I don't know if this is gonna happen, but is it difficult to get a small update which unlocks the fps cap to something more modern like 144 or 240 ?
Feels kinda silly that I get more FPS in recent AAA games than urban terror. (yes, you can ask why I still play urban terror occasionally then ;-)
If I missed some console command to get this done, can anyone point me to it ? com_maxfps won't go above 125 it seems.
Being a sofware dev myself, if there is some intrinsic reason this can't be done, I'd be quite happy to hear the explanation too :p
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FPS unlock to 144 or 240 please ?
Can we get a minor update which unlocks the framerate cap a bit ?
#2
Posted 16 August 2020 - 04:36 PM
The fps limit is not going away. Fps in urt are way more than just frames rendered. They are actual game ticks. Removing the limit would cause all sorts of problems, not least of which players with better machines would have a huge advantage. IIRC tests have been done with values in the 200s and it turns out the game actually starts to break down at that point.
Sorry for my bad spelling - I am still asleep. :)
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#3
Posted 20 August 2020 - 12:40 AM
Urban Terror 4.X is still based on the idtech3 engine making use of the openGL V1 specifications so even with a more recent openGL complaint card it's questionable if uncapping the rate would be of any value as compared to CPU scaling.
As to issues this video does a good job.
Once you get over 120 you begin to run into stability issues where to gain a performance increase the player would need to invest in more powerful hardware that in the case of the idtec3 engine a not take advantage due to openGL V1 limitations.
The main problem is if you do not have the hardware to output the desired FPS the software will still attempt to output at the higher rate and in the process begin to drop frames, stutter, or convert work into heat.
Good video that explains cause and effect with the good only applying to more modern hardware and up dated engine like Unreal 4 and Unreal 5.
The long way of saying is the 120 cap on an older engine design is there as to stability requirements of lower end hardware requirements
P.S. With a more up to date engine like UE4/5 FPS is less critical as it can only indicate that there is a problem where now performance issues is based on refresh rates in MS as to individual elements being rendered.
As to issues this video does a good job.
Once you get over 120 you begin to run into stability issues where to gain a performance increase the player would need to invest in more powerful hardware that in the case of the idtec3 engine a not take advantage due to openGL V1 limitations.
The main problem is if you do not have the hardware to output the desired FPS the software will still attempt to output at the higher rate and in the process begin to drop frames, stutter, or convert work into heat.
Good video that explains cause and effect with the good only applying to more modern hardware and up dated engine like Unreal 4 and Unreal 5.
The long way of saying is the 120 cap on an older engine design is there as to stability requirements of lower end hardware requirements
P.S. With a more up to date engine like UE4/5 FPS is less critical as it can only indicate that there is a problem where now performance issues is based on refresh rates in MS as to individual elements being rendered.
doing "stuff" with dead things.
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