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Level design

Surface Sounds

Firstly you will need a program called bsp.exe. This is the program that can import and export surface types from a map. You can get it here. Place this file in your q3ut4/maps folder. First you need to export the surfaces; open a command prompt and navigate to your q3ut4/maps folder. To export the surfaces you need to do:

full screen DOS code
bsp.exe -se ut4_map.bsp ut4_map.surface

This surface file contains a list of all 'solid' textures/shaders in your map. You should have something that looks like this:

textures/urban_terror5/fs_powerbox1_side_r = none
textures/null_urt1/fs_powerbox1_front = none
textures/base_trim/pewter = none
textures/egyptsoc_mat/wood17 = none
textures/wallpaper/Wallpaper62-concrete-a = none
textures/slrl/plywood = none

What you need to do is change 'none' to any of these:

nonelinoleum
aluminummud
brasspavement
brickplank
cardboardplaster
cementplastic
ceramictilerock
clayrug
coppersand
dirtsoftwood
glasssnow
grasssteel
gravelstucco
hardwoodtin
icetitanium
ironwater


Now you need to import the surfaces back into the .bsp file. Go back to the command prompt and type:

full screen DOS code
bsp.exe -si ut4_map.bsp ut4_map.surface

Now your map will have glorious surface sounds.

noteNote: Remember if your compiling a bot aas file you have to import the surfaces BEFORE you run bspc -bsp2aas. Otherwise the the .aas won't work.


level_none by - By FS NulL  -  Sunday, 29 May 2011  -  Last edit Wednesday, 08 June 2011  -  viewed by 190 members and 4596 visitors


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