hi, need help iam make a inivisible glass using this shader
textures/ut_subway/glass3_blur
{
qer_editorimage textures/ut_subway/glass1.tga
surfaceparm alphashadow
surfaceparm trans
qer_trans 0.5
surfaceparm trans
{
map textures/ut_subway/glass1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
// {
// map $lightmap
// rgbGen identity
// blendFunc filter
// }
}
work perfect but traspased shoots iam wish no traspased shoots or players for example invisible glass from eagle map cable car
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invisible glass
#2
Posted 06 April 2018 - 03:59 PM
Just use the clip common shader? that should stop bullets and players alike.
Sorry for my bad spelling - I am still asleep. :)
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