Dead or Alive?
#11
Posted 07 November 2015 - 10:45 AM
The “urt is dead†threads aren’t helping the situation. If you would like to see more players appearing to replace the ones who have left, try being more positive.
Get on your most local server, even if it’s empty. Chat with players who appear, get a weekly game happening. Welcome new players and answer their questions. This is how to keep the game alive, it really does work.
#13
Posted 07 November 2015 - 11:48 AM
honestly though, i don't see anything that can be done to change the current situation.
urt got over ten years on its back, running on an old engine. the free-to-play to competition is looking way better/ has more to offer.
this was different 10 years ago, so it's hard or impossible to attract new players. i don't think you can change things to the way they were a while ago.
in the long run the hd version will be our hope for urt to have a larger playerbase, more leagues, populated servers.
the 4.2 fuckup might have accelerated urt's decline but at some point we would've ended where we are right now anyway.
i don't see a comeback happening with 4.3 or it's potential successors, even if they released a flawless version of the game.
#14
Posted 07 November 2015 - 12:30 PM
Mr.Yeah, on 06 November 2015 - 08:19 PM, said:
you can also find a list of all the banned accounts right there (note that there aren't only cheaters in that list)
I think that last list you sent is not a banlist if it is im banned also...
#15
Posted 07 November 2015 - 12:58 PM
szejdi, on 06 November 2015 - 08:42 AM, said:
I think we're in the best position to know the game's health and we never implied that everything was fine. Most of us were long time players before joining the dev team and spent thousands of hours playing this game and its leagues, cups, pcws, LANs, pickups and various events.
I've started playing this game in early 2008 at a time I believe was one of the best years for the game. I still play as much as my IRL time allows - which unfortunately means two hours or three per week at best. I now prefer spending most of my free time working on the game and I am often getting blamed for this. :)
szejdi, on 06 November 2015 - 08:42 AM, said:
The truth is that these threads don't help at all and won't bring back some players of make new people want to play this game. It only takes a minute or two to get depressed only by reading the comments on this forum.
szejdi, on 06 November 2015 - 08:42 AM, said:
We openly admitted the failure of early 4.2 releases. This was a really painful year for all of us and the community added to it with anger and hate towards FS. It's been three years and a half now so shall we move forward or are we going to rehash the past again and again until everyone is bored of reading the same crap over and over?
killspree, on 06 November 2015 - 10:23 AM, said:
Ignoring a problem doesn't solve it but hee perhaps they like trolling.
We redirect you where your bug will have the best chance to be taken into account and fixed. It's impossible not to miss some bug reports when they are being posted anywhere and everywhere so we decided to centralize bug reporting on GitHub as stated here, here and here. All bugs reported on GitHub - even if they haven't got any reply yet - will be fixed at some point. The slowness of bug fixing is only due to the development team currently having only one active coder on both 4.x and HD, not a desire to troll you.
killspree, on 06 November 2015 - 10:23 AM, said:
The AntiCheat that was developed was the best we could do in a very limited Quake Virtual Machine environment and the only way to have a proper AC would have been to implement it into the engine directly which couldn't happen for licensing issues.
The AC code being leaked by a former developer made it totally worthless and unfortunately there is absolutely nothing we can do about it.
botbot, on 07 November 2015 - 10:45 AM, said:
The “urt is dead†threads aren’t helping the situation. If you would like to see more players appearing to replace the ones who have left, try being more positive.
Get on your most local server, even if it’s empty. Chat with players who appear, get a weekly game happening. Welcome new players and answer their questions. This is how to keep the game alive, it really does work.
^this
#17
Posted 13 November 2015 - 09:38 AM
BurakQuaresma, on 06 November 2015 - 10:32 PM, said:
Well I said it before. Cut the number of servers available by at least 2/3 and the number of actual players will increase.
UrT is not dead until the last Dev leaves the house but I'll admit is in need of a dame good cleaning.
#18
Posted 13 November 2015 - 05:25 PM
Now best teams (division 1) are as good as (or maybe worse) than old division 2 teams
Now people are so uninterested that many teams just drop out the league or don't mind have few noshows/forfaits
Now people are so uninterested that we have only 4 UZ TS divisions, two years ago we had 17 divisions, etc.
I do think and I'm probably not the only one but, imho urt could be the best FPS game to watch, talking about e-sport yeah.
It's fast but intense, a rush looks like a rush (thinking about CS:GO where u don't even have a 'run' bind, you either just run -slow- or walk) but you can also camp- There are many strategy possibilities.
I feel like you've never cared about competitive scene which is, by the way, the best way to get more players, and that's sad, urt's loosing so many opportunities because of that imo.
Just in case -> I'm not hating, Urt is my favourite game by far, just makes me sad to see -at least- its competitive scene going down and down when it could be the most interesting one of all FPS. (Always my opinion c: )
#19
Posted 13 November 2015 - 09:42 PM