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what do you set your field of vision at? Rate Topic: ***** 1 Votes

Poll: what do you set your field of vision at? (257 member(s) have cast votes)

what do you set your field of vision at?

  1. 90 (34 votes [13.18%])

    Percentage of vote: 13.18%

  2. 95 (11 votes [4.26%])

    Percentage of vote: 4.26%

  3. 100 (35 votes [13.57%])

    Percentage of vote: 13.57%

  4. 105 (21 votes [8.14%])

    Percentage of vote: 8.14%

  5. 110 (157 votes [60.85%])

    Percentage of vote: 60.85%

Vote

#91 User is offline   pab Icon

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Posted 10 May 2010 - 06:33 PM

fov 90
its posible to bind a key ex [C]
WHEN i pres once >>>fov 90,and second fov 110/pres again fov 90
its like cheting with these scripts or binds ???????

#92 User is offline   MerkyMerc Icon

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Posted 17 June 2010 - 09:48 AM

I vote Nexu for UI-guy. <3

oh and to answer the post above mine:
yes that is possible. you will find out more about it with the search function.
Is it cheating? well that is debatable. IMO, no it is not cheating because scripting is built into the game and is available to everyone. Does it give the user an advantage? Maybe, maybe not. I think it is better to stick with one FOV.

This post has been edited by Merkymerc: 17 June 2010 - 10:15 AM


#93 User is offline   Bodhisattva Icon

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Posted 13 December 2010 - 12:45 AM

View Postmitsubishi, on 18 April 2010 - 03:02 PM, said:


nope, you are wrong

perspective distortion is a feature off all FOVs but the magnitude of the distortion increases with field of view

the only way to remove perspective distortion is to view an object through an infinitesimally small FOV from an infinite distance
http://en.wikipedia....phic_projection

Note: 90 and 110 FOV are both considered ultra wide angle in photography

#94 User is offline   mitsubishi Icon

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Posted 13 December 2010 - 08:56 AM

View PostBodhisattva, on 13 December 2010 - 12:45 AM, said:

nope, you are wrong

I posted the Angle of View article and you posted another article. And we're talking about angles. I don't know, maybe a photographer that knows the science may help.

--

By the way, it looks like that practically, it's not just theory. On 90 it looks right, on 80 it looks zoomed, on any lower it looks just zoomed and right. On higher than 90 it gets warped.

[the game zooms by lowering the fov internally]

This post has been edited by mitsubishi: 13 December 2010 - 09:02 AM


#95 User is offline   Bodhisattva Icon

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Posted 13 December 2010 - 09:58 AM

View Postmitsubishi, on 13 December 2010 - 08:56 AM, said:

I posted the Angle of View article and you posted another article. And we're talking about angles. I don't know, maybe a photographer that knows the science may help.

--

By the way, it looks like that practically, it's not just theory. On 90 it looks right, on 80 it looks zoomed, on any lower it looks just zoomed and right. On higher than 90 it gets warped.

[the game zooms by lowering the fov internally]


I am a photographer/scientist.

Perspective distortion is basically when things are viewed from a different FOV then what the human eye is used to. A lens that roughly replicates the FOV of the human eye are what are called "normal" which is give or take 53 degrees diagonally. 53 degrees seems small but this is our central vision not including peripheral vision. Peripheral vision is primarily for motion detection and we don't really see much detail there. The FOV within which the eye sees detail is the 53 FOV mentioned previously.

what you would call "appears to be zoomed" is called "telephoto distortion". While things that appear fish eyed are called "wide angle distortion". 90 FOV is a very wide angle relative to human vision.

http://en.wikipedia....8photography%29

Its all very complicated. In fact, our true central or foveal vision which we use for detail is far less then 53 degrees.

I'm not saying what the proper FOV of the game should be, I'm just saying that 90 FOV is photographically fish eye distortion.

As for what the game FOV should be to be realistic hard to say. Technically, with stereo vision most humans can detect movement within 200 degrees but most of this is very low detail and without color. You shouldn't realistically be able to to see exactly what is happening in your wide peripheral but you should be able to detect that something is happening.

Obviously, the only solution is plugging your video card directly into your retinas.

#96 User is offline   mitsubishi Icon

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Posted 13 December 2010 - 09:59 AM

In practice it's how I say it. Do you seriously see it distorted on 90 and do you seriously see it normal on 110?

It's like that even if you use an extremely high width of resolution with a low height.

#97 User is offline   Bodhisattva Icon

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Posted 13 December 2010 - 10:26 AM

View Postmitsubishi, on 13 December 2010 - 09:59 AM, said:

In practice it's how I say it. Do you seriously see it distorted on 90 and do you seriously see it normal on 110?

It's like that even if you use an extremely high width of resolution with a low height.


I see it distorted at 90 and even more distorted at 110.

Assuming a 22 inch widescreen monitor,
For 90 FOV to not seem like a distortion, one would have to sit 9.18 inches from their monitor
For 110 FOV to not seem like a distortion, one would have to sit 6.43 inches from their monitor

Assuming you are sitting 20 inches from your 22inch monitor
(the minimum distance suggested by OSHA ergonomic standards)
a FOV of 49.3 degrees represents what you should see through your monitor

FOV values represent horizontal FOVs (49.3 horizontal --> 59.09 diagnol FOV)

This post has been edited by Bodhisattva: 13 December 2010 - 10:31 AM


#98 User is offline   mitsubishi Icon

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Posted 13 December 2010 - 10:45 AM

Can you post a screenshot of the distorted 90?

#99 User is offline   Sgt.Vladi Icon

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Posted 13 December 2010 - 12:20 PM

I was using 95 FOV till like 1 month ago, when it sometimes happens to me that I want to do tweaks to my settings and thought - What the heck? and now it's on 110 FOV for me and it's doing pretty great ;) After that I just can't go back to 90 FOV because its SOOOOOOOOOOO close to the monitor and can't see things from the sides :dry:

#100 User is offline   Runamok Icon

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Posted 17 June 2011 - 03:55 AM

have played this game for years, have changed the FOV a bunch of times, but I always go back to 90..
-WAR-Runamok`

cyrus: "Camping" is a non-issue for a player that uses his/her head.

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