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Urban Terror
Urban Terror Security Update
Urban Terror players!
Vulnerabilities found
Several vulnerabilities have been detected within the game engine and may be used by malicious entities to alter your game experience. We've made the necessary fixes and it is highly recommended to update your game clients as soon as possible.How to update?
There are two ways to update your game client:• Launch the UrTUpdater which is located in your Urban Terror game folder, it will automatically download and update the necessary files
• Manually download the files from here and put them in your Urban Terror game folder
Information: Game servers are not affected by those vulnerabilities, but it is also recommended to update your servers with the new binaries.
Stay safe and happy fragging!Urban Terror 4.3.2 Release
It's been a long time since we announced this update but, with all our efforts being directed to Resurgence, it took us some time and dedication to leave the fancy Unreal Engine 4 development environment to push one of the last updates of the ioQuake editions of Urban Terror.
We hope that you will enjoy this small 2017 update in which we tried to fix the most important bugs known in 4.3 along with a few enhancements for the new GunGame and InstaGib modes.
Changelog
Engine• Build optimizations, full SSE/SSE2 support on Windows
• Locked sv_fps & snaps back to 20 #348
• New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
• Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
• Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63
User Interface
• Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
• Added assists to player sorting (K>D>A) on scoreboard
• Renamed ".44 Magnum" to "Magnum" in the kill events
• Fixed scores not updating in time when moving to intermission #142
• Fixed $gametime and $roundtime calculation #346
InstaGib
• Prevent bots from switching to knife
• Disabled the gear selection menu in InstaGib
• Everyone has a medkit as their sole item
• Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
• Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen
Gun Game
• Added a cvar g_randomorder (0/1): random gun order on map load
• Fixed scoreboard sorting inconsistencies #319
• Fixed a server crash when two players would win simultaneously in GunGame
Gameplay
• New sound for the Glock when a silencer is equipped
• Minor weapon specs enhancements
• Fixed bot_minplayers not working properly
Menus
• Added support for r_noborder in the menu files
• Fixed weapon verification of items when primary is 'none' #320
• New .arena scripts for maps to include the newer gametypes in the server creation menu
Misc
• Updated default.cfg, server_example.cfg & mapcycle_example.txt
• The command players now correctly displays auth logins and assists were added
Once again we would like to thank the numerous players who reported issues on our GitHub repository, as well as the developers who contributed to the engine and menu files. Many thanks to Iye, Fenix, Karnute, JRandomNoob, lonkamikaze and Thomas Brierley!
comments: Feel free to discuss this on our forums
Urban Terror 4.3.1 HotFix Release
Urban Terror players!
Thanks to your incredible feedback after the 4.3 release, we have identified and fixed the FPS drops issues which were affecting a vast number of players.
We promptly decided to release a 4.3.1 HotFix to address them. This release also includes some engine optimizations for the Windows users as well as the fix for Mac OSX 10.12 Sierra users who couldn't launch the game.
Have fun!
Thanks to your incredible feedback after the 4.3 release, we have identified and fixed the FPS drops issues which were affecting a vast number of players.
We promptly decided to release a 4.3.1 HotFix to address them. This release also includes some engine optimizations for the Windows users as well as the fix for Mac OSX 10.12 Sierra users who couldn't launch the game.
Have fun!
Urban Terror 4.3.1 Changelog
• Fixed the FPS drops / lag issue #334
• Slightly improved engine performances on Windows
• Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
• Added instagib to server_example.cfg #342
comments: Feel free to discuss this on our forums
Urban Terror 4.3 "Still Dying" Launch
FrozenSand is delighted to announce the release of Urban Terror 4.3: 'Still Dying' !
This important update from 4.2 brings with it numerous changes and additions, based on internal testing and community suggestions. The 4.3 series will be the very last version on the Quake 3 engine, as we move our development focus to UE4 Urban Terror: Resurgence.
Before going over the big features this update offers, we want to thank the many community members who have done an incredible job in helping us out regarding the menus, engine, updater and maps. Namely: Iye, Kronik, Mr.Yeah, karnute, Clatoo, PapyRunny, MajkiFajki, Thomas Brierley, ryan-sg, Fenix, Mickael9, clearskies, t3slider, and last but not least, the JrandomNoob. We also would like to thank former QA testers for the two years of testing, the community members and 4.3 pre-releases testers for their feedback.
Information: This is an update of the Urban Terror 4 version on Quake 3's engine, and it is not to be confused with Urban Terror: Resurgence which will run on the Unreal Engine.
Modes
A brand new game type has found its way into Urban Terror - Gun Game. It challenges you to kill your opponents in a free-for-all style fight, using weapons dictated by the game. Each time you kill someone, you gain a level and switch to a new weapon. The first player to earn a knife kill (the highest level weapon), wins the game!Instagib has been an all time favourite mode in Quake 3, and is finally available in Urban Terror! Watch a sadistic smile spread across your face, as you instantly kill players with a single bullet from the instagib-exclusive weapon: the TOD50. In this mode, stamina can be unlimited, booting can be done with the TOD in your hands, its bullets can ricochet on certain surfaces, and rumour has it, you could even kill multiple players with one bullet! Instagib is available in any gamemode (excluding jump and Gun Game).
