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Credits

The Dev Team

frozensand 150 71

Development Team Biography



Actives members

Amanieu
Apoxol
Asche
Barbatos
Blackrayne
BladeKiller
Clatoo


Amanieu

Developer


  • Engine Developer
  • Amanieu dAntras
    uk United Kingdom - Manchester

    Amanieu has spent a lot of time programming for various Quake 3 related projects, such as XreaL and Tremulous. He has made many improvements to the ioquake3 engine, many of which have made their way into ioUrbanterror. 

    Profile: Amanieu

    Apoxol

    Developer


  • Engine Developer
  • Codebase Developer
  • Bryan Dube
    us USA - Massachusetts - 36 years old

     

    Profile: Apoxol

    Asche

    Mapper


  • Level Designer
  • fr France

     

    Profile: Asche

    Barbatos

    Coder


  • Codebase Developer
  • Bugs Reviser
  • FS Network Tech
  • FS-CMS Codes
  • Charles Duprey
    fr France - Le Havre - 18 years old

     

    Profile: Barbatos

    Blackrayne

    Environmental Artist


  • Modeler
  • Texture Artist
  • Environmental Artist
  • Rob Bergman
    us USA - Grand Rapids, Michigan

    BlackRayne aka lt1 works to produce models for alot of the objects you see in urban terror.

    Rob has 7+ years as a environmental artist working with mainly 3D Studio Max and Maya (and yes, Milkshape)., including texture creation for CG work (i.e. models and level design). His skills also have him doing sound and video post production work. His previous work includes several successful mod teams using the Quake 3 engine, Doom 3, Half-Life 2 and Unreal 2 engine. Currently Rob works as a project developer for a Fortune 500 company developing and deploying a corporate wide tracking system. 

    Profile: Blackrayne

    BladeKiller

    Team Manager & Artist


  • Frozen Sand Team Manager
  • Senior Artist
  • Level Designer
  • Texture Artist
  • Modeler
  • Maureen Yost
    ca Canada - Vancouver, British Columbia - 57 years old

    Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Expert weapon and character model skinner. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 5 years experience in 3D Studio Max She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment. 

    Profile: BladeKiller

    Clatoo

    Mapper


  • Level Designer
  • Olivier T.
    fr France - Paris - 45 years old

     

    Profile: Clatoo

    Decoy

    Publicity and Media Manager


  • Promotional Materials Manager
  • Accounts Admin
  • Support Team Member
  • Editor
  • Aino Toonder
    nl Netherlands - Amsterdam - 38 years old

    Aino is a long time supporter of Urban Terror who now fulfills an admin roll helping to manage all of our systems that help Urban Terror to function. In charge of the Auth System with RaideR and Kalish he will be on hand to support you in any way he can. Also he owns his own Marketing company! 

    Profile: Decoy

    Dragonne

    Mapper


  • Level Designer
  • Michael Conger
    us USA - New Jersey - 41 years old

    After a 2 year break, Dragonne is back with his prolific mapping skills. Bringing a new vision and attention to detail to the Urban Terror environment, along with a high level of technical knowledge, his levels are unique and continue to bring solid gameplay and depth of immersion to the game. 

    Profile: Dragonne

    Frankie V

    Lead Animator


  • Lead Animator
  • Senior Artist
  • Frank Van Noordt
    ca Canada - British Columbia

    Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982. 

    Profile: Frankie V

    H0i

    Modeler


  • Modeler
  • Texture Artist
  • Daniel
    nl Netherlands - Noord-Brabant - 18 years old

    H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop. He's a long time player of Quake 3 engine based shooters like Quake 3 and ET, and of course (for 99%) Urban Terror. Some time ago, H0i wondered how games are made, and he wanted to make his own game. Two years of 3d art later he has joined the Urban Terror Development team. He will be busy modeling many more weapons for Urban Terror in the time to come. 

    Profile: H0i

    Holblin

    Coder


  • Bugs Reviser
  • fr France

    Holblin is studying computer science, he has played Urban Terror since version 3.7. and loves this game so much that he took part in the UJC (Urban Jumper Contest) and then created Assault mode with Asche. 

    Profile: Holblin

    Kalish

    Webmaster & Engine Dev


  • Lead Website Developer
  • Lead Auth System Developer
  • Engine Developer
  • Webmaster
  • 2D Artist
  • Denis Bajram
    fr France - Bayeux, Normandy - 42 years old

    He is the lead programmer behind the authentication system for Urbanterror.

    For that, he has created a new web content management system with Raider. This powerful CMS is now used for the Urban Terror website.

