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Urban Terror Blogs



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Community chamber #4

posted Tuesday, 05 December 2023
While we are still waiting for Christmas to come I will use my chance to present you the thing everyone is waiting for. In other words the Urban Terror 5 footage done by one of the developers as a Halloween event in virtual version. If you haven't seen it yet check it out!



Staying in the dark themes we have a new map project waiting for some feedback on our forums called ut4_ancients. The arena is made by dasante and is oriented towards the Capture the Flag game mode.



If you want to learn more about this map feel free to visit the forum thread which contains a download link and an extended gallery.

Besides that we have a new upload from meho following the Halloween scenery with a dark and sketchy map called enigma_b1. Full clip here:



I would like to finish this episode with another retro upload on my YouTube channel dated back to 27/02/2012 and showcasing the For the Win League season 6 GlaD- vs # Tohunga CTF game. Some of the players are still around til this day. Isn't it some real dedication? No matter what you might think of the old 4.1 version this game is worth being published.



Hear you soon Terrorists...

Community chamber #3

posted Sunday, 26 November 2023
In this episode of Community Chamber I would like to start with the hot clip made by Severon called PugBot Masters Episode #3. This is his next episode of the Urban Terror Community pickup action combined with music, transitions and action flow in to the final video. If you are still wondering about trying it out don't waste more time! ;)



Also.. If you had a longer break from Urban Terror or maybe you want to catch up with its history or maybe you want to introduce it to someone new or maybe all of it at once there is no better way than sending them this video that explains a lot about the game, its history and possible future. Feel free to share it and spread the good word. The more the merrier as they say and we would love to see some new people around.



Another community news is that the map that I presented in the previous post is already being considered as a serious business in the jump community. The current world record is being held by Lagtronics. The jump video with the dose of d'n'b vibe. Perfect combo to me.



Later on the week we have had another oldschool map review from JRandomNoob on mastodon.social. The location is taken from real world and got turned into ut_crenshawb2.pk3. More details with the link.




I would like to end this blog with another jump in time back to September 15th of 2016 where we have held the UrT Movie Contest. Remember that? I don't so I have to catch up. Thanks to Disastercasterlol you can get there with 1 click away! Legendary clip that will make you remember it, as they say once you see it, it can not be unseen!



See you soon Terrorists...

Flawless UTCS FALL 2023 Match Day

posted Sunday, 19 November 2023

Flawless UTCS competition has reached the play-off stage. With two weeks of time to play the matchs, all involved teams have the time to play their games by the end of 27th of November, which means more interesting games are coming our way. Here are the play-off cup trees in both gametypes.

Team Survivor rankings after the group stage:

Play-off cup tree:



Capture the Flag group stage results:

Play-off cup tree:






I will try to post the game schedules once they are set in stone so keep an eye on this post or the following ones.

Current schedule:

19/11/2023 9PM CET usXiN` vs euwG** Capture the Flag
19/11/2023 10.30PM CET ar#MD vs euwG* Team Survivor Stream confirmed
20/11/2023 9.30PM CET eurummy. vs asbz# Team Survivor Stream confirmed
23/11/2023 9PM CET eurummy. vs trbanana. Capture the Flag Stream confirmed
25/11/2023 11PM CET euwG** vs us(8) Team Survivor Stream confirmed
26/11/2023 4PM CET ar#MD vs trbanana. Team Survivor Stream confirmed
Catch them at: twitch.tv/flawless_urt

Community chamber #2

posted Thursday, 16 November 2023
Time flies fast when you are an active Urban Terror player and here I am again with the dose of news from the community world.

I would like to start with this new post from JRandomNoob about the map ut_Corn from the 5th of December of 2000 year.


I don't think that I've even heard about this one before. Check out the full story about this map with this mastodon.social link.

Beside that we've got a message from raffa to all Spanish players:

We welcome all of you to join our Urban Terror España channel on WhatsApp, where you could get the latest updates of all the news and events of the Urban Terror game in spanish.
Click the link to follow the Urban Terror España channel on WhatsApp:

whatsapp.com/channel/0029Va8jzAz3rZZjXMMFnr1c


Later on this week we have had a Halloween mapper's ressurection post by Valkover about his 10 years old map project being finished with the cooperation of Delirium named ut4_Sugarmill.