Weapons
In Still Dying, we've revised the (long awaited) Groin & Butt hit location damages, as well as adjusted other damage values based on community suggestions. Additionally, we're proud to announce that the Benelli M4 Super 90, MAS FR-F1, FN Herstal P90 and .44 Magnum Revolver found their way into the the family of Urban Terror weapons. The Benelli will join the lonely SPAS in the shotguns category; the FRF1 will please the fastest and sharpest long range shooters; the P90 will serve as a secondary alternative, while the Magnum is a devastating but slow sidearm.Maps
Some maps have received small updates, like Kingdom, and we are welcoming two new maps to the game: Mykonos and Paris. Feast your eyes on the teaser below, then check them out fully in game.HUD & UI
We have made some adjustments to the HUD and user interface. Improvements have been made to the chat and console designs, better option settings, and an improved server browser. A brand new UI and menu is also almost complete, which you can look forward to in the 4.3.1 update.UrTUpdater
Along with many other improvements, our Urban Terror Updater now provides full OS X support, statically linked builds, OS specific updates and a brand new UI with download options as well as an improved progress bar.Read more about the Urban Terror 4.3 features and bug fixes in the full changelog.
comments: Feel free to discuss this on our forums
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Urban Terror 4.3 OFFICIAL RELEASE DATE
Power-slide home, slip into a lush UrT hoodie, and start waiting. 4.3 is nearly here!
We can finally announce this fabled update launches Friday the 30th of September. Bringing with it new guns, new maps, gameplay improvements, improved console and admin functionality, and much more!
Join us all on September the 30th for a celebratory launch stream, casted by the great SevenofNine on UrT-TV or Twitch! The FS Dev Team will be discussing and demonstrating the new gameplay features, as well as answering viewer questions.
This release signifies the last major update to the Quake iteration of Urban Terror, and brings with it a small change to how we name our releases. From now on we will assign names to major releases, therefore 4.3 shall also be known as Urban Terror: Still Dying. In the same spirit, Urban Terror HD will now simply be called Urban Terror, with the first iteration being known as Urban Terror: Resurgence.
We're very excited to see you play this patch for the years to come, reel in new and old players to the community, and keep on fragging to Urban Terror: Resurgence and beyond! You can look forward to more detailed discussion and Still Dying feature rundowns over the coming days.
If you can't wait for 4.3, and want to help with final bug testing, download the Release Candidate 5 client here. You can also expect to see a prompt 4.3.1 patch. This will address any major issues identified post launch, as well as adding some extra goodies to keep you on your toes - including an updated UI!
That's enough excitement for one post, but follow our Reddit, Facebook and Twitter accounts for news and updates as they happen, or join the live chats at Discord and IRC.
We can finally announce this fabled update launches Friday the 30th of September. Bringing with it new guns, new maps, gameplay improvements, improved console and admin functionality, and much more!
Join us all on September the 30th for a celebratory launch stream, casted by the great SevenofNine on UrT-TV or Twitch! The FS Dev Team will be discussing and demonstrating the new gameplay features, as well as answering viewer questions.
This release signifies the last major update to the Quake iteration of Urban Terror, and brings with it a small change to how we name our releases. From now on we will assign names to major releases, therefore 4.3 shall also be known as Urban Terror: Still Dying. In the same spirit, Urban Terror HD will now simply be called Urban Terror, with the first iteration being known as Urban Terror: Resurgence.
We're very excited to see you play this patch for the years to come, reel in new and old players to the community, and keep on fragging to Urban Terror: Resurgence and beyond! You can look forward to more detailed discussion and Still Dying feature rundowns over the coming days.
If you can't wait for 4.3, and want to help with final bug testing, download the Release Candidate 5 client here. You can also expect to see a prompt 4.3.1 patch. This will address any major issues identified post launch, as well as adding some extra goodies to keep you on your toes - including an updated UI!
That's enough excitement for one post, but follow our Reddit, Facebook and Twitter accounts for news and updates as they happen, or join the live chats at Discord and IRC.
comments: Feel free to discuss this on our forums
Urban Terror 4.3 - Gibbing it
FrozenSand has included Instant Giblets in the latest version of Urban Terror 4!
Instagib is a fast paced alternative for each and every gametype. When turned on, all players get the same and brand new sniper rifle with one-hit-kills only!
Read a little more about InstaGib in the manual.
Urban Terror 4.3 will be released when it's ready... Watch this space not to miss it!
Instagib is a fast paced alternative for each and every gametype. When turned on, all players get the same and brand new sniper rifle with one-hit-kills only!
Special Weapon
Introducing the TOD-50:• Instagib exclusive weapon.
• Comes with unlimited clips of ammo.
• A 50 caliber semi-automatic long range sniper rifle with two modes of operation, scoped and unscoped.
1Scoped, sniper rifle mode, the TOD-50 behaves like the SR8 or PSG1.
