what do you set your field of vision at?
#91
Posted 10 May 2010 - 06:33 PM
its posible to bind a key ex [C]
WHEN i pres once >>>fov 90,and second fov 110/pres again fov 90
its like cheting with these scripts or binds ???????
#92
Posted 17 June 2010 - 09:48 AM
oh and to answer the post above mine:
yes that is possible. you will find out more about it with the search function.
Is it cheating? well that is debatable. IMO, no it is not cheating because scripting is built into the game and is available to everyone. Does it give the user an advantage? Maybe, maybe not. I think it is better to stick with one FOV.
This post has been edited by Merkymerc: 17 June 2010 - 10:15 AM
#93
Posted 13 December 2010 - 12:45 AM
mitsubishi, on 18 April 2010 - 03:02 PM, said:
nope, you are wrong
perspective distortion is a feature off all FOVs but the magnitude of the distortion increases with field of view
the only way to remove perspective distortion is to view an object through an infinitesimally small FOV from an infinite distance
http://en.wikipedia....phic_projection
Note: 90 and 110 FOV are both considered ultra wide angle in photography
[img]http://cache.www.gam...FFFF_000000.png[/img]
[img]http://cache.www.gam...FFFF_2E3226.png[/img]
#94
Posted 13 December 2010 - 08:56 AM
Bodhisattva, on 13 December 2010 - 12:45 AM, said:
I posted the Angle of View article and you posted another article. And we're talking about angles. I don't know, maybe a photographer that knows the science may help.
--
By the way, it looks like that practically, it's not just theory. On 90 it looks right, on 80 it looks zoomed, on any lower it looks just zoomed and right. On higher than 90 it gets warped.
[the game zooms by lowering the fov internally]
This post has been edited by mitsubishi: 13 December 2010 - 09:02 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#95
Posted 13 December 2010 - 09:58 AM
mitsubishi, on 13 December 2010 - 08:56 AM, said:
--
By the way, it looks like that practically, it's not just theory. On 90 it looks right, on 80 it looks zoomed, on any lower it looks just zoomed and right. On higher than 90 it gets warped.
[the game zooms by lowering the fov internally]
I am a photographer/scientist.
Perspective distortion is basically when things are viewed from a different FOV then what the human eye is used to. A lens that roughly replicates the FOV of the human eye are what are called "normal" which is give or take 53 degrees diagonally. 53 degrees seems small but this is our central vision not including peripheral vision. Peripheral vision is primarily for motion detection and we don't really see much detail there. The FOV within which the eye sees detail is the 53 FOV mentioned previously.
what you would call "appears to be zoomed" is called "telephoto distortion". While things that appear fish eyed are called "wide angle distortion". 90 FOV is a very wide angle relative to human vision.
http://en.wikipedia....8photography%29
Its all very complicated. In fact, our true central or foveal vision which we use for detail is far less then 53 degrees.
I'm not saying what the proper FOV of the game should be, I'm just saying that 90 FOV is photographically fish eye distortion.
As for what the game FOV should be to be realistic hard to say. Technically, with stereo vision most humans can detect movement within 200 degrees but most of this is very low detail and without color. You shouldn't realistically be able to to see exactly what is happening in your wide peripheral but you should be able to detect that something is happening.
Obviously, the only solution is plugging your video card directly into your retinas.
[img]http://cache.www.gam...FFFF_000000.png[/img]
[img]http://cache.www.gam...FFFF_2E3226.png[/img]
#96
Posted 13 December 2010 - 09:59 AM
It's like that even if you use an extremely high width of resolution with a low height.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#97
Posted 13 December 2010 - 10:26 AM
mitsubishi, on 13 December 2010 - 09:59 AM, said:
It's like that even if you use an extremely high width of resolution with a low height.
I see it distorted at 90 and even more distorted at 110.
Assuming a 22 inch widescreen monitor,
For 90 FOV to not seem like a distortion, one would have to sit 9.18 inches from their monitor
For 110 FOV to not seem like a distortion, one would have to sit 6.43 inches from their monitor
Assuming you are sitting 20 inches from your 22inch monitor
(the minimum distance suggested by OSHA ergonomic standards)
a FOV of 49.3 degrees represents what you should see through your monitor
FOV values represent horizontal FOVs (49.3 horizontal --> 59.09 diagnol FOV)
This post has been edited by Bodhisattva: 13 December 2010 - 10:31 AM
[img]http://cache.www.gam...FFFF_000000.png[/img]
[img]http://cache.www.gam...FFFF_2E3226.png[/img]
#98
Posted 13 December 2010 - 10:45 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#99
Posted 13 December 2010 - 12:20 PM