active in shaderlist

This post has been edited by Umarumm: 09 April 2018 - 06:46 PM


#4 User is offline   Umarumm Icon

  • Account: umarumm
  • Joined: 10-February 18
  • Posts: 17

Posted 12 April 2018 - 06:03 PM

Done@

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