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Urban Terror Blogs
Frankie V's blog
Making Casa eps 5
June 8,2014
Yeah a bit soon for an update and as far as what has been done up to this point is I worked a bit more on the landscaping to get a bit more texture in to it as well a bit more interesting shape than just a flat surface, mostly, as well add a few more map objects and buildings to help out with the parallax.
The big change though is not what was added to to the map but what Epic added to the release of UE 4.2 , that makes the effort to do yet again another post so soon, and a few key additions to their up data is to have meaningful run time stats that includes an on screen FPS stat so moving forward with my walk about's I'll be including that bit of info.
An interesting bit of info that I ran across, and still need to look into, is apparently EU4 can be performance crippled so testing can be done as a simulation of lower end specs so if that turns out to be the case we can then determine what the minimum specifications will be for the HD release.
What is of interest though is the Mac is finally uping it's game when it comes to gaming with the introduction at WWDC of the Metal API for IOS 8 with rumors that it will be included in the future in UE4.
https://forums.unrealengine.com/showthread.php?7946-UE4-%E2%80%9CZen-Garden%E2%80%9D-using-Metal-API-for-iOS-8-revealed-at-WWDC
Kind of makes you think will the Mac become the preferred gaming rig choice of the future?
Also for thous asking about the player animations, as I know that’s somehow become a sticking point in UrT 4.2, I plan on doing a blog as to how things will be set up using visual aids.
Yeah a bit soon for an update and as far as what has been done up to this point is I worked a bit more on the landscaping to get a bit more texture in to it as well a bit more interesting shape than just a flat surface, mostly, as well add a few more map objects and buildings to help out with the parallax.
The big change though is not what was added to to the map but what Epic added to the release of UE 4.2 , that makes the effort to do yet again another post so soon, and a few key additions to their up data is to have meaningful run time stats that includes an on screen FPS stat so moving forward with my walk about's I'll be including that bit of info.
An interesting bit of info that I ran across, and still need to look into, is apparently EU4 can be performance crippled so testing can be done as a simulation of lower end specs so if that turns out to be the case we can then determine what the minimum specifications will be for the HD release.
What is of interest though is the Mac is finally uping it's game when it comes to gaming with the introduction at WWDC of the Metal API for IOS 8 with rumors that it will be included in the future in UE4.
https://forums.unrealengine.com/showthread.php?7946-UE4-%E2%80%9CZen-Garden%E2%80%9D-using-Metal-API-for-iOS-8-revealed-at-WWDC
Kind of makes you think will the Mac become the preferred gaming rig choice of the future?
Also for thous asking about the player animations, as I know that’s somehow become a sticking point in UrT 4.2, I plan on doing a blog as to how things will be set up using visual aids.
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