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Nounou's blog


Sketches for Animation

posted Sunday, 15 June 2014 by Nounou
In animation you have the called key poses that are the most important poses of a movement. They are here to express the movements. Then you or the assistant usually draw all the poses in between. Even if you can animate in straight, meaning you draw one pose after another until the end, this Method is usually the mostly used. With this idea in mind, i've tried to apply a bit of this method for Urban Terror 's moves when FrankieV started the animations. I've hesitated sine this is from last summer, but here are some of the ideas which are not that different from what we know.

I think it was important to resume the main moves of urt with pictures.

So making dynamic pose in Urt is more restricted than in animation since there's a gameplay to respect. It's not about drawing an in-your-face pose but more something close to 4.x with a character not throwing his arms everywhere during a climbing. Of course regarding the movement, the pose can be more or less "complicated" in my opinion. Climbing poses for me can be a bit more in-your -face since it happens while the player is almost static, while a wall-jumping animation (althought a bit exagerated here) has to be simple & dynamic, with the shortest transitions.

It can be messy as sometimes you got a 1 > 2 > 4 > 3. You can have two options for a movement. (follow the arrows).


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