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newspaper Urban Terror 4.3.1 HotFix Release

bullet_none in Urban Terror - posted 2 months ago by FrozenSand
Urban Terror players!

Thanks to your incredible feedback after the 4.3 release, we have identified and fixed the FPS drops issues which were affecting a vast number of players.

We promptly decided to release a 4.3.1 HotFix to address them. This release also includes some engine optimizations for the Windows users as well as the fix for Mac OSX 10.12 Sierra users who couldn't launch the game.

Have fun!

Urban Terror 4.3.1 Changelog

Fixed the FPS drops / lag issue #334
Slightly improved engine performances on Windows
Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
Added instagib to server_example.cfg #342
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.3 "Still Dying" Launch

bullet_none in Urban Terror - posted 2 months ago by FrozenSand

Frozensand is delighted to announce the release of Urban Terror 4.3: 'Still Dying' !

This important update from 4.2 brings with it numerous changes and additions, based on internal testing and community suggestions. The 4.3 series will be the very last version on the Quake 3 engine, as we move our development focus to UE4 Urban Terror: Resurgence.



Before going over the big features this update offers, we want to thank the many community members who have done an incredible job in helping us out regarding the menus, engine, updater and maps. Namely: Iye, Kronik, Mr.Yeah, karnute, Clatoo, PapyRunny, MajkiFajki, Thomas Brierley, ryan-sg, Fenix, Mickael9, clearskies, t3slider, and last but not least, the JrandomNoob. We also would like to thank former QA testers for the two years of testing, the community members and 4.3 pre-releases testers for their feedback.
Information: This is an update of the Urban Terror 4 version on Quake 3's engine, and it is not to be confused with Urban Terror: Resurgence which will run on the Unreal Engine.

Modes

A brand new game type has found its way into Urban Terror - Gun Game. It challenges you to kill your opponents in a free-for-all style fight, using weapons dictated by the game. Each time you kill someone, you gain a level and switch to a new weapon. The first player to earn a knife kill (the highest level weapon), wins the game!

Instagib has been an all time favourite mode in Quake 3, and is finally available in Urban Terror! Watch a sadistic smile spread across your face, as you instantly kill players with a single bullet from the instagib-exclusive weapon: the TOD50. In this mode, stamina can be unlimited, booting can be done with the TOD in your hands, its bullets can ricochet on certain surfaces, and rumour has it, you could even kill multiple players with one bullet! Instagib is available in any gamemode (excluding jump and Gun Game).

Weapons

In Still Dying, we've revised the (long awaited) Groin & Butt hit location damages, as well as adjusted other damage values based on community suggestions. Additionally, we're proud to announce that the Benelli M4 Super 90, MAS FR-F1, FN Herstal P90 and .44 Magnum Revolver found their way into the the family of Urban Terror weapons. The Benelli will join the lonely SPAS in the shotguns category; the FRF1 will please the fastest and sharpest long range shooters; the P90 will serve as a secondary alternative, while the Magnum is a devastating but slow sidearm.

Maps

Some maps have received small updates, like Kingdom, and we are welcoming two new maps to the game: Mykonos and Paris. Feast your eyes on the teaser below, then check them out fully in game.

HUD & UI

We have made some adjustments to the HUD and user interface. Improvements have been made to the chat and console designs, better option settings, and an improved server browser. A brand new UI and menu is also almost complete, which you can look forward to in the 4.3.1 update.

UrTUpdater

Along with many other improvements, our Urban Terror Updater now provides full OS X support, statically linked builds, OS specific updates and a brand new UI with download options as well as an improved progress bar.

Read more about the Urban Terror 4.3 features and bug fixes in the full changelog.
comments: Feel free to discuss this on our forums
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newspaper Urban Terror 4.3 OFFICIAL RELEASE DATE

bullet_none in Urban Terror - posted 2 months ago by FrozenSand
Power-slide home, slip into a lush UrT hoodie, and start waiting. 4.3 is nearly here!

We can finally announce this fabled update launches Friday the 30th of September. Bringing with it new guns, new maps, gameplay improvements, improved console and admin functionality, and much more!

Join us all on September the 30th for a celebratory launch stream, casted by the great SevenofNine on UrT-TV or Twitch! The frozensand FS Dev Team will be discussing and demonstrating the new gameplay features, as well as answering viewer questions.

This release signifies the last major update to the Quake iteration of Urban Terror, and brings with it a small change to how we name our releases. From now on we will assign names to major releases, therefore 4.3 shall also be known as Urban Terror: Still Dying. In the same spirit, Urban Terror HD will now simply be called Urban Terror, with the first iteration being known as Urban Terror: Resurgence.

We're very excited to see you play this patch for the years to come, reel in new and old players to the community, and keep on fragging to Urban Terror: Resurgence and beyond! You can look forward to more detailed discussion and Still Dying feature rundowns over the coming days.

If you can't wait for 4.3, and want to help with final bug testing, download the Release Candidate 5 client here. You can also expect to see a prompt 4.3.1 patch. This will address any major issues identified post launch, as well as adding some extra goodies to keep you on your toes - including an updated UI!

