Urban Terror News https://www.urbanterror.info/news/ Urban Terror last news en-en Frozen Sand noreply@urbanterror.info (Frozen Sand) http://www.urbanterror.info/news/579-flawless-all-stars-cup-2024/ http://www.urbanterror.info/news/579-flawless-all-stars-cup-2024/ Flawless All-Stars Cup 2024 Grand Final Fri, 02 Feb 2024 11:44:00 +0100 noreply@urbanterror.info (Frozensand)
So here we are with the Grand Final game of the Flawless All-Stars Cup 2024. After 6 games we can finally say who was the best in this tournament, one that was full of surprises and action twists from beginning to end. On Sunday we saw the last match between team C who dominated right from the start, and team A who had to fight for the spot in the finals against all of the teams that signed up for this cup.

The 4 maps long game was streamed live on Twitch thanks to modern technology. I am sure everyone is curious to know who the winner was so let's not extend this intro any further...

Rosters for both teams were:

Team A
usbzegs (c)
belogic
vemorphus
frbreey
frstup
usmoscowjones

Team C
deArnoldus (c)
auHowler
beRocket
ptAdx
frArnica
brraz0r

Stream records

The first game was played on Tohunga in Capture the Flag game mode followed right after by Beijing. Here is how it went:

Stream record:


After that they moved to Austria in Team Survivor mode. That map was a chance to catch up for team C and take the lead in the BO5 system match. Here is how it went:

Stream record:


With the dark clouds over team Arnoldus heads, we switched to Orbital to either confirm or deny the team A domination in this game. This was a very close match but there could only be one winner. With the dose of overtime we finally get to know the team that was top in the whole All-Stars Cup. Congratulations to the crew led by Bzegs!

Stream record:

Final Score

Team A 3 : 1 Team C
]]>
http://www.urbanterror.info/news/578-flawless-tournaments-update/ http://www.urbanterror.info/news/578-flawless-tournaments-update/ Flawless Tournaments Update Sun, 21 Jan 2024 16:14:00 +0100 noreply@urbanterror.info (Frozensand)
The Flawless crew are currently the largest organisers of leagues and competition events provided for the whole Urban Terror community. Read-on for a sum-up of all of the recent action in one place.

Flawless All-Stars Cup 2024:

We have reached the Grand Final phase of the All Stars Cup with two games that have been played last Sunday. First one was between:

Team A: 0

usbzegs (c)
belogic
vemorphus
frbreey
frstup
usmoscowjones

Team C: 2

deArnoldus (c)
auHowler
beRocket
ptAdx
frArnica
brraz0r

Stream record:


Right after this battle the Flawless TWITCH viewers could enjoy Loser-Bracket Semi Final between:

Team A: 2

usbzegs (c)
belogic
vemorphus
frbreey
frstup
usmoscowjones

Team B: 0

beLocati (c)
auShans
plBRTk
arbeezy
ptMemnon
frUsopp

Stream record:


The last game for this event will be streamed 21/01/2024 LIVE on Twitch at 9pm CET between teams A & C .

Flawless UTCS Winter 2024 TS & CTF:

In the meantime the Sign-ups are open for the regular season of the Urban Terror Championship Series. Right now there are 10 Clans in Team Survivor and 7 of them for Capture the Flag game modes. There is still plenty of room for everyone interested, but you need to hurry because the sign-up deadline is 21/01/2024. So message your friends and let's start the 2024 Urban Terror year with a bang!

You can find more information using this link]]>
http://www.urbanterror.info/news/577-flawless-international-all/ http://www.urbanterror.info/news/577-flawless-international-all/ Flawless International All Stars Cup Matchweek 2 Fri, 12 Jan 2024 23:41:00 +0100 noreply@urbanterror.info (Frozensand)
All Stars Cup is reaching the semi-finals phase with just three teams left in the competition. Last Sunday's games have shown that not every captain was lucky with their roster picks. We had to say Bye-Bye to Team D led by arexo.

