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Urban Terror
The 27 Days of Terror: Day 3 - SWAT Team



in Urban Terror - posted Monday, 07 August 2006 by FrozenSand
BladeKiller has put in literally thousands of hours over the years creating, modifying and completing reskinning the many of the models used in Urban Terror today. Like some assets, the models have remained unchanged since Urban Terror Beta 2.0, which was released June, 2001. Prior to that release, the models that were included were the original models from out inaugural release August, 2000.

For the new release, the male and female models have been built from scratch, started by CGMonkey and finished by BladeKiller. We will get into the model details in a future update [yes, that means you must wait some more...patience young grasshopper], when we talk about their development and animation.



Today we bring you the first in a series of screenshots that intend to bring out the culmination of the time and effort to create the new skins that will be included in the upcoming release. “I tried a lot of things before settling on this “theme??? including camouflaged pants and then camouflaged vests, and then 27 asked for a Kill Bill outfit for the Red Team females. Yellow didn't look good though so I changed it to red, from that came the idea of the Red Dragons and the males in orange prison garb and that prompted the blue team as SWAT and a theme was born,??? says BladeKiller.

One of the big complaints from the community has been the visibility of opposing players, depending on the skins we previously had. Beta 2 brought the idea of leg and arm bands, which would increase the visibility issue and you would be able to pick out your teammates easier. Skins were continually updated and changed throughout the 2.x development cycle. The bands were finally removed prior to 3.0 in lieu of new skins, again created by BladeKiller.

So, with visibility in mind, BladeKiller took to creating new skins for the upcoming release, with input and ideas spawning from the Quality Assurance Team. “Brolly helped with the idea of the dark vests and Hybridesque with the idea of using black for the red males to go with the orange instead of brown, like I was trying, and Tango for being blind and not being able to see the first skins I tried with the old models which propelled a lot of this.???



Comments from around the Quality Assurance Team are rather positive. “Visibility seems good on the maps I tried (casa/turnpike/austria) and I think they look pretty good. I hope other people will feel the same,??? says woekele. Snoppis chimes in with, “What can I say, they are extremely good looking i never thought they could look so good.??? BladeKiller was continually looking for input throughout the design process to make sure we did not run into visibility issues. Finally, Hybridesque sums it up with, “[the models/skins] are light years from the old Athena [they were so archaic]...was nice to watch BladeKiller develop those skins.???

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