That's enough excitement for one post, but follow our Reddit, Facebook and Twitter accounts for news and updates as they happen, or join the live chats at Discord and IRC.
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newspaper Urban Terror 4.3 - Gibbing it

bullet_none in Urban Terror - posted Tuesday, 02 August 2016 by FrozenSand
information FrozenSand has included Instant Giblets in the latest version of Urban Terror 4!

Instagib is a fast paced alternative for each and every gametype. When turned on, all players get the same and brand new sniper rifle with one-hit-kills only!

Special Weapon

Introducing the TOD-50:

Instagib exclusive weapon.
Comes with unlimited clips of ammo.
A 50 caliber semi-automatic long range sniper rifle with two modes of operation, scoped and unscoped.

1Scoped, sniper rifle mode, the TOD-50 behaves like the SR8 or PSG1.
2Unscoped, it fires fully automatically with a rather large delay.

Game-play

Booting no longer deals damage, one-hit-kills, only available gun: the TOD-50, unlimited ammunition and unlimited stamina.

Command

g_instagib "1" // affects all gametypes (1=on, 0=off).

Read a little more about InstaGib in the manual.

urt Urban Terror 4.3 will be released when it's ready... Watch this space not to miss it!
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newspaper Urban Terror 4.3 - Mapping it out !

bullet_none in Urban Terror - posted Sunday, 06 March 2016 by FrozenSand
In anticipation of the upcoming release of Urban Terror 4.3, we would like to offer a short overview of what the community should expect from it. Firstly, however, we would like to add, in a bit of a gloomy state of mind, that with the release to come we will bade farewell to urtUrban Terror 4 and ioQuake! Since the future releases will be developed using the new Unreal Engine and will bear a new name, we expect 4.3 to represent the final Urban Terror 4.x release, as well as the final one using the venerable ioQuake engine.

The Urban Terror 4.3 release will be focusing on introducing a new game mode, a bunch of new weapons, along with various other additions and improvements.

What's happening to the maps ?

The default map list was pruned for this 4.3 Urban Terror release. More specifically, the test maps, the third-party maps, as well as those maps which proved to be seldom played within the community were removed from the default installation package. Of course, they can always be downloaded separately by those who grew to appreciate or perform well when playing them.
maps: AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic, Tunis
As with every aspect of Urban Terror, we expect each of the listed maps to have nostalgic supporters. We apologize to those who could be disappointed and kindly ask them to download them separately from map repos now.

In order to avoid downloading an unnecessary custom map to play Kingdom in TS mode, the official version of the map has been updated with the RC6 layout in the said gametype. The new level benefits from the latest graphic improvements realised along with new music added in the tavern area.
You can enjoy a quick preview of the update throughout this short clip:



More to come regarding the new game mode and other improvements in 4.3. Stay tuned!
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newspaper Urban Terror Testers Wanted

bullet_none in Urban Terror - posted Friday, 18 September 2015 by FrozenSand

To help speed up new releases of Urban Terror we want gamers who like to live on the edge and test Open Betas and Pre-releases of our beloved game!

If you wish to test and give feedback during the development of new features or if you want to help with debugging new versions before they are officially released, please join us on the new forum dedicated to open betas and pre-releases!

If these Open Betas are proven to be successful we might as well expand them to Urban Terror HD in order to allow mappers and curious players to test early versions of our new game.

We will start today with the release of Urban Terror 4.3.0 Release Candidate 2, please click on the link below for more information:

Urban Terror 4.3.0 Release Candidate 2
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newspaper Urban Terror 4.3 - Gunning the Game

bullet_none in Urban Terror - posted Sunday, 31 May 2015 by FrozenSand


information FrozenSand is pleased to announce that Urban Terror 4.3 will include a new gametype called Gun Game.

Goal

You are against everybody and everybody is against you.
All players start with the same weapon. Every time you kill an
opponent you switch to a new weapon and your level goes up.
Your goal is to be the first player to kill with the knife
as your only weapon at the highest level.

In Hardcore mode the order of weapons is inversed. When a player
with a lower rank kills you, you are demoted a level.

Commands

g_gametype "11" // set gametype Gun Game
g_hardcore "0" // normal mode
g_hardcore "1" // hardcore mode

Weapon Order

Normal ModeLevelHardcore Mode
NEGEV
0
BERETTA
G36
1
GLOCK
PSG1
2
DEAGLE
SR8
3
COLT1911
LR
4
SPAS12
M4
5
MAC11
AK103
6
MPK5
MAC11
7
UMP45
UMP45
8
AK103
MPK5
9
NEGEV
SPAS12
10
M4
DEAGLE
11
LR
COLT1911
12
G36
BERETTA
13
PSG1
GLOCK
14
SR8
HK69
15
HK69
KNIFE
16
KNIFE

Special Kills

Boots, Curb Stomp, Suicide, Being-killed-by-a-lower-level-attacker, and the Final kill.

