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newspaper Urban Terror 4.3.2 Release

bullet_none in Urban Terror - posted 17 days ago by FrozenSand

It's been a long time since we announced this update but, with all our efforts being directed to Resurgence, it took us some time and dedication to leave the fancy Unreal Engine 4 development environment to push one of the last updates of the ioQuake editions of Urban Terror.

We hope that you will enjoy this small 2017 update in which we tried to fix the most important bugs known in 4.3 along with a few enhancements for the new GunGame and InstaGib modes.

Changelog

Engine
Build optimizations, full SSE/SSE2 support on Windows
Locked sv_fps & snaps back to 20 #348
New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
Various fixes for OpenBSD and 64bit systems #59 #60
Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63

User Interface
Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
Added assists to player sorting (K>D>A) on scoreboard
Renamed ".44 Magnum" to "Magnum" in the kill events
Fixed scores not updating in time when moving to intermission #142
Fixed $gametime and $roundtime calculation #346

InstaGib
Prevent bots from switching to knife
Disabled the gear selection menu in InstaGib
Everyone has a medkit as their sole item
Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen

Gun Game
Added a cvar g_randomorder (0/1): random gun order on map load
Fixed scoreboard sorting inconsistencies #319
Fixed a server crash when two players would win simultaneously in GunGame

Gameplay
New sound for the Glock when a silencer is equipped
Minor weapon specs enhancements
Fixed bot_minplayers not working properly
New version for Paris fixing #335 and #361 along with other enhancements

Menus
Added support for r_noborder in the menu files
Fixed weapon verification of items when primary is 'none' #320
New .arena scripts for maps to include the newer gametypes in the server creation menu

Misc
Updated default.cfg, server_example.cfg & mapcycle_example.txt
The command players now correctly displays auth logins and assists were added

Once again we would like to thank the numerous players who reported issues on our GitHub repository, as well as the developers who contributed to the engine and menu files. Many thanks to Iye, Fenix, Karnute, JRandomNoob, lonkamikaze and Thomas Brierley!
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newspaper Merry Christmas & Happy New Year

bullet_none in Misc - posted 2 months ago by FrozenSand
From all the FrozenSand Dev team, may everyone have a violent killing spree of a Christmas and a bloody mess of a New Year.

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newspaper The rapid` Tutorial Series

bullet_none in Media - posted 2 months ago by FrozenSand

New Urban Terror tutorials down the road

Before coming up with our end of year greetings, we have some last minute candy to share with you.

The old folks hanging around for some years can remember The Daily Nade webmagazine. Providing a global coverage of the games' news, it was also offering on a regular basis some tips and tricks for its players.

Some of you might also have heard about rapid`, a young German player known in Urban Terror's top eSports spheres for playing with Glory and de Team Germany. In the Daily Nade's spirit, he decided to dive into the big ocean of gaming tutorials and delivers us today his very first piece.

For this number one episode, the focus will be the game's most popular sidearm: the Desert Eagle.

Enjoy and maybe learn something! As glory.rapid` likes to say train or keep crying!

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newspaper NationsCup XX Announcement

bullet_none in Leagues - posted 2 months ago by FrozenSand

It has been 10 months now since frTeam France won for the 5th time the prestigious NationsCup, positioning themselves 2nd behind ptTeam Portugal in the all time Nations' Rankings.

The very first NationsCup on urt Urban Terror 4.3 calls for us and can't wait for the action to kick off! Those of you who would like to live again last year's matches can head straight away to the Urban Zone YouTube channel, sit comfortably in your chair and just listen to Seven, Jehar, Ikslorin and Maku's voice.

Schedule

Without further waiting, here's the event's timetable:

December 04 - Captain applications launched
December 18 - End of Captain applications / Start of the captain's vote stage
January 01 - End of Voting stage, Captains announcement
January 03 - Groups published
January 10 - Start of the first match week

Captain Votes

We will be going through the captain designation process in the UrbanZone forums in a few days. Note that players are still in time and free to apply to become the captain of their country, but competition experience is, of course, expected. The NC staff is also looking for people ready to help them in the organization (GTV cameraman, newswriter, etc). So please step up if you want to help!

