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Urban Terror



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Urban Terror 4.2.022 Christmas Release

in Urban Terror - posted Saturday, 20 December 2014 by FrozenSand
We're pleased to announce the release 4.2.022 of Urban Terror... with a little surprise! BladeKiller worked on some special player skins that will automatically be available in-game only for Christmas (from December 22nd to December 29th). We hope that you will like them!

Among the new features, our crazy coder clearskies developed a kick-ass advanced server filter for the server browser. Check it out!

Urban Terror 4.2.022 Changelog

New cvars to modify the text size: cg_msgSize and cg_chatSize
Servers now issue a DNS lookup for the master server on map change
Game clients now check for other master servers when the main one is down
Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
Added a g_refNoExec cvar to control referee access to the exec command
Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
Added a bot indicator and filter in the server browser menu
Added "(next: map)" to the cyclemap vote string when g_nextmap is set
Updated g_stratTime to not cut into play time
Added cg_leftHand
Improved the team scores visual in HUD
Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
Enabled the percent (%) character for use in chat
Enabled the semicolon (;) character for use in chat
Added IRC-style /me command (works in chat as well)
Added flag drop bind to the menus #124
Added filter bar in the server browser menu
Reorganized the "General Settings" panel and added a "Meter Settings" panel
Added detection for vote keys #171
Enhanced dropped bomb visibility on the minimap #155
Fixed defusing player status shown as dead #149
Improved flood protect limitations: its value is the number of commands you can perform per second #154
Fixed a swap command issue #150
Fixed g_maxGameClients not working properly #146
Fixed g_ctfUnsubWait which never had worked properly #158
Fixed missing textures on some SPAS hits #160
Fixed gear menu showing outdated gear when using gear binds #159
Fixed team scores not appearing until the scoreboard is opened
Fixed the CI message displayed on map end for subs #113
Fixed the multiple bomb carriers in blue team issue #148
Fixed missing cvar g_nextCycleMap #53
Fixed the wrong time being displayed on scoreboard #47
Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
Suppressed hit logging if target is frozen or god #164
Fixed reversed score order when Blue team wins #170
Fixed missing Freeze Tag label for g_gametype votes #172
Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
Fixed most custom maps not appearing in the vote menu #167
Fixed an exploit when spectating the referee #173

We would like to thank iynque, DragonHeart, and MrYeah for their patch submissions as well as all the people reporting bugs on our Github repository, and of course the QA team who does an excellent job!
Edit: We are aware of the bugs concerning the timeout in match mode and the negative team scores. We are working on fixing them and will do a patch release soon!

The Frozen Sand Team wishes you a Merry Christmas and Happy Holidays!
comments: Feel free to discuss this on our forums

Urban Terror's UI menus open-sourced

in Urban Terror - posted Sunday, 07 December 2014 by FrozenSand

After the recent success of the improved Head-Up Display (HUD) we thought it would be a good time to update the User Interface menus as well.

Updating the menus is a huge project. We received a lot of great submissions from community members, and Frozen Sand artists want to focus their work on Urban Terror Resurgence. Therefore we decided to make the menu files open-source so anyone can participate in updating them.

The menus files are stored on our public Github repository. You are free to fork the repository and send us pull requests so we can review your changes and approve them. When fully finished, the menus will be implemented into a new version of Urban Terror 4.



Please note that the menus style must respect the "Urban Terror theme", ie. dark theme, background grids... If you have any question please contact the FS Dev team on Discord.
Warning: Be aware that the menu icons and images are included on the github repository but cannot be modified due to copyright issues. If you want to update them, you will need to create completely new ones.
comments: Feel free to discuss this on our forums

Urban Terror 4.2.021 Release

in Urban Terror - posted Saturday, 15 November 2014 by FrozenSand
We're excited to announce today the 4.2.021 release of Urban Terror! Among the many improvements and bug fixes, we decided to rework the Heads-up Display (HUD) to give it a more modern look. Do not hesitate to comment on this thread.

We also had a lot of requests and concept submissions for a rework of the User Interface (UI), therefore we decided to make the menu files open-source. We will do a blog post about it very soon.

Have fun!

