https://www.urbanterror.info/news/blogs/27-dressing-woman/
 Login | Register 
Advertisement


Urban Terror Blogs

Nounou's blog


Dressing woman

posted Thursday, 14 August 2014 by Nounou
Hello gangstaz,

First of all, that's a work in progress and there's no textures. Just the color tones to give an idea. It looks very classical, and not much original in my opinion but i prefer to focus on other stuff like props modeling for later mappers and for now i'm pretty slow with modeling. So i'm going to keep this character design wise and simple so it saves me time and fits any environments, as long as it's big enough to shoot at, the funstuff & texture will do the work later. The only thing i'm sure of concerning her design is that she will not have that baby skin but more something with scars, dirt and bullet holes.

I'm in "charge" of doing the blond character one & push the tris amount for test purpose. So there's probably a few edge-loops which will disappear later but for now it's pure extraction of the body faces (see previous post) so there are enough edge-loops to do whatever i want.
With higher poly characters, clones will become more obvious which was not much of a problem in 4.X thanks to low poly so our best solution is to add later a few hair choices + skin tones + a few variations to outfits per models; Here I've played with different layers & lights. She's still bold, but at least head-shot will occur. I haven't connected the mirrored parts yet; But a bit of irregularity wouldn't hurt in the future.

I'll try to show a bit of the props & models I've been working on lately in the next post.

Feel free to discuss this on our forums

Advertisement

Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942