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newspaper Urban Terror 4.2.023 Release and the end of 4.2!

bullet_none in Urban Terror - posted 10 days ago by FS Barbatos
That's it!

We are happy to announce today the release of Urban Terror 4.2.023 which is probably the last version of the "4.2 era"! This release brings some minor bugfixes in anticipation of the NationsCup.

In the coming months we will be releasing a new version called Urban Terror 4.3 with a lot of new features and enhancements. You can read more about UrT 4.3 on our blogs.

Urban Terror 4.2.023 Changelog

Fixed strat time causing early match termination
Fixed flag return message colour #176
Fixed negative team scores #177
Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)

Have fun!
comments: Feel free to discuss this on our forums
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newspaper KNOCKOUT 2015 & NationsCup XVIII Group Draw

bullet_none in Leagues - posted 24 days ago by FrozenSand


The Urban Zone KNOCKOUT tournament is back, Sunday (11-01) at 16:00 CET on twitch.tv/urbanzone. If you're interested and want to read more about this event and signup visit their website.

After the event the NationsCup XVIII Group Draw will happen live, currently 17 nations have signed up. If your nation has not yet signed up you can still do so by following the information here.
comments: Feel free to discuss this on our forums
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newspaper NationsCup XVIII Announcement

bullet_none in Leagues - posted 1 month ago by FrozenSand

Hey folks!

We hope that you had a great time with your family over the holidays, and it's now time to bring some fresh news from Urban Terror's competitive scene. The seasonal break with the traditional winter cup will soon be over as we are starting the most important cup of the year: the Nations Cup.
Once again hosted by Urban Zone, this competition will showcase the very best players from each country vying for the gold.

Last year, France won the competition, while Australia finished second and Brazil took third place over USA.
Because many of last year's top players have moved away from UrT, this year's outcome could be completely different. The teams will face each other in all of the three competitive gametypes (Team Survivor, Capture the Flag, Bomb Mode) to decide which country is the best at Urban Terror.

We are currently going through the captain designation process in the UZ forums. Players are free to apply to become the captain of their country, but competition experience is of course expected. The NC staff is also looking for people ready to help in the organization (GTV cameraman, newswriter, etc).

Here is the established program of this year's Nations Cup:
December 21 - Announcement and captain applications launched
December 31 - End of Captain applications / Start of the captain vote stage
January 7 - End of voting stage, captain announcement
January 8 - Groups published
January 18 - Start of the first match week

You can find more information on the NC in the news written on Urban Zone.
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.2.022 Christmas Release

bullet_none in Urban Terror - posted 1 month ago by FS Barbatos
We're pleased to announce the release 4.2.022 of Urban Terror... with a little surprise! BladeKiller worked on some special player skins that will automatically be available in-game only for Christmas (from December 22nd to December 29th). We hope that you will like them!

Among the new features, our crazy coder clearskies developed a kick-ass advanced server filter for the server browser. Check it out!

Urban Terror 4.2.022 Changelog

New cvars to modify the text size: cg_msgSize and cg_chatSize
Servers now issue a DNS lookup for the master server on map change
Game clients now check for other master servers when the main one is down
Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
Added a g_refNoExec cvar to control referee access to the exec command
Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
Added a bot indicator and filter in the server browser menu
Added "(next: map)" to the cyclemap vote string when g_nextmap is set
Updated g_stratTime to not cut into play time
Added cg_leftHand
Improved the team scores visual in HUD
Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
Enabled the percent (%) character for use in chat
Enabled the semicolon (;) character for use in chat
Added IRC-style /me command (works in chat as well)
Added flag drop bind to the menus #124
Added filter bar in the server browser menu
Reorganized the "General Settings" panel and added a "Meter Settings" panel
Added detection for vote keys #171
Enhanced dropped bomb visibility on the minimap #155
Fixed defusing player status shown as dead #149
Improved flood protect limitations: its value is the number of commands you can perform per second #154
Fixed a swap command issue #150
Fixed g_maxGameClients not working properly #146
Fixed g_ctfUnsubWait which never had worked properly #158
Fixed missing textures on some SPAS hits #160
Fixed gear menu showing outdated gear when using gear binds #159
Fixed team scores not appearing until the scoreboard is opened
Fixed the CI message displayed on map end for subs #113
Fixed the multiple bomb carriers in blue team issue #148
Fixed missing cvar g_nextCycleMap #53
Fixed the wrong time being displayed on scoreboard #47
Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
Suppressed hit logging if target is frozen or god #164
Fixed reversed score order when Blue team wins #170
Fixed missing Freeze Tag label for g_gametype votes #172
Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
Fixed most custom maps not appearing in the vote menu #167
Fixed an exploit when spectating the referee #173

We would like to thank iynque, DragonHeart, and MrYeah for their patch submissions as well as all the people reporting bugs on our Github repository, and of course the QA team who does an excellent job!
Edit: We are aware of the bugs concerning the timeout in match mode and the negative team scores. We are working on fixing them and will do a patch release soon!

