I followed the directions for the Linux server install, but the server.cfg isn't configured properly for my machine. I will look into it more. Here's what I get when I run sh start.sh to start the game:
pajaro@linux-caqv:~/urbanterror> sh start.sh
ioq3 1.35urt linux-i386 Jan 28 2009
----- FS_Startup -----
Current search path:
/home/pajaro/.q3a/q3ut4
/home/pajaro/urbanterror/q3ut4/zpak001_assets.pk3 (2411 files)
/home/pajaro/urbanterror/q3ut4/zpak000_assets.pk3 (7933 files)
/home/pajaro/urbanterror/q3ut4/zpak000.pk3 (99 files)
/home/pajaro/urbanterror/q3ut4/ut4_commune.pk3 (150 files)
/home/pajaro/urbanterror/q3ut4
----------------------
10593 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: linux-caqv.site
Alias: linux-caqv
IP: 127.0.0.2
execing server.cfg
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: ut4_casa
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/pajaro/.q3a/q3ut4
/home/pajaro/urbanterror/q3ut4/zpak001_assets.pk3 (2411 files)
/home/pajaro/urbanterror/q3ut4/zpak000_assets.pk3 (7933 files)
/home/pajaro/urbanterror/q3ut4/zpak000.pk3 (99 files)
/home/pajaro/urbanterror/q3ut4/ut4_commune.pk3 (150 files)
/home/pajaro/urbanterror/q3ut4
----------------------
21186 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\4\sv_maxclients\12\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\New Unnamed Server\g_followstrict\1\fraglimit\10\timelimit\20\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\536871039\g_armbands\1\g_survivorrule\0\g_gear\0\g_deadchat\1\g_maxGameClients\0\sv_dlURL\urbanterror.net\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\version\ioq3 1.35urt linux-i386 Jan 28 2009\protocol\68\mapname\ut4_casa\sv_privateClients\0\ Admin\adminname\ Email\xxx@xxx.xxx\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\1\g_enablePrecip\0\g_modversion\4.1
Warmup:
2 teams with 346 entities
-----------------------------------
-----------------------------------
Hitch warning: 887 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 91.121.24.62:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 91.121.30.80:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Hitch warning: 1533 msec frame time
]
[1]+ Stopped sh start.sh
Does anything stand out? Thanks
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Set up a Linux server. Won't start. Did I miss something?
I think I set up the linux server according to directions, maybe not.
#2
Posted 27 October 2011 - 09:12 AM
pajaro61, on 27 October 2011 - 03:15 AM, said:
Does anything stand out? Thanks
What is the exact problem you experience? From the log you posted it looks like it starts fine and you cancel it with CTRL+C.
I'll do some guesswork, so I assume it starts up properly but you can't connect, because with the IP it says "127.0.0.2" which means it only listens on localhost which would mean, unless you run the client also on the same machine, you can't connect to it from anywhere else.
If that's the case, you'll need explicitly tell on which IP you want to listen; when starting up the binary use this additional command:
+set net_ip <ip address>
HTH
#3
Posted 27 October 2011 - 10:03 PM
rfx, on 27 October 2011 - 09:12 AM, said:
What is the exact problem you experience? From the log you posted it looks like it starts fine and you cancel it with CTRL+C.
I'll do some guesswork, so I assume it starts up properly but you can't connect, because with the IP it says "127.0.0.2" which means it only listens on localhost which would mean, unless you run the client also on the same machine, you can't connect to it from anywhere else.
If that's the case, you'll need explicitly tell on which IP you want to listen; when starting up the binary use this additional command:
HTH
I'll do some guesswork, so I assume it starts up properly but you can't connect, because with the IP it says "127.0.0.2" which means it only listens on localhost which would mean, unless you run the client also on the same machine, you can't connect to it from anywhere else.
If that's the case, you'll need explicitly tell on which IP you want to listen; when starting up the binary use this additional command:
+set net_ip <ip address>
HTH
#4
Posted 27 October 2011 - 10:12 PM
Nothing happens. It gets to that Hitch warning line and then stops. Should I see the game on the server or is it just for the purpose of other computers to use? I thought I would be able to watch the game and even play if I wanted. Sorry for my ignorance. I really just wanted to play, but the server thing is intriguing.
So, what file is being read that has the IP address? "server.cfg"? What do I change it to?
If I just want to play (as a client) what should I do? I don't see any install instructions in the manual for Linux client.
So, what file is being read that has the IP address? "server.cfg"? What do I change it to?
If I just want to play (as a client) what should I do? I don't see any install instructions in the manual for Linux client.
This post has been edited by pajaro61: 28 October 2011 - 12:02 AM
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