The forum thread with the download link can be found here: ut4_Sugarmill

And I wouldn't be myself if I didn't finish the post with some Youtube videos. This time we have a few angles of the same action made by Anger during the current Flawless UTCS FALL 2023 CTF season. Just take a look at this jump from different perspectives:

#1: Twitch CLIP
clips.twitch.tv…

#2:


#3:


Last clip for this post would be the beautiful 5 kills Ace on Tohunga by Arnica during a pickup game.



TWITCH CLIP:

twitch.tv/holyarni/clip…

See you soon Urban Terrorists...
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Flawless UTCS FALL 2023 Match Day

posted Saturday, 11 November 2023

The last day of the group games is ahead of us. The deadline for all the games for both gametypes Capture the Flag & Team Survivor is 13.11.2023. I prepared the scheduled games table for anyone who is interested in watching the streams online.

7PM CET usRapid- vs us|30+| Capture the Flag Stream confirmed
8PM CET usRapid- vs euOP| & eugucci` vs ve.pilo Team Survivor
9PM CET eurummy. vs iovelocity Capture the Flag
10PM CET eurummy. vs trbanana. Capture the Flag & ve.pilo vs iovelocity Team Survivor Stream Confirmed
11PM CET ve.pilo vs trbanana. Team Survivor Stream confirmed



All the action can be found under official Twitch account twitch.tv/flawless_urt
I hope to see you there!

Community chamber

posted Thursday, 09 November 2023
Welcome to the Community Chamber!

The very first and I hope not the last news from the community chamber I would like to start with some Flawless UTCS Fall 2023 summary. The season has just kicked off and we have already had some interesting and tense games happening. What you might have missed if you are not a twitch.tv/flawless_urt Twitch subscriber is:









These are just examples of matches from Division 1 games that can cause some higher pulse.

Beside the competition we have had some nice jumping videos published on Youtube as well. Let me link just a few of them:

New clip from Meho



World record on cjumps2_b2 by Stupz



New race map by Stupz:



... and to end the post with something for older players, a retro upload from me with the last game of the Clanbase NationsCup XIV 2011 between Netherlands and France:

comments: Feel free to discuss this on our forums

Barbatos


[Tipeee] Developer News - May 2023

posted Thursday, 02 November 2023
Information: This Developer News was originally sent 6 months ago to people supporting us on Tipeee. I write these posts with my own words, every month, mostly showing internal development screenshots/videos and explaining the latest features in the works on the upcoming Urban Terror game on Unreal Engine 5.

If you are willing to support the development and maintenance of Urban Terror, the posts are available on Tipeee for as low as a 1€ tip. From now on I'll also repost them here with a 6 months delay. Enjoy the read and let us know whether you like them or not!
Hey there!

First, some great news for the "360 No Scoper" tippers. After years of waiting I've finally got a fiber connection (1Gbps down / 600 Mbps up!) meaning that I'll now be able to properly stream test sessions of Urban Terror 5. As a reminder, you only need to tip as a "360 No Scoper" tipper once to get access to a private channel on Discord where the streams are done - until there is a public release of UrT5.

The subject of the month was about grenades! As you know UrT4 only offers two choices: HE and Smoke grenades, and there are some other types of grenades that we would like to experiment with for UrT5. The QA members suggested several ideas that we really liked, like a fragmentation grenade which would cause less damage than the HE, but would make you bleed due to the projection of many fragments and thus slowing you down until you heal yourself. This grenade would be interesting for conducting or countering rushes for example. We'll experiment with this one first, JohnnyEnglish has quickly produced and textured a model which I have started implementing into the game. More on that next month!

Another idea that could potentially fit well with the mechanisms of the game would be an icy grenade: a grenade that would create a very cold area on the floor around the impact point, massively slowing down anyone trying to walk/run on it, and also alter the spread of the weapons while shooting.
There are several other interesting ideas (impact grenade, molotov, sticky grenade...) which we will probably experiment one by one once Urban Terror 5 is released to the public. Experimenting like this for a limited time to gauge interest and get instant feedback from the community is something that we'll be able to do easily once UrT5 is out, and we're really excited about this!

Also kind of related to grenades, we didn't yet have damage knockback of the player pawns on death. They would just fall to death on themselves with no velicity whatsoever. Neon now has implemented knockback on death, and coupled with the ragdoll system it produces some very nice and spectacular deaths. Much funnier! A few videos and screenshots are included.