The Frozen Sand Team wishes you a Merry Christmas and Happy Holidays!
comments: Feel free to discuss this on our forums
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newspaper ESL - 2on2 Christmas Cup

bullet_none in Leagues - posted 1 month ago by FrozenSand


It has been months since you last heard of ESL, but they are still around to propose you more attractive events on Urban Terror. After going through a complete redesign of their website, the league is now ready to invite you to the second edition of their 2on2 NightCups, the Christmas Cup special edition!

So what you're left to do is to ask a mate to signup with you, and enjoy playing on Saturday, Dec 20 - 20:00 CET. Please keep in mind that you have to checkin again 60 -20 minutes before the cup starts.

Read the news released on ESL for futher information and visit the cup page.

comments: Feel free to discuss this on our forums
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newspaper Urban Terror Master Series #1

bullet_none in Leagues - posted 1 month ago by FrozenSand

Urban Zone is proud to announce the start of the Urban Terror Master Series.

What is this tournament ?

This end of season competition is a final pitting the best teams from the Bomb, Capture The Flag and Team Survivor league in a playoff layout. Urban Zone is hosting an eight-cup in multiple game types, whose winner shall be crowned as the winner of this 2014 fall season, the Grand Master.
The cup will be featuring a Best of 3 matches in a straight elimination format. Teams will be able to choose the best mode to show their A game while fighting their opponents.

Who is playing ?

The teams invited to this cup are b00bs, who finished first in both TS and BM without losing a single match in either of them; Ginger engineer, who finished first in CTF, undefeated as well. We then have freneticZ, z2x and Wave The Flag, the teams which took the second place in TS, BM and CTF respectively. Aera and Hash, are invited as well, taking the third place in TS and CTF. Completing the list is the team Gore, as winner of the second division of TS.

How can I follow the exciting games ?

At the best of their ability, the UZ Radio and UrT-TV cameramen and shoutcast team will cover the events.
You will be able to watch the streams live directly on your favourite website tv.urbanterror.info or if prefered on the UZ twitch channel. Be aware of the streams and GTV's instantly via the warbot on #urbanterror IRC, or on #UrT-TV you will even have the possibility to see the upcoming events. If you're not familiar with IRC, you can simply follow the Twitch TV channel to get mailed whenever it will be live.

You can read more about the UrT Master Series on http://urban-zone.org/

Stay tuned and let the show begin!
ps: Rumour says that SevenofNine will be back to shoutcast some matches.. you'll just have to check it out yourself and see!
comments: Feel free to discuss this on our forums
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newspaper Urban Terror's UI menus open-sourced

bullet_none in Urban Terror - posted 1 month ago by FS Barbatos

After the recent success of the improved Head-Up Display (HUD) we thought it would be a good time to update the User Interface menus as well.

Updating the menus is a huge project. We received a lot of great submissions from community members, and Frozen Sand artists want to focus their work on Urban Terror HD. Therefore we decided to make the menu files open-source so anyone can participate in updating them.

The menus files are stored on our public Github repository. You are free to fork the repository and send us pull requests so we can review your changes and approve them. When fully finished, the menus will be implemented into a new version of Urban Terror 4.



Please note that the menus style must respect the "Urban Terror theme", ie. dark theme, background grids... If you have any question please contact Barbatos for more information.
Warning: Be aware that the menu icons and images are included on the github repository but cannot be modified due to copyright issues. If you want to update them, you will need to create completely new ones.
comments: Feel free to discuss this on our forums
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newspaper We are back! No hacks, no admin errors, just Storage death!

bullet_none in Misc - posted 2 months ago by FrozenSand
And we are back folks! Firstly, let us apologize for the long downtime. It has been quite a mission to restore services. As we know, you all like a good nerdgasm story, so let's get right to it!

The Event


Sometime around Saturday night, while RaideR was "Busy" with .. well .. let's not go there. Our primary database server suffered a HD failure. This in itself would not be too bad, however, at the exact same time our CDN failed. For those who know, running mysql from a single disc, as well as everything else, basically killed the whole server.

The bring it on moment


Okay ... so when your man bits have basically been sliced off it's time to grow (or in our case upgrade) your set of balls. We are pleased to announce that we have invested in a new set of servers costing in the region of 2,000 Euros for a whole year to continue supporting our "Legacy" version 4.2. To put this into perspective we now use the following "Beasts" to run UrbanTerror.