Below are detailed results with the stream links on Youtube for anyone interested:

Team A: 2

usbzegs (c)
belogic
comorphus
frbreey
frstup
usmoscowjones

Team B: 0

beLocati (c)
auShans
plBRTk
arbeezy
ptMemnon
frUsopp



Team C: 2

deArnoldus (c)
auHowler
beRocket
ptAdx
frArnica
brraz0r

Team D: 0

arArexo (c)
frZmb
usKnifey
usxmal
arDewar

Double Elimination game:

Team B: 2

beLocati (c)
auShans
plBRTk
arbeezy
ptMemnon
frUsopp

Team D: 0

arArexo (c)
frZmb
usKnifey
usxmal
arDewar

Summary:

Team A & C play this Sunday 14/01/2024 at 9PM CET. There will be a stream on the TWITCH platform.

Team B is waiting for the losing team in the loser-bracket semi-final game right after. This will also be streamed on the same TWITCH channel.

See ya on Sunday evening Terrorists!]]>
http://www.urbanterror.info/news/576-flawless-international-all/ http://www.urbanterror.info/news/576-flawless-international-all/ Flawless International All Stars Cup Fri, 05 Jan 2024 11:29:00 +0100 noreply@urbanterror.info (Frozensand)
Flawless league has organised a special event between the regular seasons just to start 2024 with the big bang!

The idea is to have four teams of mixed players from Division 1 clans and watch them play each Sunday of January 2024. The rules to sign up for it were:

1Each player had to play in Master Bracket at least once and then we had a Live Draft on Twitch where four chosen captains had 5 picks out of 32 players bulk.
2Rule number two is: each team has to have at least 1 North / South American / Australian player in the roster to make it fair.
3Rule number 3 is that all the games are forced to be played each Sunday at 9PM CET time.
4Rule number 4 is all the matches will be played on North-American servers.

Cup format is 2 x bo3 in the play-offs with 1 map in Team Survivor, 1 map in Capture the Flag and a 3rd map as a decider in Team Survivor. The finals will be bo5 with 2 maps of Team Survivor and 2 maps of Capture the Flag and with Team Survivor as a decider.

The selected Captains are:

bzegs
locati
arexo

The final rosters for Teams: A, B, C & D are:

The first sets of games are planned for 07/01/2024 at 9PM CET with the following schedule:

07/01/2024 9PM CET fm Team A vs fmTeam B Stream Confirmed on channel: Twitch
07/01/2024 9PM CET fm Team C vs fmTeam D Stream Confirmed on channel: Twitch

The winners of this week's games will face each other in the next phase on Sunday 14th of 2024!]]>
http://www.urbanterror.info/news/575-flawless-utcs-fall-2023/ http://www.urbanterror.info/news/575-flawless-utcs-fall-2023/ Flawless UTCS FALL 2023 Capture the Flag Grand Final Thu, 28 Dec 2023 09:50:00 +0100 noreply@urbanterror.info (Frozensand)
The Flawless UTCS FALL 2023 season is finally over! We have been waiting on the last final game for the Capture the Flag competition that could be potential revenge taken on the ioVelocity clan by the trBananes Pourries after they lost the Team Survivor competition's champion battle. This game couldn't be any more exciting than it was. We have had a 4 maps game with nice comebacks and unexpected twists of actions. We can only say what a hell of a great show that was!

In case you might have missed it, don't worry we have it covered thanks to b0ciaM's Youtube channel feed under the link here:



Prepare some buzzin liquid, popcorn and let's go!

PS. the game is being shoutcasted by Memnon.

All the other final standings for all divisions are as they are presented with the graphic below. We are really glad to have Holycrap, R0cket & Zmb hosting these kind of tournaments and keeping the game alive. Crossing fingers for an upcoming All-Star-Cup. More info about the event here soon!

Congratulations to all the finalists & participants. It was a really good season. Keep them coming Terrorists!]]>
http://www.urbanterror.info/news/574-flawless-utcs-fall-2023-finals/ http://www.urbanterror.info/news/574-flawless-utcs-fall-2023-finals/ Flawless UTCS FALL 2023 Finals Sat, 09 Dec 2023 21:28:06 +0100 noreply@urbanterror.info (Frozensand)
Before us is the last game of the Flawless UTCS Fall 2023 season, and potentially one of the most interesting as it's going to be in a fast-paced game mode called Capture the Flag. Both teams met in the group stage where the final result after Beijing and Algiers battles was a draw. This time no draws will be allowed as the match will be best of 5 maps (+overtime if it is needed), only one team can win!. The stream record from the group stage game can be viewed & listened to here as we have nano & Memnon shoutcasting.