If you want to be the captain of your nation or region send your written application by mail to nationscup@urban-zone.org by midnight of December 18th. Add the following elements to the application: UrT auth, country, age, clan, and other relevant information which may help voters decide whether you're the right person to be their nation's captain.

Stay tuned!
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newspaper Urban Zone Fall Season Announced

bullet_none in Leagues - posted Friday, 21 October 2016 by FrozenSand

We hope you've got your guns polished and your minds sharp because Urban Zone is back with season 29/22/13 of their CTF, TS and BOMB leagues. Signups are now open so head over to the Urban Zone Website to sign your team up.

Some might have expected, as the tweaked UZ logo can suggest, the upcoming competition should be played on the fresh urtUrban Terror 4.3 new version.

The UZ staff is always willing to lend a hand and answer any questions that you may have, they can be reached via PM on the site or now on Discord !


Signups close on October 31st, so make sure your team is enrolled and ready to play!

Happy Fragging!
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newspaper Urban Terror 4.3.1 HotFix Release

bullet_none in Urban Terror - posted Wednesday, 05 October 2016 by FrozenSand
Urban Terror players!

Thanks to your incredible feedback after the 4.3 release, we have identified and fixed the FPS drops issues which were affecting a vast number of players.

We promptly decided to release a 4.3.1 HotFix to address them. This release also includes some engine optimizations for the Windows users as well as the fix for Mac OSX 10.12 Sierra users who couldn't launch the game.

Have fun!

Urban Terror 4.3.1 Changelog

Fixed the FPS drops / lag issue #334
Slightly improved engine performances on Windows
Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
Added instagib to server_example.cfg #342
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newspaper Urban Terror 4.3 "Still Dying" Launch

bullet_none in Urban Terror - posted Saturday, 01 October 2016 by FrozenSand

FrozenSand is delighted to announce the release of Urban Terror 4.3: 'Still Dying' !

This important update from 4.2 brings with it numerous changes and additions, based on internal testing and community suggestions. The 4.3 series will be the very last version on the Quake 3 engine, as we move our development focus to UE4 Urban Terror: Resurgence.



Before going over the big features this update offers, we want to thank the many community members who have done an incredible job in helping us out regarding the menus, engine, updater and maps. Namely: Iye, Kronik, Mr.Yeah, karnute, Clatoo, PapyRunny, MajkiFajki, Thomas Brierley, ryan-sg, Fenix, Mickael9, clearskies, t3slider, and last but not least, the JrandomNoob. We also would like to thank former QA testers for the two years of testing, the community members and 4.3 pre-releases testers for their feedback.
Information: This is an update of the Urban Terror 4 version on Quake 3's engine, and it is not to be confused with Urban Terror: Resurgence which will run on the Unreal Engine.

Modes

A brand new game type has found its way into Urban Terror - Gun Game. It challenges you to kill your opponents in a free-for-all style fight, using weapons dictated by the game. Each time you kill someone, you gain a level and switch to a new weapon. The first player to earn a knife kill (the highest level weapon), wins the game!

Instagib has been an all time favourite mode in Quake 3, and is finally available in Urban Terror! Watch a sadistic smile spread across your face, as you instantly kill players with a single bullet from the instagib-exclusive weapon: the TOD50. In this mode, stamina can be unlimited, booting can be done with the TOD in your hands, its bullets can ricochet on certain surfaces, and rumour has it, you could even kill multiple players with one bullet! Instagib is available in any gamemode (excluding jump and Gun Game).

Weapons

In Still Dying, we've revised the (long awaited) Groin & Butt hit location damages, as well as adjusted other damage values based on community suggestions. Additionally, we're proud to announce that the Benelli M4 Super 90, MAS FR-F1, FN Herstal P90 and .44 Magnum Revolver found their way into the the family of Urban Terror weapons. The Benelli will join the lonely SPAS in the shotguns category; the FRF1 will please the fastest and sharpest long range shooters; the P90 will serve as a secondary alternative, while the Magnum is a devastating but slow sidearm.