2Unscoped, it fires fully automatically with a rather large delay.
Game-play
Booting no longer deals damage, one-hit-kills, only available gun: the TOD-50, unlimited ammunition and unlimited stamina.Command
g_instagib "1" // affects all gametypes (1=on, 0=off).
Read a little more about InstaGib in the manual.
Urban Terror 4.3 will be released when it's ready... Watch this space not to miss it!
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Urban Terror 4.3 - Mapping it out !
In anticipation of the upcoming release of Urban Terror 4.3, we would like to offer a short overview of what the community should expect from it. Firstly, however, we would like to add, in a bit of a gloomy state of mind, that with the release to come we will bade farewell to Urban Terror 4 and ioQuake! Since the future releases will be developed using the new Unreal Engine and will bear a new name, we expect 4.3 to represent the final Urban Terror 4.x release, as well as the final one using the venerable ioQuake engine.
The Urban Terror 4.3 release will be focusing on introducing a new game mode, a bunch of new weapons, along with various other additions and improvements.
In order to avoid downloading an unnecessary custom map to play Kingdom in TS mode, the official version of the map has been updated with the RC6 layout in the said gametype. The new level benefits from the latest graphic improvements realised along with new music added in the tavern area.
You can enjoy a quick preview of the update throughout this short clip:
More to come regarding the new game mode and other improvements in 4.3. Stay tuned!
The Urban Terror 4.3 release will be focusing on introducing a new game mode, a bunch of new weapons, along with various other additions and improvements.
What's happening to the maps ?
The default map list was pruned for this 4.3 Urban Terror release. More specifically, the test maps, the third-party maps, as well as those maps which proved to be seldom played within the community were removed from the default installation package. Of course, they can always be downloaded separately by those who grew to appreciate or perform well when playing them.maps: AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic, Tunis
As with every aspect of Urban Terror, we expect each of the listed maps to have nostalgic supporters. We apologize to those who could be disappointed and kindly ask them to download them separately from map repos now.In order to avoid downloading an unnecessary custom map to play Kingdom in TS mode, the official version of the map has been updated with the RC6 layout in the said gametype. The new level benefits from the latest graphic improvements realised along with new music added in the tavern area.
You can enjoy a quick preview of the update throughout this short clip:
More to come regarding the new game mode and other improvements in 4.3. Stay tuned!
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Urban Terror Testers Wanted
To help speed up new releases of Urban Terror we want gamers who like to live on the edge and test Open Betas and Pre-releases of our beloved game!
If you wish to test and give feedback during the development of new features or if you want to help with debugging new versions before they are officially released, please join us on the new forum dedicated to open betas and pre-releases!
If these Open Betas are proven to be successful we might as well expand them to Urban Terror HD in order to allow mappers and curious players to test early versions of our new game.
We will start today with the release of Urban Terror 4.3.0 Release Candidate 2, please click on the link below for more information:
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Urban Terror 4.3 - Gunning the Game
FrozenSand is pleased to announce that Urban Terror 4.3 will include a new gametype called Gun Game.
Goal
You are against everybody and everybody is against you.All players start with the same weapon. Every time you kill an
opponent you switch to a new weapon and your level goes up.
Your goal is to be the first player to kill with the knife
as your only weapon at the highest level.
In Hardcore mode the order of weapons is inversed. When a player
with a lower rank kills you, you are demoted a level.
Commands
g_gametype "11" // set gametype Gun Game
g_hardcore "0" // normal mode
g_hardcore "1" // hardcore mode
g_hardcore "0" // normal mode
g_hardcore "1" // hardcore mode
Weapon Order
Normal Mode | Level | Hardcore Mode |
---|---|---|
Special Kills
Boots, Curb Stomp, Suicide, Being-killed-by-a-lower-level-attacker, and the Final kill.Rules
Special Kill | Normal Mode | Player | Hardcore Mode |
---|---|---|---|
Boots | |||
Curb Stomp | |||
Suicide | |||
Killed by Lower level | |||
Highest Level Kill | |||
Urban Terror 4.3 will be made available for download when it's ready... It looks like the release countdown has started!
comments: Feel free to discuss this on our forums
Urban Terror 4.2.023 Release and the end of 4.2!
That's it!
We are happy to announce today the release of Urban Terror 4.2.023 which is probably the last version of the "4.2 era"! This release brings some minor bugfixes in anticipation of the NationsCup.
In the coming months we will be releasing a new version called Urban Terror 4.3 with a lot of new features and enhancements. You can read more about UrT 4.3 on our blogs.
Have fun!
We are happy to announce today the release of Urban Terror 4.2.023 which is probably the last version of the "4.2 era"! This release brings some minor bugfixes in anticipation of the NationsCup.
In the coming months we will be releasing a new version called Urban Terror 4.3 with a lot of new features and enhancements. You can read more about UrT 4.3 on our blogs.
Urban Terror 4.2.023 Changelog
• Fixed strat time causing early match termination
• Fixed flag return message colour #176
• Fixed negative team scores #177
• Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)
Have fun!
comments: Feel free to discuss this on our forums