The Grand Final game will be streamed on the Twitch platform on the main Flawless channel: twitch.tv/flawless_urt

Game date is: 10/12/2023 at 8PM CET

Read more on b0ciaM's blog post here: urbanterror.info/news/blogs/86-flawless-utcs-fall-2023-finals/]]>
http://www.urbanterror.info/news/573-flawless-utcs-fall-2023-finals/ http://www.urbanterror.info/news/573-flawless-utcs-fall-2023-finals/ Flawless UTCS FALL 2023 Finals countdowns Thu, 30 Nov 2023 22:46:00 +0100 noreply@urbanterror.info (Frozensand)
Let's get ready to rumble as they say during the big games finals. This season of the Flawless UTCS Fall 2023 is coming to an end. We are at the finals stage for both game modes. Below you can see the semi-final results and the YouTube links for the games that are available to rewatch if you have missed any.

Team Survivor cup tree




YouTube links:









Capture the Flag cup tree




YouTube links:






The Finals schedules are:

03/12/2023 8PM CET io> vs trbanana. Team Survivor Stream Confirmed
03/12/2023 9PM CET euwG** vs usXiN` Team Survivor
03/12/2023 9PM CET eugucci` vs co.pilo Team Survivor Stream Confirmed
ALREADY PLAYED usRapid- 0 vs usXiN` 2 Capture the Flag
TBA io> vs trbanana. Capture the Flag

All games can be watched at: twitch.tv/flawless_urt]]>
http://www.urbanterror.info/news/572-happy-halloween-2023/ http://www.urbanterror.info/news/572-happy-halloween-2023/ Happy Halloween 2023! Sun, 29 Oct 2023 18:55:13 +0100 noreply@urbanterror.info (Frozensand) UrT 5 of Thingley... but wait?!... SOMETHING IS HORRIBLY WRONG! The city was attacked by the undead!



Spooky! Although, nothing that the HK69 wouldn't solve... 😏

Now, here are some community events.


Paradise City CTF - Halloween Event

When: Sun Oct 29th - 21:00 CET
Where: Paradise City CTF /connect 85.27.184.76:27970
👻 Join us if you dare! 💀
Dress up in your favourite funstuff and enjoy a spooktakular evening with us. 🎃
Discord event.


🎃 We wish you a safe and happy Halloween of 2023! 🎃
]]>
http://www.urbanterror.info/news/569-one-day-2v2-tournament/ http://www.urbanterror.info/news/569-one-day-2v2-tournament/ One day 2v2 Tournament Sat, 06 May 2023 13:02:00 +0200 noreply@urbanterror.info (Frozensand)
📢 We are excited to announce the first of the One Day Cup events, the 2v2 Tournament.

The event will open its signups this Monday at 22:00 CEST.
Don't miss your chance to signup as only the first 16 teams will be able to grab a spot!

🗓️ Sunday, May 14th at 17:00

Format

A single elimination 16 teams playoffs tree
Matches are played as Best of One (1 map)
The first team to score 15 rounds wins the match

The AC will be mandatory!

The tournament will be streamed live at twitch.tv/b0c1am

PS: Teams will need to confirm their presence before 17:30 or they will be replaced.




At FrozenSand we are very grateful to the organizers for their effort and activity :)]]>
http://www.urbanterror.info/news/568-the-flawless-championship/ http://www.urbanterror.info/news/568-the-flawless-championship/ The Flawless Championship Series is back! Mon, 16 Jan 2023 23:01:00 +0100 noreply@urbanterror.info (Frozensand)
The Flawless Crew will help you get through the winter with a brand new edition of the Urban Terror Championship Series!

This time, not one but two competitive cups have been created - a Team Survivor and a Capture the Flag league. Don't miss out on the great return of competitive CTF!

Signups close on the 20th of January (this Friday!). Don't think twice. Gather your clan and register on the Flawless Discord server below.

]]>
http://www.urbanterror.info/news/567-merry-christmas-and-happy-new/ http://www.urbanterror.info/news/567-merry-christmas-and-happy-new/ Merry Christmas and happy new year 2023 Sat, 24 Dec 2022 20:23:00 +0100 noreply@urbanterror.info (Frozensand)
It's beginning to look a lot like Christmas..!
(please don't sue me)


We are nearly at the end of 2022, this is the special time of the year when everyone needs to focus on their friends and loved ones, reflect on experiences and what has been achieved, and overall, plan ahead with grace.

