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4.2 Feature Preview - Jump Map Training Rate Topic: -----

#1 User is offline   TwentySeven Icon

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Posted 21 August 2008 - 11:05 AM

I've just gotten finished with g_gametype 9, wanted to let the mappers out there know what was going on.

"Jump Map Training"

JMT puts players in "god mode", you can still shoot but all that can kill you is trigger_hurt or lemmings.  A leg-break will cause you to limp but not do any damage/is bandageable.  So you can't hurt anyone else but are still allowed to shoot and goof around - if you're alive you're always at 100% life.

Mappers can place up to 32 of a new entity in the urban terror .def called a jump goal. 

It displays in JMT as a little spinning blue crystal, each one you collect adds a frag and lets you know how many more goals there are to collect, as well as notifying other players of which goal you've just collected - they have a number or a name each.

Once a player has hit all the goals, the maps over.

HOPEFULLY this'll allow mappers to update their jump maps to make competitive scenarios - I'd love to hear some feedback on this!

FAQ:

Q) Is stamina drain/recovery the same?
A) Yeah.

#2 User is offline   Yas Icon

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Posted 21 August 2008 - 11:07 AM

wow 27 you are the awesome.

<3

#3 User is offline   Nexu Icon

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Posted 21 August 2008 - 11:09 AM

Sounds good. But is the stamina drain the same tho?

"a little spinning blue crystal" ... sound like someone should make a sonic the hedgehog like maps for urt! :D

#4 User is offline   restless Icon

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Posted 21 August 2008 - 11:14 AM

Thats great 27, nice work:D

#5 User is offline   pmt3ddy (old) Icon

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Posted 21 August 2008 - 11:18 AM

... And I thought people agreed some weeks ago that the mappers are making to many jump maps. Thanks to this there will be even more jump maps.


Although I suppose the competition while playing makes it better.

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#6 User is offline   Nexu Icon

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Posted 21 August 2008 - 11:26 AM

UrT-defrag mode

Quote

JMT puts players in "god mode"

Finally we can go practice nade-jumps and HK-jumps  :mrgreen:

Ow well btw while i'm at this thread. Maybe a feature that allows people to save and load jump routes that's displayed (in the color of their selected armband-color on the map only visible for them) as a line ?
I think such feature might help the beginner jumper to understand how to make the harder jumps if they know which 'jump line' to follow.

Such feature was implemented in ETpro.

#7 User is offline   StonedLemming (old) Icon

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Posted 21 August 2008 - 12:31 PM

F1 on the nade jumping potential.  :-D

#8 User is offline   V34 (old) Icon

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Posted 21 August 2008 - 01:09 PM

What about making player "non-solid", so people don't block each others?

#9 User is offline   TwentySeven Icon

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Posted 21 August 2008 - 01:51 PM

No :)
Blocking and stacking will be part of the fun.

#10 User is offline   satiable Icon

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Posted 21 August 2008 - 07:17 PM

Quote

Maybe a feature that allows people to save and load jump routes that's displayed (in the color of their selected armband-color on the map only visible for them) as a line ?
I think such feature might help the beginner jumper to understand how to make the harder jumps if they know which 'jump line' to follow.

Such feature was implemented in ETpro.


Meh. I like to learn stuff on my own thanx. :lol:

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