Maps

Some maps have received small updates, like Kingdom, and we are welcoming two new maps to the game: Mykonos and Paris. Feast your eyes on the teaser below, then check them out fully in game.

HUD & UI

We have made some adjustments to the HUD and user interface. Improvements have been made to the chat and console designs, better option settings, and an improved server browser. A brand new UI and menu is also almost complete, which you can look forward to in the 4.3.1 update.

UrTUpdater

Along with many other improvements, our Urban Terror Updater now provides full OS X support, statically linked builds, OS specific updates and a brand new UI with download options as well as an improved progress bar.

Read more about the Urban Terror 4.3 features and bug fixes in the full changelog.
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newspaper UrbanZone 2v2 Tournament #2

bullet_none in Leagues - posted Monday, 26 September 2016 by FrozenSand
Five months ago Urban Zone held its first one-day 2vs2 tournament. It was a great success with the community pooling its resources and creating a €119,69 prize pool. To mark the release of Urban Terror 4.3 UZ are organizing the second edition of this tournament which can best be described as a one-day marathon session of Urban Terror.

To boost this edition's prize pool, frozensandFrozenSand generously donated €20 for the event, and will put in an extra €2 for every competing team. Several other devs and community members have donated considerable amounts, and the prize pool is about to reach the triple digits! Find additional details regarding the donator rewards on the Urban Zone website.

Signups are limited to 16 teams, they open on Wednesday 28th of September at 12:00 CEST.

If you want to get a taste of what's in store, you can find the first edition below.

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newspaper Urban Terror 4.3 OFFICIAL RELEASE DATE

bullet_none in Urban Terror - posted Monday, 19 September 2016 by FrozenSand
Power-slide home, slip into a lush UrT hoodie, and start waiting. 4.3 is nearly here!

We can finally announce this fabled update launches Friday the 30th of September. Bringing with it new guns, new maps, gameplay improvements, improved console and admin functionality, and much more!

Join us all on September the 30th for a celebratory launch stream, casted by the great SevenofNine on UrT-TV or Twitch! The frozensand FS Dev Team will be discussing and demonstrating the new gameplay features, as well as answering viewer questions.

This release signifies the last major update to the Quake iteration of Urban Terror, and brings with it a small change to how we name our releases. From now on we will assign names to major releases, therefore 4.3 shall also be known as Urban Terror: Still Dying. In the same spirit, Urban Terror HD will now simply be called Urban Terror, with the first iteration being known as Urban Terror: Resurgence.

We're very excited to see you play this patch for the years to come, reel in new and old players to the community, and keep on fragging to Urban Terror: Resurgence and beyond! You can look forward to more detailed discussion and Still Dying feature rundowns over the coming days.

If you can't wait for 4.3, and want to help with final bug testing, download the Release Candidate 5 client here. You can also expect to see a prompt 4.3.1 patch. This will address any major issues identified post launch, as well as adding some extra goodies to keep you on your toes - including an updated UI!

That's enough excitement for one post, but follow our Reddit, Facebook and Twitter accounts for news and updates as they happen, or join the live chats at Discord and IRC.
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newspaper Urban Zone League signups are open!

bullet_none in Leagues - posted Sunday, 04 September 2016 by FrozenSand

There goes another summer, and with it, some classic UrbanTerror clan wars are consigned to memory. However, when one good thing comes to an end, another must replace it ! And with that, the Urban-Zone crew are delighted to announce the new Urban-Zone League Season!

Season 28/21 of CTF & TS promises to be another occasion that highlights the UrbanTerror competitive calendar !

The UZ staff is always willing to lend a hand and answer any questions that you may have, they can be reached via PM on the site, through the Quakenet IRC channel #Urban-Zone or now on Discord !

Don't miss Seasons 28/21, we expect them to be the very last played on urtUrT 4.2 !

Signups are open until September 11th, 2016, so make sure your team is enrolled and ready to play!

Find more information regarding the comming season on www.urban-zone.org

Happy Fragging!
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