It is pleasing for us to report that 2022 has seen a lot of development activity directed specifically at closing off many of the issues the QA team have logged, some useful Unreal Engine updates have been implemented, and we have replaced some default engine code to overcome a few gaps in its functionality that caused some ongoing issues. With this in mind, we are looking forward to bringing you some very exciting news during 2023.

We at FrozenSand wish you all a Merry Christmas full of rest and kind thoughts, and Happy New Year for 2023.]]>
http://www.urbanterror.info/news/565-support-the-urban-terror/ http://www.urbanterror.info/news/565-support-the-urban-terror/ Support the Urban Terror development on Tipeee! Fri, 04 Nov 2022 11:54:00 +0100 noreply@urbanterror.info (Frozensand)

Urban Terror now has a Tipeee page!




What was originally a Tipeee page to support the developer Barbatos has become a page to support Urban Terror!

For as low as a 1€ one-time or monthly recurring tip, you will get exclusive monthly perks such as development news and behind-the-scenes development screenshots and videos. Other perks include getting special access to a private channel on the official UrT Discord server to chat with the FS developers and watch live streams of UrT5 tests, or getting thanked in the game credits of the upcoming Urban Terror 5.

The tips collected will go exclusively towards funding the servers that host the Urban Terror website, auth system, master servers, UrT5 development and build machines.

Thank you all for your support!]]>
http://www.urbanterror.info/news/566-wishing-an-urban-terrorfying/ http://www.urbanterror.info/news/566-wishing-an-urban-terrorfying/ Wishing an Urban Terrorfying Halloween to you all... Mon, 31 Oct 2022 19:58:13 +0100 noreply@urbanterror.info (Frozensand)


Don't forget, you can join us on the official Urban Terror Discord.]]>
http://www.urbanterror.info/news/564-happy-new-year-from-fs/ http://www.urbanterror.info/news/564-happy-new-year-from-fs/ Happy New Year from FS! Thu, 30 Dec 2021 15:41:00 +0100 noreply@urbanterror.info (Frozensand)
The Frozen Sand team wishes everybody a Happy New Year



In the past year, Urban Terror celebrated its 21st birthday, and with that, we've made a small tribute to the history of UrT.

We also released the mapping plugin for Urban Terror 5: Resurgence, so community mappers could start learning and creating maps in UE4 for the next generation of this fantastic game.

And finally, here are community events you might be interested in. Happy fragging!




New Year's LAN 2022

Arrival window open until 22:00 CET
Chasing that good old LAN feeling, we stock up on beer and cheese doodles, turn our mics on (not mandatory), and clear our schedule for an evening of Urban Terror epicness. All skill levels are welcome of course. Rough schedule in CET:

18:00 Gun Game warm-up, virtual PC rigging
19:00 LAN Wars, CTF & TS up to 8v8
22:30 LAN Clench! Mini Tournament w/smaller teams

In the "Virtual LAN room" channel there will be a stream of gameplay, info, setup pics and more. So, let's play some UrT and meet new and familiar teammates in voice chat!

Event Link: https://discord.gg/ZsnsWjej?event=920246002164858890




🎉 As we announced, we are officially launching the Urban Terror World Cup 2k22 (UTWC)!

👑 Captain applications already open in this channel: #captain-application
All application information is listed here, including eligibility, how to apply, and country merges.
If you need more information, do not hesitate to pm me. If any information is missing, I will edit the initial message to share it with the community.

🗣️ I leave you to discuss and begin preparing within your communities for this exciting international competition!

🇫🇷 France is our current World Champion... who will succeed in 2022 ? 😏 🏆

🎙️ Come and join Flawless if it's not done yet : discord.gg/DBJjn3erzz

The Flawless Crew]]>
http://www.urbanterror.info/news/563-wishing-you-all-a-ghoulish/ http://www.urbanterror.info/news/563-wishing-you-all-a-ghoulish/ Wishing you all a Ghoulish Halloween Fri, 29 Oct 2021 20:35:00 +0200 noreply@urbanterror.info (Frozensand)

This Halloween weekend! grab your LRs, stock up on nades, and prepare to defend your life from the... whispering undead.