Rules

Special KillNormal ModePlayerHardcore Mode
Boots
down 1 level
victim
back to start
urt_white
up 1 level
attacker
up 1 level
Curb Stomp
down 1 level
victim
back to start
urt_white
up 1 level
attacker
up 1 level
Suicide
down 1 level
victim
down 1 level
Killed by Lower level
no change
victim
down 1 level
urt_white
up 1 level
attacker
up 1 level
Highest Level Kill
down 1 level
victim
down 1 level
urt_white
Winner!
attacker
Winner!


urt Urban Terror 4.3 will be made available for download when it's ready... It looks like the release countdown has started!
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newspaper Urban Terror 4.2.023 Release and the end of 4.2!

bullet_none in Urban Terror - posted Monday, 19 January 2015 by FrozenSand
That's it!

We are happy to announce today the release of Urban Terror 4.2.023 which is probably the last version of the "4.2 era"! This release brings some minor bugfixes in anticipation of the NationsCup.

In the coming months we will be releasing a new version called Urban Terror 4.3 with a lot of new features and enhancements. You can read more about UrT 4.3 on our blogs.

Urban Terror 4.2.023 Changelog

Fixed strat time causing early match termination
Fixed flag return message colour #176
Fixed negative team scores #177
Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)

Have fun!
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newspaper Urban Terror 4.2.022 Christmas Release

bullet_none in Urban Terror - posted Saturday, 20 December 2014 by FrozenSand
We're pleased to announce the release 4.2.022 of Urban Terror... with a little surprise! BladeKiller worked on some special player skins that will automatically be available in-game only for Christmas (from December 22nd to December 29th). We hope that you will like them!

Among the new features, our crazy coder clearskies developed a kick-ass advanced server filter for the server browser. Check it out!

Urban Terror 4.2.022 Changelog

New cvars to modify the text size: cg_msgSize and cg_chatSize
Servers now issue a DNS lookup for the master server on map change
Game clients now check for other master servers when the main one is down
Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
Added a g_refNoExec cvar to control referee access to the exec command
Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
Added a bot indicator and filter in the server browser menu
Added "(next: map)" to the cyclemap vote string when g_nextmap is set
Updated g_stratTime to not cut into play time
Added cg_leftHand
Improved the team scores visual in HUD
Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
Enabled the percent (%) character for use in chat
Enabled the semicolon (;) character for use in chat
Added IRC-style /me command (works in chat as well)
Added flag drop bind to the menus #124
Added filter bar in the server browser menu
Reorganized the "General Settings" panel and added a "Meter Settings" panel
Added detection for vote keys #171
Enhanced dropped bomb visibility on the minimap #155
Fixed defusing player status shown as dead #149
Improved flood protect limitations: its value is the number of commands you can perform per second #154
Fixed a swap command issue #150
Fixed g_maxGameClients not working properly #146
Fixed g_ctfUnsubWait which never had worked properly #158
Fixed missing textures on some SPAS hits #160
Fixed gear menu showing outdated gear when using gear binds #159
Fixed team scores not appearing until the scoreboard is opened
Fixed the CI message displayed on map end for subs #113
Fixed the multiple bomb carriers in blue team issue #148
Fixed missing cvar g_nextCycleMap #53
Fixed the wrong time being displayed on scoreboard #47
Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
Suppressed hit logging if target is frozen or god #164
Fixed reversed score order when Blue team wins #170
Fixed missing Freeze Tag label for g_gametype votes #172
Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
Fixed most custom maps not appearing in the vote menu #167
Fixed an exploit when spectating the referee #173

We would like to thank iynque, DragonHeart, and MrYeah for their patch submissions as well as all the people reporting bugs on our Github repository, and of course the QA team who does an excellent job!
Edit: We are aware of the bugs concerning the timeout in match mode and the negative team scores. We are working on fixing them and will do a patch release soon!

The Frozen Sand Team wishes you a Merry Christmas and Happy Holidays!
comments: Feel free to discuss this on our forums
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newspaper Urban Terror's UI menus open-sourced

bullet_none in Urban Terror - posted Sunday, 07 December 2014 by FrozenSand

After the recent success of the improved Head-Up Display (HUD) we thought it would be a good time to update the User Interface menus as well.

Updating the menus is a huge project. We received a lot of great submissions from community members, and Frozen Sand artists want to focus their work on Urban Terror Resurgence. Therefore we decided to make the menu files open-source so anyone can participate in updating them.

The menus files are stored on our public Github repository. You are free to fork the repository and send us pull requests so we can review your changes and approve them. When fully finished, the menus will be implemented into a new version of Urban Terror 4.



Please note that the menus style must respect the "Urban Terror theme", ie. dark theme, background grids... If you have any question please contact the FS Dev team on Discord.
Warning: Be aware that the menu icons and images are included on the github repository but cannot be modified due to copyright issues. If you want to update them, you will need to create completely new ones.
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www.frozensand.com

Copyright © 1999-2016 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942