Urban Terror
[4.2] Bugs Squashed
Changelog
• Fixed the server crash issue.
• Fixed the login page in the game menu.
• Fixed the authentication system, including the auth issue on linux x86_64 systems.
• Fixed the server log line truncate when the lines have more than 1024 chars.
• Fixed arm bands rgb, custom colored armbands should work again.
• Fixed the bleedout bug.
• Fixed hits, shooting in the knees is no longer registered as a vest hit.
• Fixed cg_drawKillLog 0 now only shows hits.
• Fixed the helmet no longer becomes "white" on the map Sanctuary.
• Fixed the medic bug, it goes as fast as intended now.
• Fixed the "killsss" typo that was showing in the FFA scoreboard.
• Fixed 100% cpu usage dedicated servers.
• Fixed the "Quake3-UrT_Logitech_Game_Recognition.reg" file for players with Logitech mouses.
• Fixed the size of the G36.
• Fixed the Nuke, server admins can nuke players again: /rcon nuke <playername/id>.
• Fixed the kick vote.
Other changes
• Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
• Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
• Added back a laser to the AK103, like how it was in 4.1.
• Added a mapcycle.txt file for servers.
• Default /rate raised to 16000 instead of 3000.
• Potentially fixed the FPS issue.
• Auth-ban and the bans on our website are now fully functional.
• Updated the /rcon auth-whois command to show more infomation.
Please continue to give us feedback in our forums.



















