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newspaper Urban Terror meets Github


bullet_none in Urban Terror - posted 2 months ago by FS Barbatos

For the past few years we have been using the forums as well as our internal bug tracker for reporting and fixing the issues on the game.
It was redundant and thus a bit confusing for our developers so we decided to look for other ways to work more efficiently with the community.

We are happy to announce that we decided to move to Github which is a platform we were already using for our engine and game code. Github comes with a nice way of managing issues and linking them internally to parts of our code.

Please take a look at the README and read the rules before opening a new issue.

This bug tracker is only meant to gather issues about Urban Terror 4.2. If you encounter an issue with the Updater, please go here, and if you want to talk about Urban Terror HD, please go here.

We are currently moving all the opened issues from our forums to Github, if you don't see yours please create it!

NB: while we always appreciate new feature requests, please note that we are heavily working on Urban Terror HD and we are probably not going to implement huge changes to Urban Terror 4.2 anymore.

bullet_commentFeel free to discuss this on our forums
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newspaper Welcome back to urbanterror.info


bullet_none in Urban Terror - posted 2 months ago by FrozenSand

Three weeks ago this website was compromised, using the now infamous heartbleed security bug the day information as to this vulnerability was posted to the general public. All services were immediately suspended to protect them from further damage and have been down during this time to analyze the attack, restore deleted content from our backups and reinforce security measures.

As a result, we recommend that everyone change their password and request a new auth key as soon as possible. If you have forgotten your password, please use the recovery tool.

The Auth service will return on Tuesday, May 6th at 6PM GMT.

Welcome back, play nice and have fun!
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newspaper Let's Frag!


bullet_none in Urban Terror - posted Sunday, 09 February 2014 by FrozenSand

We are now ready to host the BETA stage of the new recoil and firing system. Everyone is invited!

To play test the BETA you must have the latest version (4.2.018) and follow these steps:

Download the BETA client QVM from here
From the q3ut4 folder, rename your current zUrT42_qvm.pk3 to zUrT42_qvm._pk3_ or move it outside the folder
Copy the downloaded file to the q3ut4 folder
Run the game and connect to one of our public servers below

We've prepared a few servers with different gametypes for the BETA:

Team Survivor - 12 slots: goldenhelmets.fr:27969 (EU)
Team Survivor - 16 slots: ts.urtarchive.com (NA)
Capture the Flag - 14 slots: goldenhelmets.fr:27968 (EU)
Capture the flag - 12 slots: ctf.urtarchive.com (NA)
Team Deathmatch - 16 slots: fs.barbatos.fr:2337 (EU)

You can view this list of servers on the internal server browser of the game.

We also have a private server available for clans who wish to make a competitive match. Just contact us on IRC for an appointment.

To revert back to version 4.2.018 simply run the Updater or follow these steps:

From the q3ut4 folder, delete zUrT42_qvm.pk3
From the q3ut4 folder, rename zUrT42_qvm._pk3_ back to zUrT42_qvm.pk3
Run the game

Your feedback is greatly appreciated! So please leave us your constructive feedback in our forums!

P.S. Please note that since this is the client code for the beta system, you will not be able to host a BETA server. If you wish to set up a server, please contact us to discuss the matter.

Happy fragging!

bullet_commentFeel free to discuss this on our forums
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newspaper Urban Terror Needs YOU!


bullet_none in Urban Terror - posted Friday, 31 January 2014 by FrozenSand

A radical new change has been made to UrbanTerror and is going to change the way you play forever! The weapon firing, spread and recoil system has been re-coded for a what-you-see-is-what-you-get hit system where pure skill will be rewarded and thus no more lucky shots!

We have also listened to the community and we did some weapon balancing including a point-blank-no-Kevlar-one-shot-one-kill SPAS and a no-penalty SR8!

We will run a community beta test of the system in a couple of weeks. Check back for more details. So prepare your skills, forget spray-and-pray and make sure you do not miss out on this beta test where you will never shout the dreaded 'HITS!' again!

bullet_commentFeel free to discuss this on our forums
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newspaper Urban Terror 4.2.018 Release


bullet_none in Urban Terror - posted Saturday, 25 January 2014 by FrozenSand

Get ready! 4.2.018 has been released tonight Saturday January 25 at 22:00 CET. This release has the potential fix to the fps drops, so we have worked hard to get it out before the Nations Cup starts on Monday.

