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Barbatos's blog


Urban Terror 5 Physics - Part 2

posted Sunday, 08 March 2015 by FS Barbatos
Hey there!

It's been a long time since my last blog post about Urban Terror 5. For many months I had to use my crappy computer with 4GB of RAM and an old Core2Duo. The real-time UE4 editor was very slow to run, so was my progress... especially when you work on game physics. :)

But good news! I invested in a brand new computer. It has a i7 4790K CPU and 16GB of RAM. And trust me, it isn't too much for the very greedy UE4 editor! And although I still use my old GPU (ATI Radeon HD 5770), Urban Terror 5 and the UE4 editor both run very smoothly.

Here is a little video I recorded today to show you the progress I made during the last four weeks (set the quality to 720p 60fps):



As you can see I worked on ledge climbing, ladder climbing, player booting/kicking and head stomping. All of them are still a Work In Progress but I'm quite happy with the result for now. I'm now going to continue working on wall jumping, strafe jumping as well as powersliding.

More to come!

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