Scylk's thread on URT HD and the contradiction between fs' public image and actual circumstances made me think.
I figured a roadmap for URT HD's alpha might be a good idea. Basically a public and dynamic to-do list of tasks that need to be ticked off to achieve the alpha release.
For the developers this would mean to distance themselves from the public image of a professional company. The possilbe gain could be that the community stops the nagging and becomes more supportive by getting more insight.
It might also have a motivational effect on the devs. The downside in a worst case would be the devs being under scrutiny for their work/process but this at leaast would be fact based (job not being done based on to do list) and not be based on paranoid assumptions on the community side of things.
I'd appreciate it, if the devs would move a little out of their comfort zone and risk something like that.
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roadmap to alpha?!
transparency hurray
#2
Posted 26 July 2019 - 03:31 PM
I'd love to do that in a kickstarter mentality but i doubt that could happen.
It'd be more realistic if everyone of FS was paid $$$$ and working full time, but we're an volunteer team.We have lists internally and are pushing on (mostly internal) milestones, all the guys are doing a great (free) job!Helping hands are appreciated as always.
It'd be more realistic if everyone of FS was paid $$$$ and working full time, but we're an volunteer team.We have lists internally and are pushing on (mostly internal) milestones, all the guys are doing a great (free) job!Helping hands are appreciated as always.
Call me V | YouTube |Did you know FS is RECRUITING?
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#3
Posted 27 July 2019 - 11:03 PM
v3nd3tta, on 26 July 2019 - 03:31 PM, said:
It'd be more realistic if everyone of FS was paid $$$$ and working full time, but we're an volunteer team.
Well, that's what I do not understand. The only explanation for this mindset that makes any sense to me, is being afraid of increased criticism, and if so, would mean you still are tied to or tied up in an "we have to act professionally though we can't be since it's a hobby not a job" kind of mentality. The interesting thing is, that it's always stressed (in writing) that fs is a band of free time devs but the way you present yourself (company image and alike) contradicts those claims entirely. Showing what you can do and can't do due to your logistical, staff and financial resources or lack thereof using e.g. that to do list, would basically mean, taking yourself and what you are saying about yourself more seriously. If you use a to do list and people are pissed because you might not be working fast enough in their opinion, well *@!# them then, since you told us you are a hobby dev team. Slow progress is nothing to be ashamed of given your circumstances but hiding it and giving oneself a professional image in my opinion is. My suggestion basically is about coherence. Right now the public image does not fit the output. Take a risk! I promise I will stand by and be ready to write raging replies if your effort is being criticized. That's the help I can offer due to my lack of any computer skills ; )
if you don't like uptown, you are basically hating urban terror.
#4
Posted 28 July 2019 - 01:07 PM
I don't want to get into too much detail here. We're not using "a to-do list", but a DevOps tool (Gitlab) to track issues and progress. We've talked about making our issue tracker public at some point but if that's ever going to happen, it's not right now. I understand your wish for more openness though.
Have a happy day! :)
#5
Posted 29 July 2019 - 12:43 AM
KarlMariaSeeberg, on 27 July 2019 - 11:03 PM, said:
Well, that's what I do not understand. The only explanation for this mindset that makes any sense to me, is being afraid of increased criticism, and if so, would mean
Naw we know when fans are being fans.
I do behind the scene videos and I can at least tell you the hard part is find things that someone would be interested in seeing or hearing and when someone asks to see something as part of the work in progress or asks a direct question it makes things easier.
4.X is different in that no one around here is really interested in getting involved with the nuts and bolts as the problems of working on what is still a mod
doing "stuff" with dead things.
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#7
Posted 20 January 2020 - 12:07 AM
Frostwarrior, on 19 January 2020 - 04:54 PM, said:
But sharing milestones or posting a schedule would be great.
This.
I think this would really help improve communication with the community.
Because then we would have a go-to list of clearly defined goals and what you expect to achieve. That would help mitigate the wild speculation and unrealistic expectations that eventually hurts the community.
There would be much less room for deformed hearsay/gossip snowballing and resulting in disappointment.
As much as blog posts are a great way to show progress on what has been done (please don't stop writing them), a relevant updated list of milestones would be more effective at communicating your view for the future of the game. Plus people who want to talk about how the project is going would use that as a reference to back them up. No more of information being scattered and getting buried across forum or discord posts. We could have an up-to-date page that can be linked and shared anywhere containing everything you want to show about the project.
Although I do not feel there is a need to specify exact deadlines. Like KMS pointed out, that would just aggravate scrutiny when they eventually get overshot.
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