Neon and JohnnyEnglish had the idea this month of integrating actual clocks in-game that you can put in various places in the maps. That display the local time. In real time. So you know what time it is. Without leaving the game. Incredible. JohnnyEnglish fancied implementing many different types of clocks. It's a small and simple idea, but I really like it! :D

This month we've also done a new QA release, the first of the year (huh, yes, that sucks!). As you know we were waiting for an engine fix of the sky system that never came from Epic, so we ended up doing our own thus allowing us to release QA builds again.

Lizart and Neira are still busy producing great content for the map Thingley, which the QA testers were able to test for the first time (WIP and untextured for now). Lizart has finished working on his little tool to produce nice floor and roof tiles like explained in last month's post. A few more screenshots and videos are included this month.

Mr.Yeah has started experimenting with some Main Menu design ideas and various colours. More on that soon!

See you next month! :)

- Barbatos

















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[Tipeee] Developer News - April 2023

posted Monday, 02 October 2023
Information: This Developer News was originally sent 6 months ago to people supporting us on Tipeee. I write these posts with my own words, every month, mostly showing internal development screenshots/videos and explaining the latest features in the works on the upcoming Urban Terror game on Unreal Engine 5.

If you are willing to support the development and maintenance of Urban Terror, the posts are available on Tipeee for as low as a 1€ tip. From now on I'll also repost them here with a 6 months delay. Enjoy the read and let us know whether you like them or not!
Hey everyone!

Let me start by thanking you again in the name of the FrozenSand team for your continued support. Some of you have been donating monthly for over a year already, and we are extremely thankful. The donated funds allow us to keep the Urban Terror infrastructure up and running in serenity.

What's great in team dynamics is that whenever one or two key members of the team pick up their activity, they naturally motivate the others to do the same. This is what is happening at FrozenSand lately. This month the team has been on fire. Neon and FrankieV have been hard a work trying out the G9 framework for the character models and animations. They have also started experimenting with the ladder climbing animations (WIP), the end goal being to have more realistic animations without constraining the players in their movements.

Unfortunately the skybox issues experienced by many UE5 projects (especially virtual reality games and projects using forward rendering like UrT5) has still not been fixed by Epic. As we've been waiting several months for a fix now, JohnnyEnglish and Lizart have decided to create their own sky system, driven by a single HDRI file created in Blender. This works quite well and will allow us to restart doing releases to the QA team in the coming days. JohnnyEnglish has been busy updating all the maps to use the new sky system.

Neira and x-dcx-x are still hard at work creating various models used as map objects. Lizart has set up a mechanism in Blender dedicated to creating more believable tiled roofs and floors (see the attached video). This will be useful for Thingley and several other maps. The artist has to create/model a few individual tiles, and the geometry nodes mechanism does the rest of the job by using random tile instances among them. This looks much better than tiled textures and the randomness guarantees that each roof or floor is uniquely looking.

As for me, I've been looking into fixing the UrT4 Updater for the Arm64 architecture (Mac). I've developed the Updater almost 10 years ago (duh!) so the version of the Qt framework used back then is now quite outdated. Thankfully migrating to a much newer Qt version wasn't that difficult. I'm currently testing the update and trying to understand why it doesn't work quite as well on some community members' macbooks than on mine.
I've also worked on improving the in-game UrT5 console and doing some bug fixing.
On a side note I had to migrate the Urban Terror France website to a newer server this month. The website was running on a very old Python2 / Django architecture. It's now running Python 3 and a much newer version of Django after several nights of cold sweat. Migrating such a big project really is a pain in the *ss. :D

See you next month!

- Barbatos



















[Tipeee] Developer News - March 2023

posted Saturday, 02 September 2023
Information: This Developer News was originally sent 6 months ago to people supporting us on Tipeee. I write these posts with my own words, every month, mostly showing internal development screenshots/videos and explaining the latest features in the works on the upcoming Urban Terror game on Unreal Engine 5.

If you are willing to support the development and maintenance of Urban Terror, the posts are available on Tipeee for as low as a 1€ tip. From now on I'll also repost them here with a 6 months delay. Enjoy the read and let us know whether you like them or not!
Hi there,

This month was a bit quiet on my side so I will focus on the work of the other team members!