    Comics artist and writer, he has written a science-fiction saga "UW1" Universal War One for 10 years. You can find more information on his website http://uw1.bajram.com/US-series.html 

    Profile: Kalish

    Kr0m

    Forum Manager


  • Lead Forum Administrator
  • Accounts Administrator
  • ca Canada

     

    Profile: Kr0m

    Levant

    Mapper


  • Level Designer
  • Yan Chastagnier
    fr France - Guilherand-Granges - 23 years old

    Levant started mapping about three years ago. He created jump maps such as Uranus, Ceres, and Mercury. He has also worked together with Landouille on Jupiter.

    He will be working on new jump maps for Urban Terror HD. 

    Profile: Levant

    Mr Bean

    Texture Artist


  • Texture Artist
  • Modeler
  • Alex Casper
    us USA - New York

    Artist proficient in 3ds Max and Photoshop, with over 4 years experience with both programs. He models and textures weapons, props, and other assets for UrT.  

    Profile: Mr Bean

    Nemesis

    Lead Tester


  • Lead Game Tester
  • Quality Assurance Team Manager
  • Forum Spy
  • us USA

    Nemesis was a member of the FrozenSand quality assurance team from 2007-2009 and was selected as lead tester due to his prior experience working as a quality assurance engineer for a manufacturing company. He has been a member of the Urban Terror community since beta 1.27, was a former admin for the Stronger Than All gaming league, and is best known for his rather elaborate paint drawings. He is the bane of mappers everywhere. 

    Profile: Nemesis

    Nounou

    Concept Artist


  • Artist
  • Yoann Ernoult
    fr France

     

    Profile: Nounou

    NulL

    Mapper


  • Level Designer
  • Jonathan Norton
    uk United Kingdom

    Jon brings in over 12 years experience of level design in quake engine games; of which 9 years have been for urban terror, using a seamless combination of both radiant and 3DSMax. Also experience of texture creation and manipulation in Photoshop, and minor dabbling in tools programming. 

    Profile: NulL

    PapyRuny

    Mapper


  • Level Designer
  • QH Doan
    fr France 38 years old

     

    Profile: PapyRuny

    Rabidcow

    CEO


  • Company Manager
  • Contact with business querys
  • Lead Environments Creator
  • Modeler
  • Textures Artist
  • Jeff Barkley
    ca Canada - Vancouver, British Columbia

    Extensive experience in photography and the creation of high quality phototextures in Photoshop. Two years experience modeling and uvw-unwrapping in 3D Studio Max, 4 years with Radiant. Experienced with several 3D applications for the creation of environments, such as VUE 5 Infinite, Terragen, and Bryce. Jeff has worked in a team environment as a level designer for SID and also as a business specialist for a telephone company. 

    Profile: Rabidcow

    Raedwulf

    Lead Codebase Developer


  • Lead Codebase Developer
  • Engine Developer
  • Tai Chi Minh Ralph Eastwood
    uk United Kingdom - York, North Yorkshire

    A University of York student who has a keen interest in game and graphical programming.
    He has been previously involved with Eastfront and currently involved with the XreaL (as well as the Urbanterror) project as well.
    Hence, this has provided a good deal of experience with the Quake3 engine. 

    Profile: Raedwulf

    RaideR

    The Head Admin / Network Manager


  • Network Admin
  • Website Developer
  • Infrastructure Manager
  • Master Server Admin
  • Forum Administrator
  • Robert Baxter-Kaneen
    uk United Kingdom - London - 26 years old

    A qualified network engineer, he manages the network for an independent school. Robert is a Certified Microsoft Professional and has experience over 6 years in Professional IT Management.

    He handles the administration of the official Urban Terror IT Network that hosts the website / forums / master servers and all our development resources. Robert can be found under a server somewhere at most times of the day! 

    Profile: RaideR

    RobDistorted

    Animator


  • Animator
  • 3D Studio Max
  • uk United Kingdom

    After dabbling with Google Sketchup RobDistorted decided to take things a step further and has since moved on to 3ds Max and MotionBuilder. Robdistorted will progress his knowledge of animation to new heights within the Frozen Sand team. RobDistorted has been playing Urban Terror since 2.0 and has enjoyed the journey to its present incarnation, and is honoured to be a part of its continued development. 

    Profile: RobDistorted

    s.e.t.i.

    Lead Anticheat Developer


  • Anticheat coder
  • Victor K. Hanson
    us USA - Seattle, Washington - 42 years old

     

    Profile: s.e.t.i.

