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The Kalashnikov AK103
#11
Posted 03 January 2012 - 12:11 AM
This looks amazing, i love it :D!!!!!
Off topic: Imo the players that are leaving is not worth this awesome game! But i have to agree with spanky that it tends get be boring with the same things all over again... and im talking about the Competive part of UrT.. allways the same 2 maps: Casa an Tp.. and if you dont take them you are a "noob team"...
i hope HD will bring us some new maps that can be played Competive since in 4.1 its allready too late. the community wont change...
Off topic: Imo the players that are leaving is not worth this awesome game! But i have to agree with spanky that it tends get be boring with the same things all over again... and im talking about the Competive part of UrT.. allways the same 2 maps: Casa an Tp.. and if you dont take them you are a "noob team"...
i hope HD will bring us some new maps that can be played Competive since in 4.1 its allready too late. the community wont change...
Ingame: Swiiitan
Clan: **Saft
Clan: **Saft
#15
Posted 03 January 2012 - 04:07 AM
Rayne, on 02 January 2012 - 11:20 PM, said:
Metal looks good, but I think they replaced the wooden parts you can see on the AK 47 with plastic to make the gun lighter. So that brown texture doesn't fits in very well.
I think it would look better with matte plastic material. Also i do believe izhmash made the AK 103 with a plastic magazine, not a metal one like the AK 47.
I see the stock is cut straight down, it should be bent inwards, it's made that way so it's more comfortable and makes the gun steadier. I think it looks a little better than the straight cut.
Back grip, should be a bit bigger. It's pushed forward a little too much. It should be pulled back and sit at about 1.5 cm from the stock, and the top side needs to be longer with more room for the index finger, around 1 cm i think. This looks more like the AK 47 grip.
These are just small details that don't really matter to be honest.
Anyway it looks pretty good, can we know what's the polycount on this model?
I think it would look better with matte plastic material. Also i do believe izhmash made the AK 103 with a plastic magazine, not a metal one like the AK 47.
I see the stock is cut straight down, it should be bent inwards, it's made that way so it's more comfortable and makes the gun steadier. I think it looks a little better than the straight cut.
Back grip, should be a bit bigger. It's pushed forward a little too much. It should be pulled back and sit at about 1.5 cm from the stock, and the top side needs to be longer with more room for the index finger, around 1 cm i think. This looks more like the AK 47 grip.
These are just small details that don't really matter to be honest.
Anyway it looks pretty good, can we know what's the polycount on this model?
Dober dan!
Some of them have the "brownish" looking plastic, for example this one.
http://tantal.kalash...74nplumfull.jpg
I liked it so I made it that way, it is not suppose to be wood and I think it doesnt look like that ingame.
http://www.urbanterr...shots/ak_01.jpg
You are correct about all those thing but they are like that for artistic purpose or to save triangles, the triangle count on the model is under 3000.
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#16
Posted 03 January 2012 - 03:03 PM
Nice to see my favourite weapon the AK getting some visual updates in UrT HD! But how will it sound? And is there going to be any changes with how it "behaves"?
#18
Posted 03 January 2012 - 04:33 PM
faraz, on 03 January 2012 - 04:23 PM, said:
Where is the LR300?
I hope you guys will do something about the lag. I lag when people in server reach 10 with 8 bots. I have 6950 2 GB. I think I shouldn't lag.
Good work.
I hope you guys will do something about the lag. I lag when people in server reach 10 with 8 bots. I have 6950 2 GB. I think I shouldn't lag.
Good work.
Something isn't configured properly on your end. Never had lag on HD4870. Only had experienced lag recently on a HD5450 system, which wasn't configured properly and the lag wasn't even related to the GPU either.
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