Changelog

Updated text with new font (Roboto) and drop shadow
Decreased font sizes around the HUD
Revamp of the mini scoreboard and team overlay
Updated netgraph
Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
Improvement of the item and weapon select boxes
Enhancement of the "3, 2, 1, Go" beep on warmup countdown
Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
Updated the timers - right aligned and new timer and hotpotato icons
Highlighted map names in orange if they need to be downloaded (in the server browser menu)
Added $hp chat var
Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
Updated the vote HUD element
Used Team Survivor walls in Freeze Tag
Added forcesub rcon command
Added forcecaptain rcon command
Combined red and blue wave timers if they're equal
Added cg_showbullethits 3
Added ability to use "all" with the forceteam command
Added swap rcon command to swap two players
Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
Fixed spawn arrangement on Docks #100
Fixed a missing texture on Ricochet #110
Fixed the occasional timeout flights #114
Fixed status of defusing players being set to "FRZN" #115
Made dropped bomb yellow on the minimap #82
Fixed cumulative g_inactivity timer #41
Fixed blurry ammo icons
Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
Fixed speedometer overlapping weapon info
Fixed helmet being rendered on top of NVG shader
Fixed "x team wins" skinning #132
Fixed bomb being lost to the void #11
Fixed first shot accuracy in perfect conditions #134
Changed LEADER to LEAD on the scoreboard #138
Fixed C&H flags not being counted when the timelimit is hit
Fixed skin readme text positioning #136
Fixed skin selection menu starting empty #118
Unlocked cl_pitchspeed #139
Changed "Enemies: x" to "Players: x" in Jump mode
comments: Feel free to discuss this on our forums

Urban Terror 4.2.020 Release

in Urban Terror - posted Tuesday, 30 September 2014 by FrozenSand
FrozenSand is happy to announce the release of Urban Terror 4.2.020 today (September 30th). This release is mainly bug fixes and improvements to Freeze Tag.

Have fun!

Changelog

Fixed flag taken sound not playing #5 #14
Fixed ThawOutStarted log spam
Cleaned up disconnected thaw targets #90
Added completion for forcesub, goto, load, save, and timeout #46
Reset player stamina when frozen #94
Added keycatcher for radio UI #3
Fixed scoreboard showing "kills" instead of "points" for the blue team #70
Fixed scoreboard/miniscoreboard showing thawed players as dead #70 #92
Changed scoreboard status to FRZN for frozen players
Restored flags on gear change #11
Fixed frozen players' hitboxes #88
Added a bar for players who are being thawed out #89
Moved the thaw progress bar down #91
Reset the match state when swapteams is called #98
Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
Made frozen players' arrows flash cyan on the minimap
Fixed live player counting for Freeze Tag #92
Added a puff of snow for freezing, thawing, and melting
Fixed bots timing out if bot_pause is 1
Fixed frozen players taking environmental damage #106
Fixed login button drawing #71
Fixed players showing up as frozen when the round starts #111
Added countdown sounds for pre-game timers
Fixed frozen players' helmets not showing #64
Fixed stats menu not working when dead or spectating #39
Fixed give server crash #40
Allowed gravity to affect frozen players (this also allows them to be booted)
Allowed frozen players to be shot to prolong their frozen state
comments: Feel free to discuss this on our forums
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Urban Terror 4.2.019 Release

in Urban Terror - posted Sunday, 14 September 2014 by FrozenSand
Here we go!

This version comes with a new official game mode called Freeze Tag. It is quite popular in Quake-based games and we hope that you will like it as much as we do.

There are also two new maps, Prominence and Killroom, and as usual a lot of bug fixes.

Enjoy!

Changelog

New gametype - Freeze Tag (#10) - new CVARs g_thawTime and g_meltdownTime - new log lines
New map ut4_prominence
New map ut4_killroom
New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
Fixed hotpotato timer not stopping on timeout
Fixed crash when using map and devmap server commands
Fixed a "round end" message loop happening when only one player is connected in FFA gametype
Fixed the flag capture time bug in jump mode
Fixed a crash in the demos ui page
Fixed a possible crash on map load on OSX
Fixed a "signal 6" crash on OSX 10.9
Fixed the copy/paste causing engine crash on Unix systems
Fixed malformed reply to the /ignore command #10
Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
Added a flood protection on weapon mode change #32
Fixed callvote kick bug where another player could be kicked
Fixed client number for callvote server log messages
Fixed callvote map unpredictability and server log messages
Fixed some HUD elements being displayed while the client was paused #36
Added a client info cvar named authl containing player's auth name when authenticated #35
Unlocked the download speed of map packs #44
Fixed dmaHD entering an infinite loop on certain maps #34
Made the reconnect command work across a client restart #40
Fixed the forcesub broadcast message #50
Fixed bomb plant time crashing the server #52
Fixed tell command not targeting the correct user #19
Fixed medkit icon not appearing or randomly flickering #17
Fixed third person mode persisting in sub #43
Fixed Client 0 getting the kill on certain bleed outs #78
comments: Feel free to discuss this on our forums

Urban Terror meets Github

in Urban Terror - posted Thursday, 08 May 2014 by FrozenSand

For the past few years we have been using the forums as well as our internal bug tracker for reporting and fixing the issues on the game.
It was redundant and thus a bit confusing for our developers so we decided to look for other ways to work more efficiently with the community.

