Urban Terror Forums: dmaHD: New Sound System - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (18 Pages)
  • +
  • « First
  • 15
  • 16
  • 17
  • 18
  • You cannot start a new topic
  • This topic is locked

dmaHD: New Sound System Rate Topic: ***** 4 Votes

Optimized 3D-Hybrid-HRTF multi-platform sound system for Urban Terror.

#161 User is offline   p5yc0runn3r Icon

  •   former FS member   
    Engine Developer
  • Account: p5yc0runn3r
  • Country:
  • Joined: 21-March 10
  • Posts: 375

Posted 10 January 2012 - 03:05 PM

Build updated to fix the +vstr bug. I have a BUMPY build but somehow it is not compiling anymore. I will look into it later on and maybe put it for download as well.
dmaHD developer | engine developer | crazy person

#162 User is offline   Nitro Icon

  •   QA member   
  • Account: nitro
  • Main tag: |P|
  • Country:
  • Joined: 15-March 10
  • Posts: 1,133

Posted 10 January 2012 - 04:36 PM

you are just epic p5yc0, you made my day :D thanks ... if you have a paypal i'll treat you to the cost of a coffee/slice of pizza for your efforts :D

This post has been edited by nitro: 10 January 2012 - 04:37 PM

Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled

#163 User is offline   p5yc0runn3r Icon

  •   former FS member   
    Engine Developer
  • Account: p5yc0runn3r
  • Country:
  • Joined: 21-March 10
  • Posts: 375

Posted 10 January 2012 - 08:30 PM

View Postnitro, on 10 January 2012 - 04:36 PM, said:

you are just epic p5yc0, you made my day :D thanks ... if you have a paypal i'll treat you to the cost of a coffee/slice of pizza for your efforts :D


People like you make me want to do more for the community :)
dmaHD developer | engine developer | crazy person

#164 User is offline   p5yc0runn3r Icon

  •   former FS member   
    Engine Developer
  • Account: p5yc0runn3r
  • Country:
  • Joined: 21-March 10
  • Posts: 375

Posted 11 January 2012 - 05:16 PM

Bumpy version compiled and added to original forum post. Please use at your own risk. Make backup before use just in case.
dmaHD developer | engine developer | crazy person

#165 User is offline   Setsuna Icon

  • Account: setsuna
  • Country:
  • Joined: 28-February 10
  • Posts: 22

Posted 11 January 2012 - 07:54 PM

Would just like to say thanks. I've been using your build for quite a while now and its nice to see some updates. :happy:

bullet_loaderAdvertisement

#166 User is offline   p5yc0runn3r Icon

  •   former FS member   
    Engine Developer
  • Account: p5yc0runn3r
  • Country:
  • Joined: 21-March 10
  • Posts: 375

Posted 11 January 2012 - 08:55 PM

View PostSetsuna, on 11 January 2012 - 07:54 PM, said:

Would just like to say thanks. I've been using your build for quite a while now and its nice to see some updates. :happy:

I appreciate it! :)
dmaHD developer | engine developer | crazy person

#167 User is offline   undead Icon

  • Account: undead
  • Joined: 06-June 10
  • Posts: 199

Posted 12 January 2012 - 01:09 AM

View Postp5yc0runn3r, on 11 January 2012 - 05:16 PM, said:

Bumpy version compiled and added to original forum post. Please use at your own risk. Make backup before use just in case.


Can you post the latest source code too? I'd prefer non-bumpy but that's ok if it is the latest.

#168 User is offline   Nitro Icon

  •   QA member   
  • Account: nitro
  • Main tag: |P|
  • Country:
  • Joined: 15-March 10
  • Posts: 1,133

Posted 12 January 2012 - 03:22 AM

p5yc0 thanks for the hard work, i'll be using this solely over the coming weeks and will let you know how stable the bumpy version is (atleast with my hardware configuration) thanks again for taking time to update this.
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled

#169 User is offline   Nitro Icon

  •   QA member   
  • Account: nitro
  • Main tag: |P|
  • Country:
  • Joined: 15-March 10
  • Posts: 1,133

Posted 12 January 2012 - 04:49 AM

*update*


with the bumpy build I cannot adjust my r_gamma or brightness ingame or via the cvar it just does nothing. the game seems darker than I would normally use.
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled

#170 User is offline   p5yc0runn3r Icon

  •   former FS member   
    Engine Developer
  • Account: p5yc0runn3r
  • Country:
  • Joined: 21-March 10
  • Posts: 375

Posted 12 January 2012 - 06:04 PM

View Postnitro, on 12 January 2012 - 04:49 AM, said:

*update*
with the bumpy build I cannot adjust my r_gamma or brightness ingame or via the cvar it just does nothing. the game seems darker than I would normally use.


As far as I can see from the code 'r_gamma' is a normal cvar and is used directly from the GLimp_ functions so it has to work. To be honest I did not try it but are you sure you are doing it correctly?
dmaHD developer | engine developer | crazy person

  • (18 Pages)
  • +
  • « First
  • 15
  • 16
  • 17
  • 18
  • You cannot start a new topic
  • This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942