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Urban Terror News



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gsigms joins Frozen Sand

in Urban Terror - posted Monday, 07 January 2013 by FrozenSand
Frozen Sand is happy to announce that gsigms has joined the development team !

gsigms is a computer science researcher in academics specialised in optimising scientific simulations on high performance computers. He will be working on the game code for Urban Terror, fixing and adding game features.

Please feel free to welcome gsigms in our forum !

Happy Holidays

in Misc - posted Tuesday, 25 December 2012 by FrozenSand


Merry Christmas from all of us at FrozenSand.

[4.2] Update 4.2.009

in Urban Terror - posted Friday, 21 December 2012 by FrozenSand

The End of the World Release

The Frozen Sand development team has worked very hard to bring you the latest version of Urban Terror 4.2, just in time before the Mayans End of the World !



Urban Terror 4.2.009 runs smoothly in all our testing. The team has put in substantial work in putting right many many bugs and niggles that have been around for a little while. Why not give it a try for yourself ?!

information To get the latest version of Urban Terror 4.2 just run your UrTUpdater ! Alternatively, you can download a full copy.

Changelog

Fixed jump timer colours display while watching a player from spectators.
Fixed armband vertical alignment in scoreboard.
Fixed miniscoreboard not updating player status after a player respawns.
Fixed player bandage while healing close to walls.
Fixed ut_weaptoggle.
Fixed "header" warning message for the mirror1.tga.
Fixed bug in Stats UI menu.
Fixed g_flagReturnTime being ignored.
Fixed blood when shooting walls.
Fixed jump timer >1 hour bug.
Fixed UI ingame select gear not being validated when pressing ESC.
Fixed the "server is for low pings only" issue.
Fixed multiple graphic bugs and added new features.
Updated the scoreboard.
Updated the FFA/LMS spawns in ut4_uptown.
Updated ut4_ramelle's tunnels, removed some plants in the water, removed some buildings in the non-playable area and added some vis blocking to improve fps.
Enhanced cg_autopickup 0. It now picks up just the item the player is aiming at.
Enhanced the RCON UI menu.
Optimized the QVM. No more server slow down due to the Spas.
Added new Spas icon.
Added new entity ut_jumpcancel to cancel a player run and reset the run timer.
New version of ut4_jumpents test map with new ut_jumpcancel entity.
Added Jump mode coloured ways. Mappers now have the option to set coloured routes on a Jump map.
Added the Glock.



Please feel free to post your comments in our forum.

Urban Terror Nations Cup XVI

in Leagues - posted Thursday, 20 December 2012 by FrozenSand


Sign Ups have started for The ClanBase Nations Cup XVI, the 13th Urban Terror Nations Cup !



The best players from all around the world representing their National Teams will be competing with the most popular game types played under Urban Terror; Team Survivor, Capture the Flag and Bomb Mode.

Please visit the ClanBase website for more information.

Comments are welcome in our forum.
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Urban Zone Winter Cup 2012

in Leagues - posted Monday, 17 December 2012 by FrozenSand


The Urban-Zone League has started it's annual Winter Cup!

However, this year is special since for the first time Urban Terror 4.2 will be tested in a League environment !!

Please visit the Urban-Zone website for more information.

As always, we welcome your comments in our forum.

R00t joins Frozen Sand

in Urban Terror - posted Monday, 10 December 2012 by FrozenSand

Frozen Sand is proud to announce that r00t has joined the development team.

R00t is a developer specialized in signal analysis software and decoding of satellite signals. He will, amongst other things, work on the qvm code and the game engine.

Please all feel free to welcome r00t in our forum !!

[4.2] Update 4.2.008

in Urban Terror - posted Monday, 03 December 2012 by FrozenSand
The Frozen Sand development team has worked very hard to bring you this extended update for Urban Terror 4.2 !! Please all update your game as soon as possible.

We have included a test map called ut4_jumptest to show mappers how to implement the new jump entities. You can find the .map file within the ut4_jumptestmap.pk3.

note Please note we had to change the name of the jump mode tutorial map included with the release of 4.2.008 due to a name conflict. The new name is ut4_jumpents.pk3. Please delete the ut4_jumptest.pk3 that you received with the 4.2.008 update, and replace it with ut4_jumpents.pk3.


information To update your Urban Terror 4.2 we suggest you to use the UrTUpdater. You can also directly download Urban Terror 4.2.008.

Changelog

Fixed the server lag / crash issue.
Fixed the client crash when selecting a weapon.
Potentially fixed the FPS issue.
Player model animations updated.
Fixed the SPAS which was causing excessive bleeding.
Fixed the Auth System logout UI bug.
New skins for FFA, LMS and Jump gametypes.
New /racejump and /racefree cvars.
New color for FFA and LMS HUD.
Fixed Eagle's cable car.
Fixed FFA UI scoreboard bug.
Fixed SPAS gear bug.
Defaulted player armband to light purple in JUMP mode when set to g_armband 1.
Fixed a bug in callvote kick UI menu.
Enhanced kill display, new options cg_drawKillLog 3|4|5 available, added to UI menu.
Fixed punctuation and some spelling in kill display.
New images for the player setup menu.
New player setup menus for the Free and Jump teams.
Added player's login to the scoreboard.
Fixed a bug in the "smite" command help text.
Changed the player bar color in the scoreboard for FFA, LMS (Green) and JUMP (Purple) to match the HUD color.
Added fog to the water in ut4_ramelle.
Added a workaround to reduce flag cap spamming in Jump Mode, sounds and messages are shown only to the flagcarrier.
Added a cvar ui_modversion which displays the current mod version in the game menu.
Reduced the range of the cvar r_primitives.
Added run timer and best timer in the scoreboard for jump mode.
Added jump mode timers:

