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Member profile: delirium
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Its coming...
01 April 2012 - 05:17 AM
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Delirium's weekend mini challenge #5
03 December 2011 - 01:46 PM
Hey all,
I bring you the 5th of Delirium's mini challenges, the key thing is to remember its not a competition but a challenge to try boost some creativity among the mappers.
Each weekend I'll be posting a topic on a map object you could create and the challenge is to be as creative as possible while still being realistic, the map you make shouldn't be something you spend a lot of time on and commit to, you can take as long as you want of course but in reality its not something to spend all week on.
The rules are simple.
* I post a link to the download base .map, you are not allowed to map outside this box. You can however texture this box however you wish.
* Map lighting, texturing, compile and even the client you use is all up to the mapper, you can use all that is available.
* You have until the next weekend competition to create what ever the object is and you don't need to upload a map, only ONE screenshot of the fully textured map ingame.
* Post your shot in this thread when ever its done and I will announce the winner in the first post of next weeks challenge :)
* You can enter up to a maximum of 3 times per weekend.
* You can choose the best angle to take your screenshot from, but please only post 1 image per entry
* New requirement, if you post a model just post how many tris the object is (for curiosity reasons)
The object of this weekend is 'a fountain', this can be created however you like it to be, a normal water fountain, a wall fountain, a fountain with or without water, it can even be modelled if you wish. Background details will be ignored, but any detail you do add in try to keep the details relevant.
Also this is optional but if you would like to release your sources I'm sure other mappers would appreciate it(just post it along with your screenshot)
Here is the link to this weeks base map(use the same base map as last weeks)
Last weeks challenge can be seen here
(in order of submission)
JustMe: Your one was quite unique and I liked the idea, the thing which bugged me were the textures. You say you don't know how so here it is :) Ctrl + Shift then MB1 and select the texture. Then press S and edit the rotation option. +1 for doing something different.
JohnnyEngligh: I liked yours :) it's simple but its exactly what you'd expect to see from a door, my only tinge was the width of the door looks a bit funny.
NulL: I know you didn't enter but your disqualified for not using the map required :) But damn that looks classy, very nice dude how many tris?
Valk: Nice job, the hinges look nice, the wood is a bit too new to fit in, but other than that I like it! how many tris?
DagF: I liked the idea yours had, having the door slightly ajar made it look nice, the lighting let yours down a bit but I liked the vent bit down the bottom. Good job, tris count on yours?
I don't have a favourite for this week, you all did a pretty decent job so you all deserve some cookies! -
Delirium's weekend mini challenge #4
26 November 2011 - 07:45 AM
Hey all,
I bring you the 4th of Delirium's mini challenges, the key thing is to remember its not a competition but a challenge to try boost some creativity among the mappers.
Each weekend I'll be posting a topic on a map object you could create and the challenge is to be as creative as possible while still being realistic, the map you make shouldn't be something you spend a lot of time on and commit to, you can take as long as you want of course but in reality its not something to spend all week on.
The rules are simple.
* I post a link to the download base .map, you are not allowed to map outside this box. You can however texture this box however you wish.
* Map lighting, texturing, compile and even the client you use is all up to the mapper, you can use all that is available.
* You have all weekend to create what ever the object is and you don't need to upload a map, only ONE screenshot of the fully textured map ingame.
* Post your shot in this thread when ever its done and I will announce the winner in the first post of next weeks challenge :)
* You can enter up to a maximum of 3 times per weekend.
* You can choose the best angle to take your screenshot from, but please only post 1 image per entry
The object of this weekend is 'a door, or set of doors', this can be created however you like it to be, a normal set of doors, a trap door, a single door or a rotating door(any door you can imagine) it can even be modelled if you wish. Background details will be ignored, but any detail you do add in try to keep the details relevant eg. a door handle
Also this is optional but if you would like to release your sources I'm sure other mappers would appreciate it(just post it along with your screenshot)
Here is the link to this weeks base map(use the same base map as last weeks)
Last weeks challenge can be seen here
(in order of submission)
JohnnyEnglish: I liked the different way you went, I really do like stained windows :) with a really nice shader and some key lighting that glass window could look amazing! I do think a bit of a more detailed trim, or maybe a less bland trim would of made it a lot better. Good job though
DagF: I liked how you made yours a ceiling window(skylight) it went in a different direction from the others which I liked, I liked how you added sun rays coming from each plane of glass which gave a really nice feel to it. Good work
Although there wasn't a bigger turnout as last weeks but hopefully that'll change. My favourite this week was DagF's window, I enjoy seeing your creations each week. -
Wysiwyg editor
19 November 2011 - 08:10 PM
The "what you see is what you get" editor for the forums is getting a bit annoying, is there an option to revert back to the normal way of making a post? It just gets annoying when adding links and images. -
Delirium's weekend mini challenge #3
18 November 2011 - 11:23 PM
Hey all,
I bring you the 3rd of Delirium's mini challenges, the key thing is to remember its not a competition but a challenge to try boost some creativity among the mappers.
Each weekend I'll be posting a topic on a map object you could create and the challenge is to be as creative as possible while still being realistic, the map you make shouldn't be something you spend a lot of time on and commit to, you can take as long as you want of course but in reality its not something to spend all week on.
The rules are simple.
* I post a link to the download base .map, you are not allowed to map outside this box. You can however texture this box however you wish.
* Map lighting, texturing, compile and even the client you use is all up to the mapper, you can use all that is available.
* You have all weekend to create what ever the object is and you don't need to upload a map, only ONE screenshot of the fully textured map ingame.
* Post your shot in this thread when ever its done and I will announce the winner in the first post of next weeks challenge :)
* You can enter up to a maximum of 3 times per weekend.
* You can choose the best angle to take your screenshot from, but please only post 1 image per entry
The object of this weekend is 'a window', this can be created however you like it to be. It can even be modelled if you wish. Background details will be ignored, but any detail you do add in try to keep the details relevant eg. a window open looking inside a room kind of thing (the details of the room would be ignored)
Also this is optional but if you would like to release your sources I'm sure other mappers would appreciate it(just post it along with your screenshot)
Here is the link to this weeks base map
Last weeks challenge can be seen here
(in order of submission)
JohnnyEnglish: I liked the urban feel I got from yours, its a seat which wouldn't spare too many tris and at the same time wouldn't look too repetitive. Good job
DagF #1: I liked how you made the planks all differently detailed, like last week you did something different. I think the back boards were a bit bulky though.
ValkoVer: You've done great both weeks, looking forward to how you shape up this week, the texture you used for the wood looks too clean but maybe that's just me.
DagF #2: This one was really nice, I really like the use of the blue rail (the texture isn't that great) but it looks urban and has a nice feel to it.
Xan: I thought your one was kind of spooky, I could definitely see this with some newspaper rubbish scattered along and with the same lighting you have going on at the moment. I think the planks were a bit think and the seat was disproportional to the backrest but other than that nice.
DagF #3: I think this one was pretty good too, the whole table seemed to be to scale and fit really nicely, it wasn't quite the theme I was after but still the brushwork was real nice, good job.
Flajeen: Yours was very unique, I liked the texturing and the brushwork, but it took me a while to understand the seating angle thing. Regardless it was a good effort
My favourite this week was DagF #2 :) I liked the mixture between brush and patchwork, I wouldn't be surprised if it was actually a model. Very nice





















