Urban Terror Forums: healing pits? - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

healing pits? Rate Topic: -----

#1 User is offline   Drezil Icon

  • Account: drezil
  • Country:
  • Joined: 28-February 10
  • Posts: 330

Posted 20 October 2008 - 04:48 PM

Do you remember Halflife 1? That Xen-World?
There were pits of water which healed you by time.

Such thing SHOULD be possible in the Q3-Engine, too (HL is Q2 :) ), but i dont know if it was hl-mod-dependend (added to the code by valve).

I tried to place a trigger_hurt with a dmg of -100 but it still hurts me. Are negative numbers ignored? The entity file reads: "dmg : number of points of damage inflicted to player per server frame (default 5 - integer values only)." - signed or unsigned int?

Anyone ever tried to create such a thing? ;)
Or are there other func_*, trigger_* that can inflict damage (and that can be set to negative values)?

Could be useful for my jumpmaps :D

#2 User is offline   Muffie Icon

  •   QA member   
  • Account: muffie
  • Country:
  • Joined: 28-February 10
  • Posts: 3,313

Posted 20 October 2008 - 08:17 PM

you can in quake3 but im not sure you can in urt

#3 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 20 October 2008 - 08:28 PM

idk

try setting your trigger_hurt to a negative entitiy

#4 User is offline   Dragonne Icon

  •   former FS member   
    Mapper
  • Account: dragonne
  • Country:
  • Joined: 13-June 10
  • Posts: 1,070

Posted 20 October 2008 - 09:02 PM

Read his post. He already tried it and it still hurt instead of healed.

#5 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 20 October 2008 - 09:07 PM

*doh*

bullet_loaderAdvertisement

#6 User is offline   Muffie Icon

  •   QA member   
  • Account: muffie
  • Country:
  • Joined: 28-February 10
  • Posts: 3,313

Posted 20 October 2008 - 09:16 PM

im pretty sure you link a brush to func_give

#7 User is offline   Drezil Icon

  • Account: drezil
  • Country:
  • Joined: 28-February 10
  • Posts: 330

Posted 21 October 2008 - 08:18 AM

but what do i actually "give" in func_give? :D

#8 User is offline   codey (old) Icon

  • Joined: 07-February 04
  • Posts: 752
  • Locationrepublic.stockholm.se

Posted 21 October 2008 - 09:17 AM

My guess would be 'health' - not sure this works though, there are a lot of Q3A things disabled in UrT.

#9 User is offline   fert81 (old) Icon

  • Joined: 16-October 08
  • Posts: 482
  • LocationUS

Posted 23 October 2008 - 12:03 AM

well obviously the item_health stuff won't work coz it's q3.. does anyone know if those "holdable" things work? holdable_medkit

#10 User is offline   lee (old) Icon

  • Joined: 26-April 08
  • Posts: 826

Posted 25 October 2008 - 10:37 PM

if this was possible it would have been done a long long time ago. just for laughs (if i could program bots) i would make a bot with a medkit that just stands still and heals anyone that touches it. seriously though, i wish they would make weapon/item entities for urt so you could make a map that had a sniper tower with an sr8 sitting in it, or a bunker with a medkit in it. then you could control the flow of a map more by enticing people to take that path to get a bonus item like kevlar or whatever. but none of thats going to happen. oh well

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Sponsored link
https://www.frozensand.com/


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942