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UrT Resurgence development screenshots and videos
#51
Posted 05 October 2018 - 04:44 PM
Work in progress on Orbital cargo spawn room.
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#52
Posted 06 October 2018 - 12:21 PM
I decided to call this version the "Arnold J. Rimmer" and am making a defence version called "Wildfire".
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#53
Posted 07 October 2018 - 03:15 PM
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#54
Posted 12 October 2018 - 07:14 AM
I was experimenting making an emergency lamp without any blueprints and only a simple point light and I accidentally made this:
This post has been edited by Johnnyenglish: 12 October 2018 - 07:14 AM
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#55
Posted 14 October 2018 - 07:52 AM
Here's a little progress report about the cargo shuttle which I hope will eventually find itself in used in the orbital map.
I started with this.
I then made this, after a few false starts.
Moved that model to ue4 and added lights and materials.
It's been fun to make so far, I just need to finish some details, add some steam and noises and a video.
I started with this.
I then made this, after a few false starts.
Moved that model to ue4 and added lights and materials.
It's been fun to make so far, I just need to finish some details, add some steam and noises and a video.
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#56
Posted 16 October 2018 - 06:38 AM
Slowly adding better lighting, and renaming assets to match the ue4 resources style guide... yawn.
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#58
Posted 22 October 2018 - 09:24 AM
Progress with Tohunga and the Krotal
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#60
Posted 26 October 2018 - 10:33 AM
@412wonder this thread is meant to share progress on the development of UrT Resurgence and its third party maps. We're trying to keep it clean of too much noise so people can easily check our progress posts.
Please ask your question in a specific thread and not here.
Please ask your question in a specific thread and not here.
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