Get online for fun with the community in some of the Halloween themed games:




Risen From Ashes are putting the Terror into UrT with their Halloween themed map rotation!

Map rotation: risenfromashes.us/phpBB3/viewtopic.php?f=6&t=768
Server: urbanterror.info/servers/74.91.112.64:27960/




Become an Urban Gamer for a night, defend your might, your skill and most importantly, your living-dead teammates.

When: Friday 2021-10-29 @ 22:00 CEST
What: InstaGib cTF
Where: /connect 85.27.184.76:27965

Let's repeat the fun with some intense InstaGib CTF (Infinite Stamina and Wall Jumps)

Everyone is welcome!
Join us on voice "General Chat"
discordlogodiscord.me/urbangamers




Fun with Flags Halloween Edition is here!
You love to be scared?!

Come and play with us this Halloween night, if you dare!
We’ll have a fun and scary special Halloween mapcycle. Get ready for some Trick or Treat!

Date and time: 2021.10.31. 22:30 CEST (UTC+02:00)
Server: /connect ns2.sexyurban.net

Meet and greet us on Discord, use our voice channels and chat with us!
discord.io/sexyurban




Although we do not support or recommend that server admins edit the logic of their servers, we cannot neglect the fact that the community loves some of these changes, so feel free to check out the Zombie modes!

|EsP| Zombie9[Mod]: 46.105.124.216:28000
HyperZombie9[Mod]: 45.63.97.131:27960
And there are probably more 🔥




Don't forget, you can join us on the official Urban Terror Discord.]]>
http://www.urbanterror.info/news/562-flawless-league-announcement/ http://www.urbanterror.info/news/562-flawless-league-announcement/ Flawless league announcement Wed, 01 Sep 2021 16:58:54 +0200 noreply@urbanterror.info (Frozensand)
"Flawless" , a new Urban Terror 5v5 competition platform is now live !
This competition is based on discord. The bot Alfred manages everything on the discord server (teams, roster, signups, scheduling, etc…).

What's the goal ?
This is a brand new competition platform, our goal is to organize seasons periodically, as Clanbase did in the past and as Urban Zone still does today.
However, we wanted to add our perspective to the competitive scene, that's why our competitions will be TS + CTF.

For us, to be elected as "the best team" you have to be challenged on the game modes that represent this game the most.

Team Survivor and Capture The Flag are the DNA of Urban Terror, and that's why we want to keep them both, and don't split them into two different leagues.

Moreover, we will try to stream as many games as we can, so follow us ! (we're still looking for some streamers to join our staff).

Find us on Twitter, Twitch and Youtube

Urban Terror Championship Series - Fall 2021 is now live !
Sign up now ! [01/09 - 12/09]
Just follow the instructions on our #welcome channel to be registered and create your team on our discord server : discord.gg/DBJjn3erzz

Then you'll find a channel called "Signup" to be part of the UTCS Fall 2021 (take a look in channel #rules before signing up)

Be sure to be ready!

Flawless Crew.

]]>
http://www.urbanterror.info/news/560-urban-terror-5-mapping-plugin/ http://www.urbanterror.info/news/560-urban-terror-5-mapping-plugin/ Urban Terror 5 Mapping Plugin Sat, 21 Aug 2021 23:11:00 +0200 noreply@urbanterror.info (Frozensand)
To help mark twenty one years of Urban Terror, we are pleased to announce the release of the Urban Terror 5 Mapping Plugin for Unreal Engine 4.




The Plugin provides the necessary configuration changes to align functionality of the Engine with that of Urban Terror 5, and, a selection of custom Editor Assets (like Entities in Radiant) that provide Urban Terror 5 specific in-game features, such as, Player Spawns and CTF Flags.
A demo Level is also provided, which shows and explains the use of each of the included assets.

For mappers who take the time to start developing maps for Urban Terror 5, to a good initial standard, we will host submissions for our QA Team to test and provide feedback, and subject to approval, membership on the QA Team as a Mapper, to enable offline solo, or online group testing, while the map is being developed.

The full list of assets in this beta release includes: Door, Container, Spline, Activate Trigger, Overlap Trigger, Random Trigger, Shoot Trigger, Media Manager, Material Manager, Animation Manager, Damage Volume, Location Volume, No Drop Volume, Jump Pad, Jump Timer, Teleport, CTF Flag, Player Start, and even an AI template with AI Rat example.

