How many up for another community challenge?
Gauging interest for another mapping challenge
#11
Posted 04 November 2010 - 04:10 PM
#12
Posted 05 November 2010 - 10:07 AM
Rylius, on 04 November 2010 - 04:10 PM, said:
Im in, sooner would be good. I havent speed mapped since I first started mapping. Still recovering from not knowing what the hell I was doing [mid last year?] Looks like a bit of talk, Ill offer something to kick it off and motivate
I suggest an out doors theme like a park or forest, large open area. Include a few conditions, if you may meet all or a few of the conditions, may effect judges decision. I have listed a few basic mapping principles that learners should master. Can someone else offer something more challenging to the list.
Suggested guide lines;
'playable map, includes spawns at least for 2 players ffa'
'include a large open area, which your own computer is capable of consistent 125fps, screen shot required'
'include one model'
'include light emitting sky texture or skybox'
'include a trench'
'include a rock/boulder'
more people throw some ideas out
edit; I want to rebuild my first released map, ut4_mincer :) I didnt even use caulk, lol
'include caulk'
This post has been edited by Sneaks: 05 November 2010 - 10:10 AM
#13
#14
Posted 06 November 2010 - 03:14 PM
Picola, on 05 November 2010 - 05:48 PM, said:
A good point, a hard FPS target on any given computer is arbitrary and artifically limiting to those with lower-end systems.
The way this was handled last time was just to say 'it should run well'. Since everyone who participated was also a judge, anyone was free to not vote for a map that ran poorly. As long as that's still cool with the majority, I would expect to run things pretty much the same way
#16
Posted 07 November 2010 - 09:19 AM
Sneaks, on 07 November 2010 - 09:11 AM, said:
Also, Im mapping on a laptop so Im very limited with performance, but its the yard stick for me determining if it 'runs well' if I can get at least 125 at most points of the map on an empty LAN server. But I think to not aim for the highest standards each is capable of is aiming too low
edit; what fps can you get in a map that is a single room, one big room/small room?
This post has been edited by Sneaks: 07 November 2010 - 09:25 AM
#17
Posted 07 November 2010 - 06:00 PM
It's better to use /r_speeds 1 for this case NuLl recommands an surface count maximum of 3000.
Quote
#18
Posted 08 November 2010 - 12:23 PM
For me, I listed minimum criteria I aim for when mapping, things I needed to learn when I started out, which got something up for discussion. Ive never looked at /r_speeds 1, so Ill start and try that. I learned something else, ty
In the spirit of getting a project started, I propose a stair building project. Since criteria is unpopular; If you want to build just a single step or go all out esher city of stairs, the choice is yours. Im starting this week end, in the meantime I'll be photographing outdoor stairs for inspiration.
#19
Posted 09 November 2010 - 01:27 AM
This post has been edited by Diggs: 09 November 2010 - 01:40 AM
#20
Posted 09 November 2010 - 06:49 AM
To clarify;
These are usually speed maps that are complete in 9 days, by a variety for people at different skill levels.
The map should be playable at the of 9 days, so needs spawn points.
To add to playability it should include support for ctf and ts game modes.
The map should include stairs, interesting use of stairs recommended.
Map made best as possible with in a 9 day period, and explain what you would add/modify to your map to polish/improve if you win.
This weekend start, suitable Diggs?