Changelog


New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
Changed the medic badges back to the caduceus.
Solved FPS drops introduced in 016/017 client.
Fixed the issues with auth_owners.
Fixed the "auth string output overrun" issue.
Solved 'callvote map' problem where results can be unpredictable.
Fixed client number in callvote server log entry.
Fixed callvote kick bug.
More checks for pure servers.


bullet_commentFeel free to discuss this on our forums
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newspaper 4.2.017 Release is Here!


bullet_none in Urban Terror - posted Sunday, 22 December 2013 by FrozenSand

FrozenSand has worked hard to fix the autobalance bug and is happy to release the fix in 4.2.017. Please note that dmaHD is turned on by default so if you prefer the older sound engine remember to turn it off from the sound menu.

CHANGELOG

Fixed teambalancer-skin bug.
Fixed chat overflow bug (was overflowing on the team overlay)
Fixed the flag capture time.
New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
Fixed mousewheel scrolling of console when raw-mouse was used.
dmaHD: Sound system is on by default on the UrT executables.
dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
Autobalance turned off by default.


bullet_commentFeel free to discuss this on our forums
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newspaper 4.2.017 is Coming to Town


bullet_none in Urban Terror - posted Friday, 20 December 2013 by FrozenSand


Ho Ho Ho!
Santa's elves have been hard at work with FrozenSand to release an update to fix the autobalancer and a few other bugs this Sunday Dec 22nd at 22:00 CET. Check the changelog to see what else has been updated.



CHANGELOG

Fixed teambalancer-skin bug.
Fixed chat overflow bug (was overflowing on the team overlay)
Fixed the flag capture time.
New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
Fixed mousewheel scrolling of console when raw-mouse was used.
dmaHD: Sound system is on by default on the UrT executables.
dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
Autobalance turned off by default.


Please comment on our forums.

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newspaper New Members in FrozenSand


bullet_none in Urban Terror - posted Saturday, 14 December 2013 by FrozenSand

FrozenSand is pleased to announce the addition of HappyDay, p5yc0runn3r and Timbeaux to the development team.

HappyDay is a well known level designer. He has been playing Urban Terror since 2008 and picked up level design in 2009. He had done a little bit of level design before for Duke Nukem 3D, Starcraft 1 and Warcraft 3 but only got serious about it with UrT. He has 5 years of experience in GTK Radiant, about 2-3 years experience in Blender and is also proficient in texture creation and manipulation with GIMP. He is looking forward to creating a few more awesome maps for UrT and is excited about the possibilities for lots of detail in the new engine. Here's to a friendly and productive development experience.

p5yc0runn3r is the creator of the dmaHD sound engine and the one who introduced RAW mouse support for Windows in our current gaming engine. He is a self taught professional software developer with more than 15 years of programming language experience including C/C++, C#, .NET, and many other languages including x86 assembler. He has vast experience in telecommunication systems, VoIP and FoIP technologies, game development experience and most of all loves playing computer games.

Timbeaux is a composer and sound engineer and will be helping to create sounds and music for UrT. He has been playing Urban Terror since 2007 and composing music since 1998. He has many years of experience with Propellerheads Reason (13) and Ableton Live (3).
He comes out of the old school techno and freetek scene, but is also interested in other music. Check out his SoundCloud page: https://soundcloud.com/timbeaux

bullet_commentFeel free to discuss this on our forums
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newspaper Urban Terror 4.2.016 Release


bullet_none in Urban Terror - posted Monday, 09 December 2013 by FrozenSand

FrozenSand is proud to announce the release of 4.2.016 Monday Dec 9th, 2013. This update brings you not one but two sets of new skins thanks to a request by Driller. Check the changelog for bug fixes and new features.