Usage instructions and download link can be found on our Documentation Pages here: Mapping Plugin Documentation

Join us on the official Discord for discussion and support.]]>
http://www.urbanterror.info/news/561-urban-terror-s-21st-birthday/ http://www.urbanterror.info/news/561-urban-terror-s-21st-birthday/ Urban Terror's 21st Birthday! Fri, 20 Aug 2021 19:20:00 +0200 noreply@urbanterror.info (Frozensand) 20th of August 2021 and Quakecon 2021 is in progress.
21 years ago the Urban Terror was released on Quakecon 2000. So that means...


🎉 Urban Terror is 21 years old today 🍰



Yay, but what it all means? Can UrT finally drink and drive? YES!
Although, is this the important part?

...

21 years have passed...

...


... that is a long time and a lot had happened.

What do you remember?

What is your best memory throughout these past years? How many people you've met online? And how many became your friends? What was the map you had the most fun on? (even from the 4.1 days)

Share your memories with us on the forum or on Discord.

...

It has been a journey too for the FrozenSand team ... over 100 hobbyists and enthusiasts contributed to UrT's development. A lot of creative and unique souls have put their heart into UrT's DNA.

Though, not just the developers contributed creatively. There are over 1 600 maps and their variants in the widely used map repository UrT.li . And the enormous number is a proof that mappers for sure had been busy as well.

One nearly might forget about all the websites for clans and tournaments. Full of great art, articles and thriving community members on the forums. Or the modified game servers and other tools like B3 or Spunky. Every clan had created something extra just for their players.

And not just creatively, many picked up the server administration related chores. Helped to create a welcoming environment for the new players. That is a very important part as well.

But, when it comes to it. The greatest joy is from seeing a full server of players just enjoying the game. So while mentioning all of the different areas where people have contributed... it is more then fair to mention all of the players which prevailed and play UrT to this day. Since that is the reason why all of the folks above actually do what they do.

...

Some players might not have been around right from the start. So the next section is for you. Prepare for 4:3 screen ratio!!

The old UrT

To really reflect UrT's origins and early 2000s we've compiled some nice videos that should illustrate what UrT looked like in the past. Since in 2021 we perceive it a bit differently. But more on that later.

Jump through the videos, ignore the 2000s music and look for small changes and details like player skins, weapon models, radio call-outs ... etc. Let the nostalgia begin!

youtube.com/watch?v=6EmnS6jtQhg
youtube.com/watch?v=CPq5wS6_TO4
youtube.com/watch?v=DDZLFv5XyUE
youtube.com/watch?v=uDg1T3SVZ2c
youtube.com/watch?v=v9NlKzV5se8
youtube.com/watch?v=uxFCtk_Le_k 😄
youtube.com/watch?v=4Eiyzbv3JlM

Also, it is interesting to listen to the original extended main menu music WHICH HAS LYRICS: reverbnation.com/markklem/song…
(the best part starts around 5:45)
🎵... remember the name ... Urban Terror ...🎵

You might think: But the videos look very similar, what exactly is the big change? Keep in mind that the first version didn't have that complex movement as we have today. The videos are probably from 2.x so it looks more familiar, but not all aspects of the movement are present even there.

Urban Terror 4.X

The videos from the older version show how UrT felt and played.

Compare it to this:
youtube.com/watch?v=tsaJPycHbFw

Noticeably the players on this video have more tendency to move and this reflects how the UrT gameplay is like. The interesting part is that even a "little" features like wall jumping might change the way how players play the game.

Roughly throughout the first 10 years of UrT's existence, it was enhanced with sprinting, ledge climbing, wall jumping and sliding. These iconic moves weren't in the game right from the start.

And this trend continues to this day with the upcoming UrT 5 and its new features which enhance the UrT's movement formula. So to put it into other words... UrT is about adaptation and it always has been.

Wrapping it up...

To summarize this nostalgia rabbit hole, the past 21 years are telling a story about a long sprint rather than a race. It's a story about the legendary developers and the legendary community.

We are glad to be a part of this 21-year-old journey and we are looking forward to how the future will unveil.

Happy 21 y.o. 🎉 Don't drink too much.

FS.

