Maps & maping
Preview - Suburbs Updated
The upcoming update to Suburbs provides quite a few improvements to the gameplay and overall look of the level, with Team Survivor and Bomb mode seeing substantial changes to overall playability.
• Major changes to gameplay for Team Survivor. Roof access is more controlled to make the level as a whole less roof heavy, though there still is quite a bit of vertical play.
• Updates to CTF consist of route adjustments and changes to spawn room cover.
• Bomb mode has new bomb and spawn locations, and also has more controlled roof access. Fixed Bomb spawn bug.
• Spawn points and flag locations have been changed for Capture and Hold. There are now three flags in Capture and Hold.
• Targeted ambient lighting added to give shadowy areas simulated depth.
• Updated all func_walls to match the architecture of the rest of the level.
• Updated the skybox and added additional environmental areas.
• Changed the internal configuration of the enterable buildings for faster egress.
• Added more cover to gameplay areas.
• Compiled with FS_q3map_Radbump_4!
New compiler modifications by Twentyseven provide radiosity bumpmapping and specular lighting goodness which stays crunchy, even in milk!
more screenshots:
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