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[MAP - BETA 7] PANDORA Rate Topic: ***** 2 Votes

#11 User is offline   Swiiitan Icon

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Posted 26 August 2010 - 05:29 PM

i really like the style, it is really cool, but im irritated on that stair u made to the next floor as it is totaly open.... but still u make player clip there.....................make a wall there then or remove the playerclip, it is so ugly when its is so obvious that it is supose for u to be there and u cant... and one more thing (not so needed, just a thing i got in mind) there is 2 containers in there but there is no door big enouch that those containers would have been drived through. make a gate somewhere?

the map is in very "same level hight" maybe make an second floor or a basement? and more open areas pls..

the map is good but i think with my advices it will be better :)
Ingame: Swiiitan
Clan: **Saft

#12 User is offline   satiable Icon

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Posted 26 August 2010 - 07:34 PM

View PostJustMe..., on 26 August 2010 - 05:29 PM, said:

the map is good but i think with my advices it will be better :)


Lol better for you?

I actually like the map the way it is. Good job on the map skaz!

#13 User is offline   skaz Icon

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Posted 26 August 2010 - 09:36 PM

JustMe, you're at least the tenth person who tells me the same thing about the stairs. So I think I will unclip this area in the next version. However, I will not modify anything about the general construction of the map. I know there are few possible ameliorations, indeed, but I will take these feedbacks into account for my next maps.

I want my map be playable as much as possible in matches and competitions first and not on TDM servers with 32 slots and that's why I want to keep this layout which sounds finaly good in CTF/TS 5v5 after some tests with other people.

Thank you. :)

This post has been edited by skaz: 27 August 2010 - 10:24 AM


#14 User is offline   Durandal Icon

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Posted 27 August 2010 - 01:59 AM

absolutely great texturing and architecture. creepy feel to it.

I wish there was an outside area you could get to... and maybe a small second floor or raised catwalks or something.

A little more visual differences between sides of the map would be nice too.

Very nice though... look forward to loading it on our 3rd party server. :)
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

#15 User is offline   Tizz Icon

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Posted 27 August 2010 - 10:55 AM

I think the first thing you have to do the next time you open gtkradiant is to remove that damn annoying crackling of the glass board.

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#16 User is offline   Weedwalker Icon

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Posted 27 August 2010 - 11:11 AM

Love it !!

Great job mate ! I tested it yesterday and i'm quite excited about the idea to play this map in CB or UZ !

This post has been edited by Weedwalker: 28 August 2010 - 03:06 PM

duff. / #duffbeer

#17 User is offline   Swiiitan Icon

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Posted 27 August 2010 - 05:22 PM

View PostDurandal, on 27 August 2010 - 01:59 AM, said:

absolutely great texturing and architecture. creepy feel to it.

I wish there was an outside area you could get to... and maybe a small second floor or raised catwalks or something.

A little more visual differences between sides of the map would be nice too.

Very nice though... look forward to loading it on our 3rd party server. :)



yea an outside :D why dident i think of that xD,

satiable: lol... it was my opinion.. and ye i know i made it sound wierd.........

Skaz: cool, ye the playerclip needs to get away, the second floor was only an advice :)
Ingame: Swiiitan
Clan: **Saft

#18 User is offline   satiable Icon

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Posted 27 August 2010 - 11:06 PM

View PostJustMe..., on 27 August 2010 - 05:22 PM, said:

ye the playerclip needs to get away


THAT part yes, I gotta admit is getting kinda annoying now. xD

#19 User is offline   Avocadoo Icon

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Posted 28 August 2010 - 05:15 PM

Hey skaz!

I tried this map and tell the true this map is awesome!!! Textures are very beautiful. Pandora for official 4.2 map!

I am waiting for your next map!

Good job. Realy good job! :wink:

#20 User is offline   Seven of Nine Icon

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Posted 28 August 2010 - 06:53 PM

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