PS: Check back tomorrow to find a special news post, we got a surprise for all mappers!]]>
http://www.urbanterror.info/news/559-q-a-feedback-part-4/ http://www.urbanterror.info/news/559-q-a-feedback-part-4/ Q&A Feedback - Part 4 Sat, 24 Jul 2021 18:48:53 +0200 noreply@urbanterror.info (Frozensand)
Question and Answers


The forth and final instalment of Q&A feedback, happy reading...

Will maps from previous versions of URT be convertible to the new version?
Maps from previous versions or Urban Terror will not be compatible with Urban Terror 5: Resurgence, however, there is a process that community mappers can use to convert their previous work into Unreal format which can be used as a base to build on; this process requires a lot of work, but does allow for layouts to be converted one to one.

Will we be able to create our own maps and release them?
Members of the community will be able to continue creating their own maps for Urban Terror, a few examples of work-in-progress have been seen on the Discord #urt5-mapping thread, tools for creating maps are freely available, for example Blender and Unreal Engine.
We've been working on a Mapping Plugin for Unreal Engine 4 which will provide all of the Urban Terror specific assets and features required for the map to function (spawns, flags, etc.), and it is currently being tested by the private alpha participants. A few of them are already working on custom maps for UrT5!

Will smoke nades work the same as in UrT4.3 with the gun flashes visible?
Smoke nades will work the same as they do in Urban Terror 4.3.

What updates are planned for the game, like innovation / gameplay / game mode?
We are experimenting with innovations in movement, and discussing options for new or altered game modes, but at this stage it is only ideas as we need to prioritize completing the base game first.
Once the game is out, we plan to keep on improving it with regular releases. Thanks to Steam, the update mechanism for both servers and players will be extremely simple and will allow us to push updates frequently.

What is planned for the radio system?
The radio system voices / commands will be the same as those in Urban Terror 4 initially, but we plan on adding new voices in the future; the system is also being reviewed to make it both higher quality and more streamlined.

Do you plan to do competitive things like UZ/NC
As a development team, we will not be organising competitive leagues, though we will continue to support community organisation of leagues and events as we have done for the existing game over the years.

Will we get a stats function when the map ends and on a website?
We do want to implement some stats tracking in the future. We're currently focusing on the core game mechanisms, but it is definitely in our long-term to-do list.

Will there be a Linux version released at the same time as the Windows version?
The private alpha participants are already play-testing the Linux builds of the game, and we have game servers running on both Windows and Linux dedicated servers, so yes, a Linux version will be released at the same time as the Windows version :D

How will urt5 stand in terms of server mods, will this still be a thing?
With regard to server mods, the code modifications seen in the current version will not be available, though we might expose more features to server bots that allow some extra modifications.

What is the requirement configuration for playing urt 5?
The hardware requirements have not been finalized, one of the later process is optimizing the game and maps, but for now, if you are able to run Fortnite then you’re good to go.

Will there be bots? Will they have AI with brain?
We do plan to have bots and other AI, although we’re still looking for an AI programmer. If you are among those beats, please reach out to us!

Will there be a permanent ban from the game, and will the old ban-list be continued?
Server admins will be able to ban by Steam ID; it is also likely that the current IP ban list will be carried over.

I would like to buy the rights of this game, for what price are you willing to sell?
The rights to the game are not for sale.

What will differentiate between urt 5 & urt 4, like cvars or sensitivity?
Everything is different by default between UrT 4 & UrT 5, but we strive to implement compatible features and settings wherever it matters most (e.g. mouse sensitivity).

Will there be cosmetic customisation options?
Custom cosmetic things like clan tag, weapons, dance, emote and so on, are absolutely something that we'd like to do eventually, but it is very far down our list of priorities for the game!

Will the new version have new administration features?
For administration, we believe that the rcon system is extremely useful on a day-to-day basis, so we've ported it to UrT 5 and we plan to gradually improve it over time. Third party bots will still be able to fetch live information from the game too.

You can find the original question threads here;
> Forums
> Reddit

We hope you have found these questions and answers informative!

Please join us on our Discord]]>
http://www.urbanterror.info/news/558-q-a-feedback-part-3/ http://www.urbanterror.info/news/558-q-a-feedback-part-3/ Q&A Feedback - Part 3 Sun, 04 Apr 2021 21:22:00 +0200 noreply@urbanterror.info (Frozensand)
Question and Answers


The third and penultimate instalment of Q&A feedback, happy reading...

