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Urban Terror Blogs
BladeKiller's blog
Argh, Why'd There Have to be Seams
While skinning the hair I ran into a bit of a problem with the seams in the uvw unwrap that made it hard to match the hair as you can see in the image below.
My solution was to change the uvw unwrap and move the bit that was at the top of the neck to the same map as the head so it is now attached to the head's polygons and the only seam I have to deal with is the centre back seam which is much easier to hide. The green lines are the seams.
After moving the pieces highlighted in red it was much easier to skin the hair.
My solution was to change the uvw unwrap and move the bit that was at the top of the neck to the same map as the head so it is now attached to the head's polygons and the only seam I have to deal with is the centre back seam which is much easier to hide. The green lines are the seams.
After moving the pieces highlighted in red it was much easier to skin the hair.
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