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ut4_funnyjumps [jumpmap/final]
#12
Posted 04 November 2008 - 10:36 PM
Just tried it out
VERY NICE
+1 Respect
also im making a realy hard jump map
and theres 2 or 3 jumps that are in mine that are like yours
one is seen in picture 6 of the slide show
things you could change
maybe having set colours for areas instead of the rainbow effect all around
other wise its AWSOME
VERY NICE
+1 Respect
also im making a realy hard jump map
and theres 2 or 3 jumps that are in mine that are like yours
one is seen in picture 6 of the slide show
things you could change
maybe having set colours for areas instead of the rainbow effect all around
other wise its AWSOME
#13
Posted 04 November 2008 - 10:46 PM
Quote
Just tried it out
VERY NICE
+1 Respect
VERY NICE
+1 Respect
Thx - but did you try a5 or a6? i havent seen you on my server (which is the only one hosting a6 atm) since i changed the map to it.. or did you ran through it locally?
Quote
maybe having set colours for areas instead of the rainbow effect all around
well.. i can remove the light.. but i warn you! I only used 4 textures (light concrete for ceiling, concrete for wall, dark concrete for platforms, brick on 3 teleport-brushes)... anything else is just done by shaders (and skyboxes ofc.)
i look around for some textures i find fitting the whole setting.. but up to now i havent found anything i liked (yeah yeah .. gone through all texture-packs here .. and all links i could find.. - i dont even know myself what im searching for..)
i try to do more with architecture until i find fitting textures
#14
Posted 04 November 2008 - 10:56 PM
Quote
through it locally
yes
And with the lighting i mean like
First to rooms
Blue
then the next room
green
then the next room
red etc etc
also every good jump map needs a theme
take jump the shark for an example
its a sort of army retro feeling throughout the jumps
alot of eye candy
but its still a very nice map
#15
Posted 10 November 2008 - 02:48 PM
Quote
yes
And with the lighting i mean like
First to rooms
Blue
then the next room
green
then the next room
red etc etc
also every good jump map needs a theme
take jump the shark for an example
its a sort of army retro feeling throughout the jumps
alot of eye candy
but its still a very nice map
And with the lighting i mean like
First to rooms
Blue
then the next room
green
then the next room
red etc etc
also every good jump map needs a theme
take jump the shark for an example
its a sort of army retro feeling throughout the jumps
alot of eye candy
but its still a very nice map
yay, me is good example!
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#18
Posted 20 January 2009 - 10:56 PM
Quote
sooo you finally released it..
you beat jump 35 yet? ..at least you got demo
you beat jump 35 yet? ..at least you got demo
well... actually i cheated and made it some units easier (the second 180-thing is a bit closer) .. but still i cant reach the 2nd platform.
so: no, ive not beaten it. i had you to show that it is possible. that has to be enough
ps: try the noob-walljump-section! jump 4 is a really good training imo.
#19
Posted 21 January 2009 - 02:30 AM
Quote
ps: try the noob-walljump-section! jump 4 is a really good training imo.
if you haven't changed that jump since the private copy you gave me, then i beat it np
..isn't that the same jump as the last one in that distance_test.pk3 you gave me to test out?
...if it is, then you already know i beat it
EDIT: nvm, i should have read closer..."noob-walljump-section!"...
..just checked this new version out and i see you added this new section right next to teh one i was talkin about...anyways beat it
..ya gotta try harder than that Drezil