Which maps are planned to be available on release?
The actual list of maps that will be included when the game is officially released is not fixed, and will depend on what we have complete when the core game itself is ready; we currently have several Urban Terror 5 maps that are nearing completion and being tested by the private alpha participants: Algiers, Mykonos, Orbital, Skylines, Tohunga, Turnpike, Uptown and Uranus. There are also other maps being worked on which we will announce in due course!
Both official and third party map development will be an ongoing process and hopefully there will be many new maps over the coming years!

Will there be any new weapons?
New weapons will and are being created in addition to the original set, the final selection for the public release will also depend on community feedback. Names of weapons are 'made-up' to avoid copyright issues, if you have ideas for alternative names, feel free to post them on our Discord.

Would it be possible to publish a development roadmap?
We do not have a fixed roadmap for development, as a team we know what we are aiming for, and as volunteers we work on our specific areas at different times, so the various aspects of the project are not always aligned. We are also flexible with features as we try new ideas or take feedback from the community.

When will it be possible to add to the Steam Wishlist?
Steam's 'add to wish list' feature is something we will look at when we are at the right stage in development; a key requirement to kickstart a Steam page for a game is to release a gameplay trailer. We currently think that we need a bit more development and testing time to be able to create a satisfying trailer truly showing the game's potential. We are getting closer though! In the meantime, if you have some video editing skills or know the phone number of Mr Spielberg, please let us know. :)

Will it still be possible to jump with the back against a wall?
It will absolutely still be possible to jump with the players back against a wall without the need to press the back key. You can see it in action in our Jump gameplay video: youtube.com/watch?v=NOMZdfRbsRI

Will there be vocal chat?
We do want to implement voice chat in the future (at least for matchmode / matchmaking), and there are a number of options for it, but we haven't discussed that subject enough to give you an answer at the moment; we'll assess the possibilities in the coming months. We do already have working Discord integration to display game activity, that may provide one option for voice chat amongst others.

Will there be a 2v2 mode?
It will be possible to have a 2v2 mode, it will be up to the server admin to specify.

Do you have any plans for reaching new players with UrT5?
Reaching new players and 'getting the word out' will happen a lot by word of mouth; "A 20 year old game created by volunteers releases major new version" is quite a story which should have potential to reach many new players. The community can help a great deal by spreading that story :)

What about features that are realized with mods at the moment?
Features that are currently realized with mods in UrT 4.3, for example infinite stamina and player count will be available for sure; Zombie mode is a larger special case, that will probably make it eventually but we cannot say for sure at this stage.

Can we still personalize the color of team identification using RGB?
Personalizing the colors of team identification using RGB color will not be possible, but pre-sets similar to the current options will probably be included later in development.

Is the bullet spray pattern the same as urt 4?
The style of recoil and bullet spread will remain almost identical to 4.x, the details and exact values might differ a little.

How will hit detection work, something like tickrate?
How hit detection will work is a complex question, tickrate is only a tiny factor that goes into hit detection in a game like CS:GO. Initially hit detection will be client side with server side verification, and we'll probably rework the netcode and hit detection entirely at some point after open beta.

Will it have anti-toxicity?
The best way to combat toxicity is to foster a positive environment; beyond that, we'll certainly aim to provide every possible tool to shield users from toxicity (e.g. muting players, disabling chat, and so on).

Will it have an honour system?
There are no plans for an honour system at the moment, but once we have our own supporting framework in place behind the game itself, features like this will certainly be explored.

Will language translations be available
We've not discussed the language translation subject too much internally, but it'd be nice. Our team is quite diversified and we speak quite a few different languages. It'd be a huge task to keep the translations up to date with frequent releases though, but, the Unreal Engine does provide some assistance with localisation.

Will you have different types of grenades?
There are no specific plans regarding things like smoke grenade/vision, nocturne / flash grenade, decoy grenade etc. yet. Urban Terror is not a tactical shooter so this is not likely to be a priority, but we are always open to experiment with new features (and maybe provide them as options for custom servers).

You can find the original question threads here;
> Forums
> Reddit

Stay tuned for the next set of answers in the coming weeks!]]>