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ut4_funnyjumps [jumpmap/final] Rate Topic: -----

#11 User is offline   Drezil Icon

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Posted 04 November 2008 - 09:14 PM

updated to alpha 6
see first post for info

#12 User is offline   Delirium Icon

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Posted 04 November 2008 - 10:36 PM

Just tried it out

VERY NICE
+1 Respect


also im making a realy hard jump map

and theres 2 or 3 jumps that are in mine that are like yours
one is seen in picture 6 of the slide show

things you could change

maybe having set colours for areas instead of the rainbow effect all around :)

other wise its AWSOME :P

#13 User is offline   Drezil Icon

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Posted 04 November 2008 - 10:46 PM

Quote

Just tried it out

VERY NICE
+1 Respect

Thx :D - but did you try a5 or a6? i havent seen you on my server (which is the only one hosting a6 atm) since i changed the map to it.. or did you ran through it locally?

Quote

maybe having set colours for areas instead of the rainbow effect all around :)

well.. i can remove the light.. but i warn you! I only used 4 textures (light concrete for ceiling, concrete for wall, dark concrete for platforms, brick on 3 teleport-brushes)... anything else is just done by shaders (and skyboxes ofc.)

i look around for some textures i find fitting the whole setting.. but up to now i havent found anything i liked (yeah yeah .. gone through all texture-packs here .. and all links i could find.. :D - i dont even know myself what im searching for..)
i try to do more with architecture until i find fitting textures :D

#14 User is offline   Delirium Icon

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Posted 04 November 2008 - 10:56 PM

Quote

through it locally


yes

And with the lighting i mean like

First to rooms
Blue
then the next room
green
then the next room
red etc etc

also every good jump map needs a theme

take jump the shark for an example
its a sort of army retro feeling throughout the jumps
alot of eye candy


:) but its still a very nice map

#15 User is offline   apath0 (old) Icon

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Posted 10 November 2008 - 02:48 PM

Quote

yes

And with the lighting i mean like

First to rooms
Blue
then the next room
green
then the next room
red etc etc

also every good jump map needs a theme

take jump the shark for an example
its a sort of army retro feeling throughout the jumps
alot of eye candy


:) but its still a very nice map



yay, me is good example!

;)

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#16 User is offline   Drezil Icon

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Posted 20 January 2009 - 07:02 PM

alpha7 released. view 1st post for link.

hf with it :D

#17 User is offline   wraith4.x (old) Icon

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Posted 20 January 2009 - 08:27 PM

sooo you finally released it..
you beat jump 35 yet? :-D ..at least you got demo :mrgreen:

#18 User is offline   Drezil Icon

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Posted 20 January 2009 - 10:56 PM

Quote

sooo you finally released it..
you beat jump 35 yet? :-D ..at least you got demo :mrgreen:

well... actually i cheated and made it some units easier (the second 180-thing is a bit closer) .. but still i cant reach the 2nd platform.

so: no, ive not beaten it. i had you to show that it is possible. that has to be enough :D

ps: try the noob-walljump-section! jump 4 is a really good training imo. :D

#19 User is offline   wraith4.x (old) Icon

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Posted 21 January 2009 - 02:30 AM

Quote

ps: try the noob-walljump-section! jump 4 is a really good training imo. :D


if you haven't changed that jump since the private copy you gave me, then i beat it np :-P
..isn't that the same jump as the last one in that distance_test.pk3 you gave me to test out?
...if it is, then you already know i beat it :-D

EDIT: nvm, i should have read closer..."noob-walljump-section!"...
..just checked this new version out and i see you added this new section right next to teh one i was talkin about...anyways beat it :mrgreen:
..ya gotta try harder than that Drezil :lol:

#20 User is offline   Drezil Icon

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Posted 21 January 2009 - 08:35 AM

Quote

..just checked this new version out and i see you added this new section right next to teh one i was talkin about...anyways beat it :mrgreen:
..ya gotta try harder than that Drezil :lol:

kk :D

ill keep that in mind when making a real pro-map :D

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