    Shminkyboy

    Mapper


  • Level Designer
  • Music and Sound
  • Dave Snyder
    us USA - your crawlspace

    Dave brings a variety of things to the table of game development. He has 6 years of experience in R&D and design for the game/toy industry and 5 years of experience as a game level designer. He also has 9 years of experience in audio production and 3 years in the graphics/texture art fields. 

    Profile: Shminkyboy

    Skaz

    Mapper


  • Level Designer
  • Maxime D.
    fr France - France - 20 years old

    Maxime places importance to layout, general atmosphere and details on his maps. He will start by remaking some of the current official maps. Maps such as Turnpike and Abbey. These maps will be made from scratch for Urban Terror HD with optimized visual quality to fit with the new graphics engine. He is used to working with GTKRadiant. 

    Profile: Skaz

    Smachine

    Texture Artist


  • Texture Artist
  • Painting Artist
  • Modeler
  • Artis Lapsins
    lv Latvia - Riga - 24 years old

    3D modeler and texture artist creating game art for around 5 years. Knowledgeable in 3ds Max and Adobe Photoshop, creates assets like weapons, characters, level props and textures for Urban Terror. Currently a student in Riga, likes to do modeling and watch action movies in free time. 

    Profile: Smachine

    TwentySeven

    Lead Engine Developer


  • Engine Lead Developer
  • Codebase Developer
  • Management
  • Peter McNeill
    au Australia - Gold Coast, Queensland

    27 is a professional developer that spends time doing our 3D engine work and gameplay code. We suspect he is really a machine. 

    Profile: TwentySeven

    Unifiedtone

    Composer / Audio Engineer


  • Music
  • Effects
  • Editing and Mastering
  • Alexey V.
    de Germany 20 years old

    Unifiedtone is the composer for Urban Terror HD. He is also doing sound design and general audio engineering work. 

    Profile: Unifiedtone

    Woekele

    Public Relations


  • Public Relations
  • Forum Administrator
  • General Helper
  • Community Support
  • Erik K
    nl Netherlands

    His job is to try and keep everything moving in one direction. He worked on ioUrbanTerror so people are able to play Urban Terror without needing Quake 3 Arena. Also he revamped the ingame menus and is an active QA and forum member. 

    Profile: Woekele




    Inactive Members

    Sinni
    Name: Jeremy Diegel
    Location: Kalispell, Montana, United States
    Position: Level Designer
    Bio: Born and raised in Kalispell, Jeremy has been playing with computers for 25+ years. When it comes to computers and applications, he's self taught on everything. Has experimented with coding, modeling, Foley work, and numerous other things. Has over 10 years of mapping experience witch started with Quake2 Digital Paintball. Is familiar with Adobe Photoshop, Cooledit, Milkshape3d, and QuArK (doesn't use radiant since he's to dumb to figure it out). He also wrote the addon for UrbanTerror that is distributed with the download of QuArK. Pretty much he's the goto guy if you need something done, he can usually deliver.


    Former Members - version 4.0

    Bar-B-Q Sounds / Level Designer
    Crazy Butcher Lead animator / Modeler
    Hobbes Programmer
    HighSea Programmer
    Mr Music / Sound Engineer
    Oswald Project Coordinator / Public Relations
    Riche Level Designer
    Tub Level Designer
    |NV|S Level Designer / Modeler



    Former Members - version 1.0 to 3.7

    Basilisk Webmaster
    BattleCow Level Designer
    BotKiller Founder
    CrazyButcher Animator / Modeler
    Cricel Programmer
    CrystalMesh Character Modeler
    Density Programmer
    DickDastardly Level Designer / Modeler
    Dokta8 Programmer
    Dracostian QA Assistant Manager
    EarthQuake Modeler / Texture Artist
    FearMe Texture Artist
    Flash Animator / Modeler
    Flux 2d Artist
    FreakStorm Texture Artist
    Gerbil! Level Designer
    GottaBeKD Programmer
    Iain Programmer
    Jaker Texture Artist
    Meaty Modeler
    Miles Texture Artist
    NrGizer Level Designer
    Odd Character Artist
    Preacher Sound Designer
    Sir Chumps Programmer
    SweetNutz 2D Artist / Logo / User Interface / Level Designer
    Thaddeus Programmer
    WetWired Level Designer
    .EXE Level Designer
    Wu Level Designer / Modeler




    keylevel_none by - By Frozen Sand  -  Saturday, 09 January 2010  -  viewed by 379 members and 3403 visitors


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