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Urban Terror



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Two new content artists join the development team

in Urban Terror - posted Saturday, 16 January 2010 by FrozenSand
As we begin to wind down on the current development cycle for Urban Terror 4.2 we have already begun plans as to the next version and starting to do the necessary research as well bring in new and fresh talent to make a great game even better.

Without further ado:

FrozenSand is pleased to announce that we have added two top-notch content creators to the development team.

Mr. Bean will be making weapons and various models for level developers as needed for the planned improvements for the next release.

Also please welcome posthuman who will be in charge of player model development and will be adding the much needed additions to the current player model roster.

Hoi’s Glock to be included in the next release.

As many of you know a member in good standing on our message board, Hoi, has put a great deal of work into his Glock sidearm with the hope that it maybe included in the up coming release of Urban Terror 4.2.

At this time we are happy to confirm that a decision has been made to include the weapon as part of the starting line up and part of the current selection of sidearm already available in the game.

Hoi is finishing up the texture work (click the image to enlarge it).

Tombs and the Benelli M4 Make a Video

in Urban Terror - posted Saturday, 07 November 2009 by FS BladeKiller
The team here at FrozenSand is proud to announce that we have finally found Urban Terror 4.2 after many months of searching high and low for just the right combination of the everything that we knew was in the mix of raw material.

To start putting things back together BladeKiller's map “Tombs” was selected to be the first tech map that was to include the graphics improvement provided by TwentySeven and the total map was cut down to size to make the improvements more manageable from the ground up.

The first problem to overcome was developing a new and different way of lighting the map that worked best with the addition of bump and spec mapping and I can only tell you from my observation BladeKiller had a rather daunting task ahead of her.

Well needless to say you can see how well her hard work paid off by viewing the excellent work Decoy put into producing the very first HQ demo of what 4.2 will look like and even excel with in the coming months.

http://www.youtube.com/user/UrbanTerrorOfficial

The videos are the real deal and we on the team are finally happy that we are now on the downhill side of this massive mountain called Urban Terror 4.2.

Scoping Animation

in Urban Terror - posted Thursday, 03 September 2009 by FrozenSand
Frankie_V has done a follow-up video explaining his plans for the 3rd person scoping animation. You can view it here.

A Little Talk About the Animations

in Urban Terror - posted Wednesday, 26 August 2009 by FrozenSand
Frankie_V has done an animation explaining a bit about what is involved with making animations for Urban Terror. It was sampled at 15 fps and the 90 fps is caused by the recording and not the new animations.

Enjoy the video at http://www.youtube.com/watch?v=2f06m9RWm-Q

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Larger Player Model Heads

in Urban Terror - posted Monday, 20 July 2009 by FrozenSand
Some of you have been speculating in the forums on the difference the slightly larger head will make to headshots. Here is a shot of the model with the 4.1 funstuff on it. You can not see the difference the larger head makes. I checked all of the FS created funstuff for the female model and it all fits the larger head so the difference is very slight. The head was increased slightly in size for visuals only since it was a bit out of scale. The hitmesh has not changed so it will not be an easier target.

A New Shotty

in Urban Terror - posted Friday, 17 July 2009 by FrozenSand
FrozenSand is pleased to announce the addition of a Benelli M4 Tactical to the secondary weapons. The basic model is by BlackRayne, cleaned up by Flash, uvw unwrapped and textured by BladeKiller, and animated by Frankie_V.  It is only awaiting the menu and game code to be fully implimented.

Tom Gets Some New Moves

in Urban Terror - posted Wednesday, 01 July 2009 by FrozenSand
Here are a few in game screenshots of the male model with his new animations courtesy of Frankie_V.


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New Weapon - FN P90

in Urban Terror - posted Wednesday, 01 July 2009 by FrozenSand
FrozenSand is pleased to announce the addition of the FN P90 to Urban Terror. Model by Meaty, texture by BladeKiller and animations by Frankie_V. It is a secondary.
                                


Here are some in game screenies.
                   

New Map from NulL

in Urban Terror - posted Saturday, 27 June 2009 by FrozenSand
Announcing Bohemia! FrozenSand's most recent addition to Urbanterror's first party map list. Bohemia places the player in the midst of a somewhat unconventional city scape, tall buildings arc over the players as they run through the city's narrow streets and interlocking courtyards.

The map comfortably fits all of Urbanterror's main game modes and has been fully kitted out to work with the new render engine from TwentySeven. We hope you enjoy playing it as much as we do, when you get you mittens on it in the upcoming release.


Three New Dev Team Members

in Urban Terror - posted Friday, 26 June 2009 by FrozenSand
FrozenSand would like you all to welcome Kalish, Raider and seti to the dev team. They will be working on adding an anticheat system to Urban Terror. This is an exciting development for the game and should make your playing experience much more enjoyable.

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