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Game Types

1 Last Man Standing (LMS)

You are against everybody and everybody is against you. The round ends when everybody is dead, except one, the last man standing which is rewarded 5 points. At the end of the map, the winner is the person with the greatest number of points. If you are killed, you will not respawn before the next round.

/rcon g_gametype 1

2 Free for All (FFA)

It is each gamer for themselves, in this fast paced game mode. After a preset number of minutes or frag count the round will end and the winner is the person with the greatest number of kills. If you are killed you will respawn at a random location on the map after a short delay.

/rcon g_gametype 2

3 Team Deathmatch (TDM)

Your goal is to accrue kills for your team. After a preset number of minutes or total frags the round will end and the winning team is the one with the greatest number of kills. If you are killed you will respawn at a random map location after a short delay.

/rcon g_gametype 3

4 Team Survivor (TS)

Your goal is to annihilate the opposing team. The round ends when all the members of one team are killed, the team left standing is awarded a point. If you are killed you cannot respawn until the next round. Depending on the server settings sudden death could apply.

/rcon g_gametype 4

5 Follow the Leader (FTL)

At the beginning of each round the server selects one person on your team as the "Leader." The leader is designated by a red or blue helmet. A flag also spawns with your team. Your goal is to score as many points as you can.

Points are awarded as follows:
5 points if your leader touches the enemy flag.
3 points if you kill the other team and your leader still alive.
1 point if you kill the other team, but your leader is dead.

Only the leader can get points from touching the enemy flag. The round ends when a leader on either team touches an enemy flag, or either team is killed. If you are killed you cannot respawn until the end of a round.

/rcon g_gametype 5

6 Capture & Hold (CNH)

Numerous flags or "capture" points are positioned around the level. When you occupy those points the flag changes to your team's color (red or blue). Every minute your team scores a point for each flag of your team's color. Your goal is to "hold" as many flags a possible at each scoring interval. If you get killed, you can respawn after a brief delay.

/rcon g_gametype 6

7 Capture the Flag (CTF)

Each team has a home base which holds a flag. The team's goal is to get the flag from the enemy base and bring it back to their base. You must prevent the enemy from doing the same. If you are killed you must wait to respawn back into the game.

Points are awarded as follows:
10 points for a Team capture (team) *Bonus*
5 points for a flag capture (individual) *Bonus*
1 points for defending your flag
1 point for returning the flag
1 point for killing enemy flag carrier
1 point for providing the flag carrier protection *Bonus*

/rcon g_gametype 7

8 Bomb & Defuse (BM)

The Red Team is the offensive team, who attempts to plant the bomb in one of two strategic locations denoted by the pulsating icon. The Blue Team defends the plant locations, either trying to kill the entire team or to defuse the bomb once it has been planted.
The offensive team has the full round time limit to plant the bomb. Once the bomb has been planted, the round time will stop, which results the bomb timer starting its countdown to detonation, either exploding or be defused by the defending team. Points are awarded to both teams for their actions during a round.

Scoring is as follows:
2 points for killin the bomb carrier
1 point for covering the bomb carrier
1 point for defusing the bome.

/rcon g_gametype 8

9 Jump Mode (JUMP)

Some say, that humans were not designed to fly. Time to prove them wrong. Jump, bounce, slide, grab and reach the end of the level!

/rcon g_gametype 9

10 Freeze Tag (FT)

Your goal is to freeze the opposing team. The round ends when all the members of one team are frozen or killed. The team left standing is awarded a point. If you are killed, you will thaw out slowly or be thawed out quicker by a team member.

/rcon g_gametype 10

11 Gun Game (GUN)

You are against everybody and everybody is against you. Everyone starts with the same weapon. Every time you kill an opponent, you switch to a new weapon and you earn a level. Your goal is to be the first player to do a kill with the knife as your only weapon (the highest level).
Hardcore mode: In this mode, the order of weapons is different. If a player with a lower rank kills you, you are demoted a level.

Classic weapon order: Negev, G36, FRF1, PSG, SR8, LR, M4, AK, MAC, P90, UMP, MP5, Spas, Benelli, Deagle, Colt, Beretta, Glock, Magnum, HK, Knife

Hardcore weapon order: Beretta, Glock, Deagle, Colt, Magnum, Spas, Mac, MP5, P90, UMP, AK, Negev, Benelli, M4, LR, G36, PSG, FRF1, SR8, HK, Knife


/rcon g_gametype 11

InstaGib (IG)

InstaGib stands for Instant Giblets (one-hit kills where the victim is turned into 'giblets') which is an alternative mode you can apply to any other gametype. It removes all the normal weapons enabling one single weapon : the TOD-50. With unlimited clips, this gun can kill someone with a single shot, and is an automatic weapon with only a short reload needed every 5 bullets.

In this mode, stamina can be unlimited, booting can be done with the TOD in your hands, its bullets can ricochet on certain surfaces and even, rumour says that the strongest players eventually master bullet penetration!

/rcon g_instagib 1 #disabled for JUMP (9) and GunGame (11) modes
By FrozenSand  -  Friday, 10 June 2011  -  viewed by 4029 members and 63591 visitors

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