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Nounou's blog
Modeling woman
posted Sunday, 13 July 2014 by Nounou
So i've modeled an anatomic base to get the futur clothes and accessories coherent. Most of it can be extracted directly from the mesh.
Since it's my very first model I choosed what i was the most comfortable with, a human body; Also because i'm not too confident yet to start an outfit from scratch. It's like having a sketche of a body before adding the outfit when you're not too sure. I'm not sure yet of the outfit i'd like to model but something really basic for now; To later use it as a base aswell to model more declination.
Note that the backview (above right) is smoothed. The hands are the low poly base of what will be proposed to the team later for the first person POV.
The ear is not really well defined yet, that's probably something i'll have a look into later.
Since it's my very first model I choosed what i was the most comfortable with, a human body; Also because i'm not too confident yet to start an outfit from scratch. It's like having a sketche of a body before adding the outfit when you're not too sure. I'm not sure yet of the outfit i'd like to model but something really basic for now; To later use it as a base aswell to model more declination.
Note that the backview (above right) is smoothed. The hands are the low poly base of what will be proposed to the team later for the first person POV.
The ear is not really well defined yet, that's probably something i'll have a look into later.