You have your project file set up incorrectly.
When you installed GTKRadiant, you should have pointed at the iourt folder if you don't have quake3 installed. Otherwise, you need to select File > Project settings, and in there choose Quake3 modification and enter q3ut4 (which should be the folder where all of the UrT assets are).
Basically, you need a GTKRadiant setup tutorial. Google is your friend.
Advertisement
Common Error Messages
#12
Posted 12 November 2008 - 11:59 PM
More info for <b>Can't find spawn point</b>
You need one of the following
info_player_start
info_player_deathmatch
info_player_intermission -- Lets a person spectate but doesn't let you join a team
Credits to TRaK and CCCP
Tested
http://forums.urbant....html#msg175441
You need one of the following
info_player_start
info_player_deathmatch
Credits to TRaK and CCCP
Tested
http://forums.urbant....html#msg175441
#14
Posted 08 December 2008 - 11:38 PM
i just got this error when trying to start my map and didn't see it in the list....
i did not try to start bots so i dono....
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Requested feature was omitted at compile time
i did not try to start bots so i dono....
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Requested feature was omitted at compile time
#15
Posted 13 December 2008 - 12:13 PM
I've experienced a error after playing around with EasyGen;
G_AddSpawnVarToken: MAX_SPAWN_WARS
I guess I messed up somehow. It wasn't in the list, anyone know what's wrong?
edit:
My 500:ed post on these forums, and it's in a sticky! It will always be remembered lol
G_AddSpawnVarToken: MAX_SPAWN_WARS
I guess I messed up somehow. It wasn't in the list, anyone know what's wrong?
edit:
My 500:ed post on these forums, and it's in a sticky! It will always be remembered lol
Advertisement
#16
Posted 13 December 2008 - 01:40 PM
Quote
i just got this error when trying to start my map and didn't see it in the list....
i did not try to start bots so i dono....
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Requested feature was omitted at compile time
i did not try to start bots so i dono....
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Requested feature was omitted at compile time
That's not usually fixable. If it starts working again, it's kinda luck. It's one of the standard "Bots won't work in your map, ever." errors. It's one of the reasons why some maps don't come with bot files.
Quote
I've experienced a error after playing around with EasyGen;
G_AddSpawnVarToken: MAX_SPAWN_WARS
I guess I messed up somehow. It wasn't in the list, anyone know what's wrong?
G_AddSpawnVarToken: MAX_SPAWN_WARS
I guess I messed up somehow. It wasn't in the list, anyone know what's wrong?
First, you wrote the error down wrong, so your 500th post is now forever going to be remembered as having a fatal fail in it. (hehehe) Anyway, it's:
G_AddSpawnVarToken: MAX_SPAWN_VARS
IIRC this is related to entity keys within a single entity. Either there are too many of them or there are more characters used in the entity's keys than are allowed. There's also the possibility that a key/value pair in the entity isn't being parsed correctly. You might have a " in a key for a path or something, and they aren't allowed in keys. That's what I'd look for in the most recent entities you've added.
Oh, the max keys in a single entity is 64, and the max characters allowed for all keys in a single entity is 4096.
#18
Posted 19 January 2009 - 05:34 AM
Quote
i just got this error when trying to start my map and didn't see it in the list....
i did not try to start bots so i dono....
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Requested feature was omitted at compile time
i did not try to start bots so i dono....
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Requested feature was omitted at compile time
I just got this error today, turned out it was an errant .jpg I was using for a textue, I think it was saved progressive or optimized. Saved it with default settings and fixed this error. Had to be something simple was a map with just a box/playerstart in it.
#19
Posted 21 January 2009 - 10:53 AM
Quote
ERROR: MAX_MAP_VISIBILITY exceeded
MAX_MAP_VISIBILITY means you reached VIS's upper limit. However, it IS fixable. Anything brushes that aren't structural (ie. chairs, consoles, etc) should be made into detail brushes. Also make sure to use caulk on any non-visible faces.
MAX_MAP_VISIBILITY means you reached VIS's upper limit. However, it IS fixable. Anything brushes that aren't structural (ie. chairs, consoles, etc) should be made into detail brushes. Also make sure to use caulk on any non-visible faces.
I've run into this, but I know how to detail and structural my brushes. and my hinting im still learning
Could this be caused by too much hinting? because i thought i might test out what would happen if i just went wild with hinting, but i'm not totaly sure
because it's skipping the hinting stage
#20
Posted 21 January 2009 - 01:55 PM
@del,
i got max vis exceeded on oaklawn, but i fixed it by converting most brushes into detail and blocking it out with large caulk brushes. I think hints actually help this, i can't be sure because i do not fully know how the errors are caused in the compiler.
In short, to fix that error on oaklawn, it now looks like this:
with details 'n' fluff:
with just structurals:
i got max vis exceeded on oaklawn, but i fixed it by converting most brushes into detail and blocking it out with large caulk brushes. I think hints actually help this, i can't be sure because i do not fully know how the errors are caused in the compiler.
In short, to fix that error on oaklawn, it now looks like this:
with details 'n' fluff:
with just structurals:
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement