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what do you set your field of vision at? Rate Topic: ***** 1 Votes

Poll: what do you set your field of vision at? (257 member(s) have cast votes)

what do you set your field of vision at?

  1. 90 (34 votes [13.18%])

    Percentage of vote: 13.18%

  2. 95 (11 votes [4.26%])

    Percentage of vote: 4.26%

  3. 100 (35 votes [13.57%])

    Percentage of vote: 13.57%

  4. 105 (21 votes [8.14%])

    Percentage of vote: 8.14%

  5. 110 (157 votes [60.85%])

    Percentage of vote: 60.85%

Vote

#61 User is offline   ObScUrE Icon

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Posted 05 April 2010 - 10:33 PM

[ i ] look in the docs section or use the search function.

actual fov 104

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#62 User is offline   iSnipeZz Icon

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Posted 06 April 2010 - 06:18 PM

View Postmitsubishi, on 05 April 2010 - 07:01 PM, said:


OMG, I KNOW THAT I HAVE TO USE A PC, MISTER INSTANT RIMSHOT!! xD
But how to apply it (< lol) you know what I mean BTW!! :rolleyes:

This post has been edited by iSnipeZz: 06 April 2010 - 06:19 PM


#63 User is offline   MerkyMerc Icon

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Posted 06 April 2010 - 07:27 PM

When I started playing I used 110 cause that was as high as the game allowed and I was used to 115 in Excessive Plus. Over time I went to 100. Now I've whittled down to 90 and I like it. I feel more comfortable with 90 FOV when I snipe.

#64 User is offline   ObScUrE Icon

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Posted 07 April 2010 - 12:07 AM

View PostMerkymerc, on 06 April 2010 - 07:27 PM, said:

When I started playing I used 110 cause that was as high as the game allowed and I was used to 115 in Excessive Plus. Over time I went to 100. Now I've whittled down to 90 and I like it. I feel more comfortable with 90 FOV when I snipe.

fov90 is really nice for sniping because the difference between scoped in or not is minimal
but you loose 20 degrees of your vision (more placebo effect) and the player movement looks really slow that takes away the fun in jumpmaps.

100 is the lowest I could use lower looks to big for me currently.

(I play with 800x600 @ 4:3 Crt)

This post has been edited by ObScUrE: 07 April 2010 - 11:04 AM

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#65 User is offline   Infntnub Icon

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Posted 08 April 2010 - 05:38 PM

The amount of headshots I seem to rackup with 90 fov as opposed to any other is so significant (personally) that I dislike playing with any other.

I really should look into a script to swap to 105 or 110 for quick movements but I'm just too lazy lol.

The "slowness" affect perceived with 90 fov over the higher ones also seems like a bit of an advantage at times. Since everything is up close you it's like you can react a second faster (but then again, they have a wider range of vision.. so who knows lol).

#66 User is offline   rUFFn3k Icon

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Posted 17 April 2010 - 12:46 AM

Ive been wondering about that myself since I bought my widescreen and from what Ive read u have to calc the diff between 4:3 to match 16:9 or 16:10 whatever the case may be. I found this site that calc's it for you http://www.widescree...com/fovcalc.php but I was wondering if this is correct on UrT or if r_mode -1 already handles that for you? Because for the last few weeks Ive been using fov 106 and it seems to be better but Im wondering if simply leaving it at 105 or 110 would have been a better idea.

This post has been edited by Mentul: 17 April 2010 - 12:46 AM


#67 User is offline   mitsubishi Icon

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Posted 18 April 2010 - 03:02 PM

View PostMentul, on 17 April 2010 - 12:46 AM, said:

I found this site that calc's it for you http://www.widescree...com/fovcalc.php but I was wondering if this is correct on UrT or if r_mode -1 already handles that for you?

at least on the latest version of the io engine i'm using, the 3D rendering itself seems to be handled automatically. i.e. 1680 x 1050 on fov 90 seems 'right', if i put it on 1680 x 400 to test it, it again seems 'right'. [above 90 i see it 'warped' [and the centre harder to aim] but of course some gamers use it to have peripheral information]

however, the game itself for the 2D elements (such as stamina indicator, scope circle) doesn't handle other[than 4:3] resolutions well but that isn't helped by fov either. it's something the urt devs have to fix on their own [according to engine coders].

btw, if i'm to believe this, 90 degrees is the 'right' field of view angle. above it you get fish eye lens effect

This post has been edited by mitsubishi: 18 April 2010 - 03:11 PM


#68 User is offline   ObScUrE Icon

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Posted 18 April 2010 - 06:09 PM

playing since one week with fov90 on low sensitivity mouse settings works well for me with Sr8 (I get negative acceleration because of fps drops need a new pc here...)

playing with ikalizer gives better results (actual on highest settings)

or reducing this values here I think there should be a automation for that or a better system it's unbelievable how much it changes with this settings but the values are different for all systems (independent on the lowest framerate you get) .

s_mixahead                        "0.04"                               // Sets Amount Of Time Music Is Buffered Before It Is Played Default 0.2 Set s_mixahead To 1000 Divided By Your Worst-Case Framerate For Best Performance.
s_mixPreStep                      "0"                                  // Set It To 0 If Your Sound Drivers Work Properly Default 0.05


Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#69 User is offline   KEYHOLE Icon

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Posted 20 April 2010 - 08:00 AM

got 2 monitors:

1 x 19 inch LCD 16:9 1440x900 60hz 110 big gun
and
1 x 21 inch CRT 4:3 1600x1200 85hz 110 big gun

the difference between 16:9 - 16:10 and 4:3 make i have more difficulty in the 4:3

when i play 90 fov everything look so slow and gigantic

This post has been edited by KEYHOLE: 20 April 2010 - 10:39 AM


#70 User is offline   mitsubishi Icon

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Posted 24 April 2010 - 04:32 PM

basically, on fov > 90 you get
  • more information on the sides
  • less information on the centre (harder to aim in front of you since things become smaller in that area)

on 90
  • things look 'right' (no fish eye lens effect)
  • but less information on the sides
  • easier to aim in front of you (no shrinking in the centre)


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