https://www.urbanterror.info/news/blogs/18-argh-why-d-there-have-to-be/
 Login | Register 
Advertisement


Urban Terror Blogs

BladeKiller's blog


Argh, Why'd There Have to be Seams

posted Friday, 20 June 2014 by FS BladeKiller
While skinning the hair I ran into a bit of a problem with the seams in the uvw unwrap that made it hard to match the hair as you can see in the image below.

My solution was to change the uvw unwrap and move the bit that was at the top of the neck to the same map as the head so it is now attached to the head's polygons and the only seam I have to deal with is the centre back seam which is much easier to hide. The green lines are the seams.

After moving the pieces highlighted in red it was much easier to skin the hair.

Advertisement

Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942