Timers are deactivated on every map start. To activate the personal timer the player has to type /ready in the console. When a player is in "ready" status he/she will not be able to use /save, /load and /regainstamina commands. However, /g_noStamina will be available since it's a server feature. To deactivate the timer the player has to type /ready in console again or join "spectators". This will reset the run timer but it will keep the best run timer value and the last run timer value visible in the player HUD.

As per usual we welcome feedback in our forum.

alert WARNING For those who updated before 11:50CET, there is a bug with the animation pack. Please either delete zUrT42_0013.pk3 and run the updater (to download the update again) or replace it with the file yourself. Sorry about that!
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[4.2] Update 4.2.007

in Urban Terror - posted Saturday, 17 November 2012 by FrozenSand
alert WARNING Sorry everyone. We just discovered that there is a major bug in 4.2.007 server (Linux/FreeBSD). The server will crash randomly and is not considered stable. We extend our apologies for this unforseen issue. We are actively working on permanently resolving this issue.

Update 007 has fallen from the sky ! Please update your Urban Terror 4.2 as soon as possible !!

information To update your game simply run the UrTUpdater. By using the UrTUpdater you are sure that all the files in your Urban Terror 4.2 folder are correctly updated.
However, as an alternative, you can also directly download Urban Terror 4.2.007.

Changelog

Updated the Hit Mesh.
Updated Linux updater binaries (GUI and command line): improved compatibility with older distributions.
Updated the OSX engine to catch up with the 006 update for Windows and Linux.
Fixed g_noStamina being used in other gametypes than Jump.
Fixed "ut_itemdrop flag" in Jump mode.
Fixed cg_autopickup 0 bug.
Fixed g_gear change server message.
Fixed regain stamina bug on damaged player.
Fixed a bug where the stamina would drain while walking around crouched.
Fixed credit UI bug.
Fixed callvotes and votes for spectators.
Removed medic icon on radio calls for Jump mode and Last Man Standing.
Added waiting time display before you can call another vote.
Added the autocomplete client command (TAB).
Added "callvote map" and "nextmap" check for the specified map to be loaded on the server.

Please give us your comments/bug reports in our forum.

[4.2] Update 4.2.006

in Urban Terror - posted Friday, 09 November 2012 by FrozenSand
There are New Updates and Fixes, and we have added Jump Mode to Urban Terror 4.2. Please update your game as soon as possible !!

Frozen Sand recommends using the UrTUpdater to get the latest version. By using the UrTUpdater you are sure that all the files in your Urban Terror folder are correctly updated.

However, as an alternative, you can also directly download Urban Terror 4.2.006, Direct Zip Download 1.2GB.

New Gametype: Jump Mode

Some say, that humans were not designed to fly. Time to prove them wrong. Jump, bounce, slide, grab to reach the end of the level !

Jump Mode features:
All players are visible on the minimap.
Spectators can chat globally.
Purple hud.
Player hits are disabled.
Flags can be captured depending on the map.
Client commands:
/savePos saves the current player position on the server.
/loadPos loads the last player position on the server.
/regainstamina activate fast regain stamina.
Server CVARs:
g_allowPosSaving 0/1 set to 1 enables players to save their position on a map.
g_regainStamina 0/1 set to 0 stops players to use /regainstamina on your server.
g_noStamina 0/1 enables infinite stamina for players.
g_noDamage 0/1 if enabled players cannot get hurt from MOD_FALLING and MOD_TELEFRAG.
g_ghostPlayers 0/1 set to 1 enables players to jump through the other players on the server.

Changelog

New gametype, Jump Mode /g_gametype 9.
Fixed the autoradio bug in Bomb Mode.
Fixed the "Last Man Standing" gametype description in the in-game menu.
LMS round winner is now logged.
Fixed incorrect time display for players connecting to a game during pause in match mode.
Fixed floating player name while using cg_crosshairnamestype 0.
Fixed flag captures being added to the score during warmup time of CTF matchmode, also for the second half of a match.
Updated model and skin for SPAS.
Updated model and skin for DE.
Updated skin for Red Dragons' playermodel's hand.
Updated camo for blue team.
Updated icons for medic calling, bomb planting and bomb defusing.

All feedback is is much appreciated please feel free to comment in our forum.

HavoK joins Frozen Sand

in Urban Terror - posted Thursday, 08 November 2012 by FrozenSand
Frozen Sand is pleased to announce that HavoK has joined the Urban Terror development team !

HavoK is an experienced IT Administrator used to deploying and supporting games on a large scale. His main job will be to help us out with our internal and community administration.

Feel free to welcome HavoK in our forum.
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