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newspaper Urban Terror 4.2.020 Release


bullet_none in Urban Terror - posted 1 h 25 min ago by FrozenSand

FrozenSand is happy to announce the release of Urban Terror 4.2.020 today (September 30th). This release is mainly bug fixes and improvements to Freeze Tag.

Have fun!

Changelog


Fixed flag taken sound not playing #5 #14
Fixed ThawOutStarted log spam
Cleaned up disconnected thaw targets #90
Added completion for forcesub, goto, load, save, and timeout #46
Reset player stamina when frozen #94
Added keycatcher for radio UI #3
Fixed scoreboard showing "kills" instead of "points" for the blue team #70
Fixed scoreboard/miniscoreboard showing thawed players as dead #70 #92
Changed scoreboard status to FRZN for frozen players
Restored flags on gear change #11
Fixed frozen players' hitboxes #88
Added a bar for players who are being thawed out #89
Moved the thaw progress bar down #91
Reset the match state when swapteams is called #98
Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
Made frozen players' arrows flash cyan on the minimap
Fixed live player counting for Freeze Tag #92
Added a puff of snow for freezing, thawing, and melting
Fixed bots timing out if bot_pause is 1
Fixed frozen players taking environmental damage #106
Fixed login button drawing #71
Fixed players showing up as frozen when the round starts #111
Added countdown sounds for pre-game timers
Fixed frozen players' helmets not showing #64
Fixed stats menu not working when dead or spectating #39
Fixed give server crash #40
Allowed gravity to affect frozen players (this also allows them to be booted)
Allowed frozen players to be shot to prolong their frozen state


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newspaper Urban Terror 4.2.019 Release


bullet_none in Urban Terror - posted 16 days ago by FS Barbatos

Here we go!

This version comes with a new official game mode called Freeze Tag. It is quite popular in Quake-based games and we hope that you will like it as much as we do.

There are also two new maps, Prominence and Killroom, and as usual a lot of bug fixes.

Enjoy!

Changelog

New gametype - Freeze Tag (#10) - new CVARs g_thawTime and g_meltdownTime - new log lines
New map ut4_prominence
New map ut4_killroom
New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
Fixed hotpotato timer not stopping on timeout
Fixed crash when using map and devmap server commands
Fixed a "round end" message loop happening when only one player is connected in FFA gametype
Fixed the flag capture time bug in jump mode
Fixed a crash in the demos ui page
Fixed a possible crash on map load on OSX
Fixed a "signal 6" crash on OSX 10.9
Fixed the copy/paste causing engine crash on Unix systems
Fixed malformed reply to the /ignore command #10
Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
Added a flood protection on weapon mode change #32
Fixed callvote kick bug where another player could be kicked
Fixed client number for callvote server log messages
Fixed callvote map unpredictability and server log messages
Fixed some HUD elements being displayed while the client was paused #36
Added a client info cvar named authl containing player's auth name when authenticated #35
Unlocked the download speed of map packs #44
Fixed dmaHD entering an infinite loop on certain maps #34
Made the reconnect command work across a client restart #40
Fixed the forcesub broadcast message #50
Fixed bomb plant time crashing the server #52
Fixed tell command not targeting the correct user #19
Fixed medkit icon not appearing or randomly flickering #17
Fixed third person mode persisting in sub #43
Fixed Client 0 getting the kill on certain bleed outs #78


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newspaper Urban Terror meets Github


bullet_none in Urban Terror - posted Thursday, 08 May 2014 by FS Barbatos

For the past few years we have been using the forums as well as our internal bug tracker for reporting and fixing the issues on the game.
It was redundant and thus a bit confusing for our developers so we decided to look for other ways to work more efficiently with the community.

We are happy to announce that we decided to move to Github which is a platform we were already using for our engine and game code. Github comes with a nice way of managing issues and linking them internally to parts of our code.

Please take a look at the README and read the rules before opening a new issue.

This bug tracker is only meant to gather issues about Urban Terror 4.2. If you encounter an issue with the Updater, please go here, and if you want to talk about Urban Terror HD, please go here.

We are currently moving all the opened issues from our forums to Github, if you don't see yours please create it!

NB: while we always appreciate new feature requests, please note that we are heavily working on Urban Terror HD and we are probably not going to implement huge changes to Urban Terror 4.2 anymore.

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newspaper Welcome back to urbanterror.info


bullet_none in Urban Terror - posted Saturday, 03 May 2014 by FrozenSand

Three weeks ago this website was compromised, using the now infamous heartbleed security bug the day information as to this vulnerability was posted to the general public. All services were immediately suspended to protect them from further damage and have been down during this time to analyze the attack, restore deleted content from our backups and reinforce security measures.

As a result, we recommend that everyone change their password and request a new auth key as soon as possible. If you have forgotten your password, please use the recovery tool.

The Auth service will return on Tuesday, May 6th at 6PM GMT.

Welcome back, play nice and have fun!
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newspaper Let's Frag!


bullet_none in Urban Terror - posted Sunday, 09 February 2014 by FrozenSand

We are now ready to host the BETA stage of the new recoil and firing system. Everyone is invited!

