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Urban Terror 4.3.2 release
#15
Posted 05 February 2017 - 10:07 PM
Barbatos, on 05 February 2017 - 06:48 PM, said:
I appreciate all the work that FS puts into these releases, but update time puts a lot of burden on server owners and operators and I wish it could be handled more smoothly. Once a player notices an update is available and proceeds to update their version, they are locked out of any servers that have not yet updated. It is possible to downgrade but practically speaking, players are not going to do this (and most will not know how). Effectively, this means that servers must be upgraded as soon as possible to avoid locking people out.
I personally was caught off guard by yesterday's upgrade and had to jump into action at a late hour to upgrade, test, and push the upgrade to our production servers. Apparently prior mention of the impending upgrade was buried in the forums. Even if I had been aware of the expected release date, I still would have had to frantically jump into action at a late-ish hour to upgrade, test, and move to production, as always.
I don't know how many releases are left in 4.x's future, but it would certainly make it easier for server operators, and ultimately smoother for players, if
1. There was some sort of mailing list or other standard notification for server owners and operators to receive advanced notice, beyond having to read every thread in the forums every day; and
2. Staging servers could be upgraded a few days prior to public release so upgrading could be pre-planned and roll out on-time with the public release
Maybe other server operators just upgrade in-place and trust that everything will work without issue so item 2 wouldn't be helpful, but I'm not that adventurous (plus server configs must be merged if there are any configuration changes).
Just my opinion after having to do this dance a few too many times.
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#17
Posted 05 February 2017 - 11:10 PM
t3slider, on 05 February 2017 - 10:07 PM, said:
I appreciate all the work that FS puts into these releases, but update time puts a lot of burden on server owners and operators and I wish it could be handled more smoothly. Once a player notices an update is available and proceeds to update their version, they are locked out of any servers that have not yet updated. It is possible to downgrade but practically speaking, players are not going to do this (and most will not know how). Effectively, this means that servers must be upgraded as soon as possible to avoid locking people out.
I personally was caught off guard by yesterday's upgrade and had to jump into action at a late hour to upgrade, test, and push the upgrade to our production servers. Apparently prior mention of the impending upgrade was buried in the forums. Even if I had been aware of the expected release date, I still would have had to frantically jump into action at a late-ish hour to upgrade, test, and move to production, as always.
I don't know how many releases are left in 4.x's future, but it would certainly make it easier for server operators, and ultimately smoother for players, if
1. There was some sort of mailing list or other standard notification for server owners and operators to receive advanced notice, beyond having to read every thread in the forums every day; and
2. Staging servers could be upgraded a few days prior to public release so upgrading could be pre-planned and roll out on-time with the public release
Maybe other server operators just upgrade in-place and trust that everything will work without issue so item 2 wouldn't be helpful, but I'm not that adventurous (plus server configs must be merged if there are any configuration changes).
Just my opinion after having to do this dance a few too many times.
I personally was caught off guard by yesterday's upgrade and had to jump into action at a late hour to upgrade, test, and push the upgrade to our production servers. Apparently prior mention of the impending upgrade was buried in the forums. Even if I had been aware of the expected release date, I still would have had to frantically jump into action at a late-ish hour to upgrade, test, and move to production, as always.
I don't know how many releases are left in 4.x's future, but it would certainly make it easier for server operators, and ultimately smoother for players, if
1. There was some sort of mailing list or other standard notification for server owners and operators to receive advanced notice, beyond having to read every thread in the forums every day; and
2. Staging servers could be upgraded a few days prior to public release so upgrading could be pre-planned and roll out on-time with the public release
Maybe other server operators just upgrade in-place and trust that everything will work without issue so item 2 wouldn't be helpful, but I'm not that adventurous (plus server configs must be merged if there are any configuration changes).
Just my opinion after having to do this dance a few too many times.
We announced the release two days prior to it, on the forums, Twitter, Facebook and the home page of the game. I agree that we should have done a news post on the website and a bit earlier than that, but that's about all we can do. If you want to be the first to know about a release, please do not hesitate to follow us on social media and to regularly check the game's home page.
Almost 100 servers were updated in less than 24 hours, I'd say this is a pretty good score. Some people will have to wait for their favorite servers to update but it usually doesn't take more than a day or two, and I believe that most players can (and always did) live with it. Also, although not known-by-all, there is a very simple setting on the Updater to quickly rollback to a previous version of UrT 4.
Regarding server config files, we always update the xxx_example.cfg files only, so unless you directly use those file (you shouldn't!) you can upgrade to the latest version safely and flawlessly.
#18
Posted 05 February 2017 - 11:13 PM
Pat59, on 05 February 2017 - 10:24 PM, said:
Hi,
Does this update have an influence on ping ?
I used to have one lower than 10 and now have 40/42.
Same config, same server.
Thanks
Does this update have an influence on ping ?
I used to have one lower than 10 and now have 40/42.
Same config, same server.
Thanks
You had a better ping since 4.3.0 thanks to higher sv_fps / snaps values, which were rolled back to "20" in the current release. More information here.
#19
Posted 05 February 2017 - 11:33 PM
Barbatos, on 05 February 2017 - 11:13 PM, said:
You had a better ping since 4.3.0 thanks to higher sv_fps / snaps values, which were rolled back to "20" in the current release. More information here.
In fact, i had better ping in 4.1.
4.2.x and 4.3.x gave me worst one, including lags.
And i still don't understand why, i tried all possible configurations.
My last change on dsl (few days ago) connection gave the ping i used
to have until your last update of urt.
anyway thanks for answer.
#20
Posted 06 February 2017 - 04:32 AM
From the update itself: looks like some fairly significant changes...
- Weapons: DE: butt -2pts of damage
- Weapons: Beretta: updated full damage table
- Weapons: Negev and M4A1 and LR300 and AK103 and G36: updated groin/butt damages
- Weapons: SR8 and PSG1 and Knife: updated damage table
- Weapons: COLT1911: reduced recoil. Torso/Vest +3pts of damage
- Weapons: Glock: updated full damage table
- Weapons: Mac 11: updated full damage table. Increased the fire rate a bit
- Weapons: FN P90: updated full damage table
- Weapons: FR-F1: updated full damage table
- Weapons: DE: butt -2pts of damage
- Weapons: Beretta: updated full damage table
- Weapons: Negev and M4A1 and LR300 and AK103 and G36: updated groin/butt damages
- Weapons: SR8 and PSG1 and Knife: updated damage table
- Weapons: COLT1911: reduced recoil. Torso/Vest +3pts of damage
- Weapons: Glock: updated full damage table
- Weapons: Mac 11: updated full damage table. Increased the fire rate a bit
- Weapons: FN P90: updated full damage table
- Weapons: FR-F1: updated full damage table
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