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BladeKiller Is UVW Unwrapping

posted Sunday, 11 May 2014 by FS BladeKiller
It's been a long time since I blogged or what at the time passed for a blog. I used to have a personal website on polycount.com when Q3 was new and wonderful artists in the community helped teach me how to skin. Thanks to Kalish for making it possible to write these blogs and share our UE4 Urban Terror progress with you.

One of my favourite pass times is uvw unwrapping a 3ds max model, especially player models, so it can be textured. I'm very fussy about how I like my uv's laid out after having suffered at the hands of other modelers and their horrid uvw unwrapping. Some of the early Q3 models overlapped body parts. This makes me a bit odd since most normal people detest this task but to me it's a fun puzzle to solve. I am currently working on a male player model for UE4 Urban Terror HD.

In this image I have unwrapped his torso, arms and lower body. You may have noticed that the model is basically naked. The gear like holsters, belts, boots will be added as separate models later. Previously, these parts were either part of the main model or simply painted on. This new method allows for flexibility and efficiency.

Stay tuned.

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