i would rather them camp there than the stupid ass computer room, jeezuz, btw SID, err FS you forgot to clip that computer room, i dont think it should be accessible because of the campers.
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Eagle & Castle / Train glitch
#12
Posted 16 October 2008 - 07:53 PM
The only place to worry about would be the one above the red cable cars. No one ever goes on top of the blues since you have to use the moving one to get up there. Plus, no one really uses them anyways, I do sometimes when I am messing around but I get shot pretty quick.
#14
Posted 26 April 2012 - 02:02 PM
Slackin, on 16 October 2008 - 03:30 PM, said:
doesnt mean you shouldnt be able to go there either, stop whining, please, just play. I like the map the way it is.
Exactly - "clipping" is probably the worst thing to happen to FPS games - nothing is more frustrating than ^$@&*#^$ stupid invisible walls. The one in Eagle is about the only one, ever, in ANY of these games that is actually cool - I like it. It's a little more fun if you're red (and playing against new players who don't have a clue what's going on) but it's not a problem if you're blue - you just wait until the red guy pops up and it's almost like you've got a mini-wallhack :P :D (Because you know where he's going to appear and you just wait and shoot).
Calling somebody "camper" is a compliment. Thank you.
If I could make a hack, I would remove those stupid clip planes that spoil (to some extent) so many maps, and even in other games. I gave up playing Half-Life 2 because the "invisible walls" were simply to abundant and extremely frustrating.
Slackin, on 16 October 2008 - 03:39 PM, said:
i would rather them camp there than the stupid ass computer room, jeezuz, btw SID, err FS you forgot to clip that computer room, i dont think it should be accessible because of the campers.
I prefer players camp anywhere and everywhere, the more the better. I despise games where all the players run out into the open like lunatics just begging to get shot from three directions at once...
This post has been edited by Critofur: 26 April 2012 - 02:11 PM
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