omg thx 27, this is absolutely awesome!
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4.2 Feature Preview - Jump Map Training
#12
Posted 21 August 2008 - 08:07 PM
Even though I generally despise jump servers, I have to admit you've done something that will please most of the community. Man, you work your ass off on this shit two-sev! I can't wait to see the new gibs...! Or not. Either way, I know 4.2 is going to be badass and probably have some cool secret shit we don't even know about yet.
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#19
Posted 21 August 2008 - 10:04 PM
Quote
Once a player has hit all the goals, the maps over.
HOPEFULLY this'll allow mappers to update their jump maps to make competitive scenarios - I'd love to hear some feedback on this!
HOPEFULLY this'll allow mappers to update their jump maps to make competitive scenarios - I'd love to hear some feedback on this!
Overall this sounds like a great idea!
But about the map ending when a person hits all the goals, this could make it frustrating for less skilled jumpers or people new to a map. If a skilled jumper completes it quickly then the map will end before people have got the hang of it and they will have to wait till it the it cycles through other maps before trying it again.
Perhaps you could add a jump practice mode as well which would be the same with the targets and everything but doesn't end when one person completes it, is just time limited. Or maybe allow there to be several minutes practice before the competetive run starts, like the few seconds "running around time" at the start of the other gamemodes.
Also will the boot work? Would be great for kicking people off platforms
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