The Thingley project is moving forward at a very nice pace. Lizart has completed the modeling of many buildings already as shown the previous months. He has gotten the help of x-dcx-x and Markinho this month, who built a beautiful church for the map as you can see on the screenshots. Lizart also did several walkthrough videos of the current state of the map on Unreal Editor. I can't wait to watch it become alive once the textures and props get added!

Ever since we started working on Urban Terror 5, we've been using the Genesis 3 framework for the character models and animations. The framework provides base male and female characters, and we then put our own animations and character skins on top of them. The framework allows for many things such as body morphing, facial animations, organic bends and articulations.
The Genesis 3 framework is quite outdated now as Daz3D provides the version 9 of the framework nowadays which is far more advanced and provides many new functionalities. FrankieV and Neon are therefore trying out the G9 framework in a separate branch of the project to assess whether it would be worth moving the project to it.

It's important to try to stay up to date with the various frameworks and technologies we use. The goal isn't to release UrT 5 one day with many outdated stuff under the hood! We'll see over the next few weeks how this develops!

- Barbatos













[Tipeee] Developer News - February 2023

posted Sunday, 13 August 2023
Information: This Developer News was originally sent 6 months ago to people supporting us on Tipeee. I write these posts with my own words, every month, mostly showing internal development screenshots/videos and explaining the latest features in the works on the upcoming Urban Terror game on Unreal Engine 5.

If you are willing to support the development and maintenance of Urban Terror, the posts are available on Tipeee for as low as a 1€ tip. From now on I'll also repost them here with a 6 months delay. Enjoy the read and let us know whether you like them or not!
Hey everyone!

First of all, thank you again for your continued support. I know I say it often but it truly has become vital to the survival of the current infrastructures supporting the game. With the everlasting increases of energy costs our monthly expenses have continually increased (for the same service!) over the months, from about 90€ per month of expenses to 106€ per month today. Your Tipeee donations are pretty much our only source of revenue nowadays and they cover our monthly expenses to host everything (website, forums, auth server, build server, test server, master server, storage and backup disks, etc.).

This month I feel a bit ashamed, huh. Last month, I was happy showing you Urban Terror 5 running fine on a MacBook Pro 2023 on the Arm64 architecture... only to notice a few days later that this wasn't really the case. I was in fact unknowingly compiling the game to run on Rosetta, which emulates the old Intel x86_64 architecture on Arm64. Well, this is still useful as we now know that the game can run on older Mac architectures without too much trouble, but this isn't really our target hardware. Our primary goal for the Mac platform is to allow players using the current-gen (2020+) of Apple laptops and desktops to run the game smoothly.

As you can imagine, switching to compiling for the Arm64 architecture did bring its fair share of compile errors and crashes, which I spent several days fixing. The team is currently running Unreal Engine 5.1.1 (latest stable release) but Epic have done some substantial fixes for Unreal Engine 5.2 (which is still in development today), so I decided to rebuild the engine on the current WIP UE 5.2 to get the latest changes. I'm now able to cook and package the game, run it with Steam, as well as launch the Unreal Editor and play from there. UE5 is still quite unstable on this platform though, and my Editor crashes several times a day, but we're getting there! I hope Epic can keep on improving the developer experience on this platform in the near future, because this MacBook seriously rocks and it's a joy to work with it.

Mr.Yeah has made some progress on 2D sketches for the new loadout menu and he's currently gathering opinion from the rest of the team. The main goal is to take from the legacy UrT what worked really great (the simplicity of the menu, the speed at which you can change your gear) and improve upon it. I quite like it so far! Once we've settled how the menu should look like and work, Mr.Yeah and Holycrap will start the implementation into UrT 5.

Neira is currently obsessed with boxes so he made quite a few variants (see the attached screenshots). They'll now be added to "common assets" that are available to be used on various maps depending on the mappers needs.
Lizart is fascinated with blinking lights so he's made all sorts of blinkers. Watch out for epileptic seizures!

Unfortunately the sky issues (see the attached screenshots on Turnpike where it's clearly visible) are still not fixed on Epic's side, they seem to be affecting many projects using forward rendering such as UrT5. We hope that those issues will be fixed very soon as JohnnyEnglish got quite depressed about them distorting his maps, which understandably isn't really motivating for him lately.

Neon is still fiddling with learning animations but we'll talk about it next month!

- Barbatos









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