To play test the BETA you must have the latest version (4.2.018) and follow these steps:

Download the BETA client QVM from here
From the q3ut4 folder, rename your current zUrT42_qvm.pk3 to zUrT42_qvm._pk3_ or move it outside the folder
Copy the downloaded file to the q3ut4 folder
Run the game and connect to one of our public servers below

We've prepared a few servers with different gametypes for the BETA:

Team Survivor - 12 slots: goldenhelmets.fr:27969 (EU)
Team Survivor - 16 slots: ts.urtarchive.com (NA)
Capture the Flag - 14 slots: goldenhelmets.fr:27968 (EU)
Capture the flag - 12 slots: ctf.urtarchive.com (NA)
Team Deathmatch - 16 slots: fs.barbatos.fr:2337 (EU)

You can view this list of servers on the internal server browser of the game.

We also have a private server available for clans who wish to make a competitive match. Just contact us on IRC for an appointment.

To revert back to version 4.2.018 simply run the Updater or follow these steps:

From the q3ut4 folder, delete zUrT42_qvm.pk3
From the q3ut4 folder, rename zUrT42_qvm._pk3_ back to zUrT42_qvm.pk3
Run the game

Your feedback is greatly appreciated! So please leave us your constructive feedback in our forums!

P.S. Please note that since this is the client code for the beta system, you will not be able to host a BETA server. If you wish to set up a server, please contact us to discuss the matter.

Happy fragging!

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newspaper Urban Terror Needs YOU!


bullet_none in Urban Terror - posted Friday, 31 January 2014 by FrozenSand

A radical new change has been made to UrbanTerror and is going to change the way you play forever! The weapon firing, spread and recoil system has been re-coded for a what-you-see-is-what-you-get hit system where pure skill will be rewarded and thus no more lucky shots!

We have also listened to the community and we did some weapon balancing including a point-blank-no-Kevlar-one-shot-one-kill SPAS and a no-penalty SR8!

We will run a community beta test of the system in a couple of weeks. Check back for more details. So prepare your skills, forget spray-and-pray and make sure you do not miss out on this beta test where you will never shout the dreaded 'HITS!' again!

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newspaper Urban Terror 4.2.018 Release


bullet_none in Urban Terror - posted Saturday, 25 January 2014 by FrozenSand

Get ready! 4.2.018 has been released tonight Saturday January 25 at 22:00 CET. This release has the potential fix to the fps drops, so we have worked hard to get it out before the Nations Cup starts on Monday.

Changelog


New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
Changed the medic badges back to the caduceus.
Solved FPS drops introduced in 016/017 client.
Fixed the issues with auth_owners.
Fixed the "auth string output overrun" issue.
Solved 'callvote map' problem where results can be unpredictable.
Fixed client number in callvote server log entry.
Fixed callvote kick bug.
More checks for pure servers.


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newspaper 4.2.017 Release is Here!


bullet_none in Urban Terror - posted Sunday, 22 December 2013 by FrozenSand

FrozenSand has worked hard to fix the autobalance bug and is happy to release the fix in 4.2.017. Please note that dmaHD is turned on by default so if you prefer the older sound engine remember to turn it off from the sound menu.

CHANGELOG

Fixed teambalancer-skin bug.
Fixed chat overflow bug (was overflowing on the team overlay)
Fixed the flag capture time.
New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
Fixed mousewheel scrolling of console when raw-mouse was used.
dmaHD: Sound system is on by default on the UrT executables.
dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
Autobalance turned off by default.


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newspaper 4.2.017 is Coming to Town


bullet_none in Urban Terror - posted Friday, 20 December 2013 by FrozenSand


Ho Ho Ho!
Santa's elves have been hard at work with FrozenSand to release an update to fix the autobalancer and a few other bugs this Sunday Dec 22nd at 22:00 CET. Check the changelog to see what else has been updated.



CHANGELOG

Fixed teambalancer-skin bug.
Fixed chat overflow bug (was overflowing on the team overlay)
Fixed the flag capture time.
New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
Fixed mousewheel scrolling of console when raw-mouse was used.
dmaHD: Sound system is on by default on the UrT executables.
dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
Autobalance turned off by default.


Please comment on our forums.

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newspaper New Members in FrozenSand


bullet_none in Urban Terror - posted Saturday, 14 December 2013 by FrozenSand

FrozenSand is pleased to announce the addition of HappyDay, p5yc0runn3r and Timbeaux to the development team.

HappyDay is a well known level designer. He has been playing Urban Terror since 2008 and picked up level design in 2009. He had done a little bit of level design before for Duke Nukem 3D, Starcraft 1 and Warcraft 3 but only got serious about it with UrT. He has 5 years of experience in GTK Radiant, about 2-3 years experience in Blender and is also proficient in texture creation and manipulation with GIMP. He is looking forward to creating a few more awesome maps for UrT and is excited about the possibilities for lots of detail in the new engine. Here's to a friendly and productive development experience.

p5yc0runn3r is the creator of the dmaHD sound engine and the one who introduced RAW mouse support for Windows in our current gaming engine. He is a self taught professional software developer with more than 15 years of programming language experience including C/C++, C#, .NET, and many other languages including x86 assembler. He has vast experience in telecommunication systems, VoIP and FoIP technologies, game development experience and most of all loves playing computer games.

Timbeaux is a composer and sound engineer and will be helping to create sounds and music for UrT. He has been playing Urban Terror since 2007 and composing music since 1998. He has many years of experience with Propellerheads Reason (13) and Ableton Live (3).
He comes out of the old school techno and freetek scene, but is also interested in other music. Check out his SoundCloud page: https://soundcloud.com/timbeaux

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