CPU: Intel Xeon E5-1620v2
4c/8t 3,7 GHz+/3,9 GHz+
RAM: 64 GB DDR3 ECC 1600MHz
HardRAID+ LSI 9271-4i CacheVault 1 GB 3 x 600 GB SAS 15K + CacheCade 80 GB SSD

As you can see, we have put provisions in place so that even with a disc failure our servers are MORE than capable of recovering without any down time.

The Migration

Evilelf worked hard to move our physical server to the new Virtual Environment, which took some serious Master Level Geakery. But after just a few days, we had our "Clone Server" in our VM environment. Please send all cookies to evilelf in the attached forum thread.

The Deployment

RaideR then took over the works to complete the alterations needed for the CMS to work in the new environment, after just a night, everything was recoded, reset and pushed live. Please feel free to give RaideR your kind beers in the attached forum thread.

The Continued Development...

FrozenSand are committed to Urban Terror and its community, we take its services and operations very seriously and you have our apologies that it took us this long to restore the game, so please take all your cookies and beers back, have them yourself for your patience and support.

Have a good weekend! <3 the FS Web Team xx
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.2.021 Release

bullet_none in Urban Terror - posted 2 months ago by FS Barbatos
We're excited to announce today the 4.2.021 release of Urban Terror! Among the many improvements and bug fixes, we decided to rework the Heads-up Display (HUD) to give it a more modern look. Do not hesitate to comment on this thread.

We also had a lot of requests and concept submissions for a rework of the User Interface (UI), therefore we decided to make the menu files open-source. We will do a blog post about it very soon.

Have fun!

Changelog

Updated text with new font (Roboto) and drop shadow
Decreased font sizes around the HUD
Revamp of the mini scoreboard and team overlay
Updated netgraph
Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
Improvement of the item and weapon select boxes
Enhancement of the "3, 2, 1, Go" beep on warmup countdown
Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
Updated the timers - right aligned and new timer and hotpotato icons
Highlighted map names in orange if they need to be downloaded (in the server browser menu)
Added $hp chat var
Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
Updated the vote HUD element
Used Team Survivor walls in Freeze Tag
Added forcesub rcon command
Added forcecaptain rcon command
Combined red and blue wave timers if they're equal
Added cg_showbullethits 3
Added ability to use "all" with the forceteam command
Added swap rcon command to swap two players
Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
Fixed spawn arrangement on Docks #100
Fixed a missing texture on Ricochet #110
Fixed the occasional timeout flights #114
Fixed status of defusing players being set to "FRZN" #115
Made dropped bomb yellow on the minimap #82
Fixed cumulative g_inactivity timer #41
Fixed blurry ammo icons
Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
Fixed speedometer overlapping weapon info
Fixed helmet being rendered on top of NVG shader
Fixed "x team wins" skinning #132
Fixed bomb being lost to the void #11
Fixed first shot accuracy in perfect conditions #134
Changed LEADER to LEAD on the scoreboard #138
Fixed C&H flags not being counted when the timelimit is hit
Fixed skin readme text positioning #136
Fixed skin selection menu starting empty #118
Unlocked cl_pitchspeed #139
Changed "Enemies: x" to "Players: x" in Jump mode
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.2.020 Release

bullet_none in Urban Terror - posted Tuesday, 30 September 2014 by FrozenSand
FrozenSand is happy to announce the release of Urban Terror 4.2.020 today (September 30th). This release is mainly bug fixes and improvements to Freeze Tag.

Have fun!

Changelog

Fixed flag taken sound not playing #5 #14
Fixed ThawOutStarted log spam
Cleaned up disconnected thaw targets #90
Added completion for forcesub, goto, load, save, and timeout #46
Reset player stamina when frozen #94
Added keycatcher for radio UI #3
Fixed scoreboard showing "kills" instead of "points" for the blue team #70
Fixed scoreboard/miniscoreboard showing thawed players as dead #70 #92
Changed scoreboard status to FRZN for frozen players
Restored flags on gear change #11
Fixed frozen players' hitboxes #88
Added a bar for players who are being thawed out #89
Moved the thaw progress bar down #91
Reset the match state when swapteams is called #98
Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
Made frozen players' arrows flash cyan on the minimap
Fixed live player counting for Freeze Tag #92
Added a puff of snow for freezing, thawing, and melting
Fixed bots timing out if bot_pause is 1
Fixed frozen players taking environmental damage #106
Fixed login button drawing #71
Fixed players showing up as frozen when the round starts #111
Added countdown sounds for pre-game timers
Fixed frozen players' helmets not showing #64
Fixed stats menu not working when dead or spectating #39
Fixed give server crash #40
Allowed gravity to affect frozen players (this also allows them to be booted)
Allowed frozen players to be shot to prolong their frozen state
comments: Feel free to discuss this on our forums
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