Changelog

Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
Fixed the "badinfo" issue (many thanks to Jacepriester)
Animation config updates
New Dr. Pink and Dr. Blue player skins
Correctly disable inactivity timer when g_inactivity is set to 0
Ability to set skins per team using cg_skinfixed 0|1
Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
Updated Mac11 sounds
Fix for specularity on SR8 (very noticeable on bolt cap)
Fixed lagometer position on CTF when using Wave Respawns
Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
Fixed killsound not being played upon HE Grenade kill and bleed out
New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
Fixed respawn timer being shown after map restart
Added 0 padding in asset download time left and server list refresh time
Added sound on weapon mode change
Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
Added cg_accelSize CVAR to tune dedicated accelerometer size
Fixed bots being kicked from the server for teamkilling
Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
Added client respawn event to game log: ClientSpawn:
Fixed impossibility to kick zombie clients off the server
Fixed connection to full server resulting in Server is for low pings only
dmaHD engine forced to 44Khz 16-bit stereo output
Increased command buffer from 64KiB to 128KiB for players with large config files
Added separate Windows executable for non-SSE2 processors
Fixed substitute flag being resetted upon map change
Correctly update client team overlay when /forcesub command is executed
Added menu items in sound menu for configuring dmaHD
Added more in-built r_mode graphics modes for wide screen monitors
Added new wide resolutions in graphics menu
Increased chat area width and message area width
Hide timelimit from HUD if there are no valuable info to be displayed
Fixed inactivity timer kicking local client thus causing all the players to be disconnected
Added flag capture time. New log string: "FlagCaptureTime: :
Major overhaul of dmaHD sound system

bullet_commentFeel free to discuss this on our forums
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newspaper Urban Terror 4.2.015 Release


bullet_none in Urban Terror - posted Friday, 27 September 2013 by FrozenSand

FrozenSand is happy to announce that we have a brand new update ready for you! Urban Terror 4.2.015 is now available for download!! This release will reinstate the Auth system and fix a few bugs discovered in 4.2.014.

Simply run the UrTUpdater, follow the onscreen instructions: it will update your game automatically.

CHANGELOG

New authentication protocol securized
Fixed the alignment of a window texture on one of the buildings in the nonplay area of Turnpike
Decreased the specular effect on the SPAS12
Decreased the specular effect on the Colt 1911 and darken the current texture
Fixed Colt 1911 whiteout bug
Re-timed Colt 1911 reload animation
Increased Colt 1911 spread
Updated Mac11 sounds
Reduced Mac11 spread
Fixed respawn protection hits being displayed in Jump Mode
Enabled missing radio calls in Jump mode and enabled UI radio menu
Correctly stop Jump timers on Timelimit Hit and map restart
Fixed wave respawn timers not showing in freecam
Improved FFA/LMS spawn selection system
Improved ut_itemuse (supports string arguments now, e.g. "ut_itemuse nvg")
Enhanced game load fail messages (VM_Create failed on UI and Invalid game folder): will now display a User Friendly message
Added support for Console and UI fields pasting on Linux (requires xclip) and Mac OSX (CTRL+V)
Added g_shuffleNoRestart 0/1: if set to 1 shuffleteams will not restart the map
Added g_inactivityAction 0/1: define inactivity action (0: kick, 1: move to spec)
Added cg_noci 0/1: it disables the Connection Interrupted center screen text
Added cg_cleanFollow 0/1: it disables some of the instructions displayed when following players
Added cg_exposeBots 0/1: visual bot identification
Added cg_drawMapLocation 0/1 (configurable in minimap settings UI): shows current map location near health bar
Added cg_killsound (configurable in weapon settings UI): will play a local sound when the hit enemy is killed
Removed racejump: using only racefree for solo modes
Added Match Mode Ragequit protection (on a paused game, when an entire team disconnect from the server, reset match status and clear the pause)
Added missing log lines for VotePassed and VoteFailed (for external bots)
Display the current nextmap upon g_nextmap callvote
Do not reset scores when going substitute
Changed the vests and helmets for the SWAT and Red Dragons to 4.1 solid colours
Changed the vests for Free team to dark grey
Changed colours to team names in the player set up menus eg: orange is now Fugitives
Disable bind execution when radio UI is opened
New damage values for Groin (97%) and Butt (90%) when using SR8
Allow walljumping without actually jumping before (falling): 4.1 behavior (eg. turnpike window stairs to WC jump)

This update brings also a new gift: a new map created by our Nounou named Ghosttown. Ghosttown is a big playground imagined for 12 to 18 players which includes vertical gameplay and many possibilities to jump. It was first designed to be played in deathmatch modes and capture the flag.


Feel free to leave your comments in our forum.

Server Admins / Third Party Server Browser Users:
Master Port Changed to 27900

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