We are happy to announce that we decided to move to Github which is a platform we were already using for our engine and game code. Github comes with a nice way of managing issues and linking them internally to parts of our code.

Please take a look at the README and read the rules before opening a new issue.

This bug tracker is only meant to gather issues about Urban Terror 4.2. If you encounter an issue with the Updater, please go here, and if you want to talk about Urban Terror HD, please go here.

We are currently moving all the opened issues from our forums to Github, if you don't see yours please create it!
nb: while we always appreciate new feature requests, please note that we are heavily working on Urban Terror HD and we are probably not going to implement huge changes to Urban Terror 4.2 anymore.
comments: Feel free to discuss this on our forums

Welcome back to urbanterror.info

in Urban Terror - posted Saturday, 03 May 2014 by FrozenSand

Three weeks ago this website was compromised, using the now infamous heartbleed security bug the day information as to this vulnerability was posted to the general public. All services were immediately suspended to protect them from further damage and have been down during this time to analyze the attack, restore deleted content from our backups and reinforce security measures.

As a result, we recommend that everyone change their password and request a new auth key as soon as possible. If you have forgotten your password, please use the recovery tool.

The Auth service will return on Tuesday, May 6th at 6PM GMT.

Welcome back, play nice and have fun!
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Let's Frag!

in Urban Terror - posted Sunday, 09 February 2014 by FrozenSand
We are now ready to host the BETA stage of the new recoil and firing system. Everyone is invited!

To play test the BETA you must have the latest version (4.2.018) and follow these steps:

Download the BETA client QVM from here
From the q3ut4 folder, rename your current zUrT42_qvm.pk3 to zUrT42_qvm._pk3_ or move it outside the folder
Copy the downloaded file to the q3ut4 folder
Run the game and connect to one of our public servers below

We've prepared a few servers with different gametypes for the BETA:

Team Survivor - 12 slots: goldenhelmets.fr:27969 (EU)
Team Survivor - 16 slots: ts.urtarchive.com (NA)
Capture the Flag - 14 slots: goldenhelmets.fr:27968 (EU)
Capture the flag - 12 slots: ctf.urtarchive.com (NA)
Team Deathmatch - 16 slots: fs.barbatos.fr:2337 (EU)

You can view this list of servers on the internal server browser of the game.

We also have a private server available for clans who wish to make a competitive match. Just contact us on IRC for an appointment.

To revert back to version 4.2.018 simply run the Updater or follow these steps:

From the q3ut4 folder, delete zUrT42_qvm.pk3
From the q3ut4 folder, rename zUrT42_qvm._pk3_ back to zUrT42_qvm.pk3
Run the game

Your feedback is greatly appreciated! So please leave us your constructive feedback in our forums!
PS: Please note that since this is the client code for the beta system, you will not be able to host a BETA server. If you wish to set up a server, please contact us to discuss the matter.
Happy fragging!
comments: Feel free to discuss this on our forums

Urban Terror Needs YOU!

in Urban Terror - posted Friday, 31 January 2014 by FrozenSand
A radical new change has been made to UrbanTerror and is going to change the way you play forever! The weapon firing, spread and recoil system has been re-coded for a what-you-see-is-what-you-get hit system where pure skill will be rewarded and thus no more lucky shots!

We have also listened to the community and we did some weapon balancing including a point-blank-no-Kevlar-one-shot-one-kill SPAS and a no-penalty SR8!

We will run a community beta test of the system in a couple of weeks. Check back for more details. So prepare your skills, forget spray-and-pray and make sure you do not miss out on this beta test where you will never shout the dreaded 'HITS!' again!
comments: Feel free to discuss this on our forums

Urban Terror 4.2.018 Release

in Urban Terror - posted Saturday, 25 January 2014 by FrozenSand
Get ready! 4.2.018 has been released tonight Saturday January 25 at 22:00 CET. This release has the potential fix to the fps drops, so we have worked hard to get it out before the Nations Cup starts on Monday.

Changelog

New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
Changed the medic badges back to the caduceus.
Solved FPS drops introduced in 016/017 client.
Fixed the issues with auth_owners.
Fixed the "auth string output overrun" issue.
Solved 'callvote map' problem where results can be unpredictable.
Fixed client number in callvote server log entry.
Fixed callvote kick bug.
More checks for pure servers.
comments: Feel free to discuss this on our forums
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