"C:Program FilesQuake III Arenaquake3.exe" +set fs_game q3ut3 +set dedicated 2 +exec server.cfg +set net_ip 68.49.0.33 +set net_port 27961 +set com_hunkmegs 64
There is the start up tag I am using in my shortcut.
here is my server.cfg
//*** Administrator Info ***
sets Admin "or| 5NYP3R 74R637"
sets Email "djmoebius@hotmail.com"
//*** Server Name and Daily Message ***
set sv_hostname "Organic Test Server"
set g_motd "www.electronicmusic.us"// This is the message that will be displayed during loading.
//*** General Game Settings ***
set sv_maxclients "16" // The maximum number of connected clients allowed.
// set g_maxGameClients "" // The maximum number of players that can actually join into the game. All other connected clients can only Spectate.
// set sv_privateClients "4" // sv_privateClients and sv_privatePassword allow for private slots on the server. Example: If sv_maxclients = 16 and sv_privateClients = 2 then there will be 14 public slots and 2 private.
set g_gametype "4" // 0 = Free-For-All, 1 = Single Player, 3 = Team Deathmatch, 4 = Team Survivor, 5 = Follow the Leader, 6 = Capture and Hold, 7 = CTF
set timelimit "20" // 0 = none
set fraglimit "50" // 0 = none
set g_referee "0" // Enable referee, 1 = enable, 0 = disable
set g_refnoBan "1" // If 1 ref will not be able to ban users
set g_aries "1" // 0 disables aries damage system - not advised
//*** Team Game Settings ***
set g_friendlyFire "1" // 0 = off, 1 = on
set g_maxteamkills "3" // Number of team kills allowed before kick.
set g_teamkillsforgivetimer "0" // Determines the number of minutes to forgive a tk. 0 is never.
set g_maintainTeam "1"
set g_followEnemy "1" // 0 prevents players from following members of opposing team.
set g_teamForceBalance "0" // Prevent users from joining lopsided teams.
//*** Survivor Specific Settings ***
set roundtimelimit "20" // 0 = none
set g_survivorRoundDelay "5" // Delay between rounds in team survivor.
set g_survivorRoundTime "4" // Length of a round in team survivor.
//*** CTF Specific Settings ***
set capturelimit "10" // 0 = none
//*** Passwords ***
set rconpassword "********" // Remote administration password.
set g_refPass "*********" // Set referee password
//set sv_privatePassword "********" // Password for private slots on server. Client enters password by typing "set password -----" at the console.
set g_password "***********" // Used to password protect the server. Client enters password by typing "set password -----" at the console.
//*** Warmup ***
set g_doWarmup "0" // 0 = off, 1 = on
set g_warmup "3" // Warmup time in seconds.
set g_respawnDelay 7
set g_respawnProtection "7" // Protects players for X seconds after respawn
set g_precipAmount 256
set g_enablePrecip 2
//*** Bot Setup ***
set bot_enable "0" // 0 = off, 1 = on
set g_spskill "3" // Determines the skill level of the bots on a server variables 1-5, 1 being lowest and 5 being nightmare.
set bot_minplayers "4" // This command manages the addition/removal of autobots. Bots will leave if there is not enough room on the server. As people join, the bots remove themselves one at a time to allow room for the addition of players.
//*** Server Settings ***
set sv_pure "1" // A Pure server will only let users connect if they have the exact same .pk3 files in their q3ut directory as the server does. Helps stop cheaters from using modified code.
set g_allowvote "0" // 0 = off, 1 = on
set sv_allowdownload "0" // 0 = off, 1 = on
set gamename "Q3UT3"
set sv_maxRate "8000" // Sets the maximum allowable rate a client may have set when connected to the server. A suggested setting is 8000 or 10000 so server bandwidth is not used up by high speed clients, thus allowing modem players to have a smoother game.
set logfile "0" // Turn logging on/off
set g_log "server.log" // This is to set the name of the output file. By default it's "games.log".
set g_logsync "1" // Enable buffered logging
set g_logroll "1" // Roll over logs to prevent any one from getting too large
set g_inactivity 3000 // Number of seconds before an inactive player is kicked.
seta cl_allowDownload "0"
//*** Map Rotation ***
set g_mapcycle "mapcycle.txt"
map ut_casa
finaly here is my mapcycle.txt
ut_dam
ut_ricochet
ut_revolution
ut_rommel
ut_docks
ut_streets2
ut_abbey
ut_alleys
ut_sands
ut_riyadh
ut_swim
ut_uptown
ut_austria
Now the problem I am having is the server is starting on port 60011.
Also, it gives me wierd errors when I try to join it.
Somthing about a text file.
here is teh ip if you want to try it 68.49.0.33
It is sitting at my house now, I will be moving it to a t1 as soon as it is working properly.
also, it is saying this in the startup console..
Searched for MapSkins List: FOUND 12
Checking mapskins/set_ut_docks.txt - Negatory.
Checking mapskins/set_ut_algiers.txt - Negatory.
Checking mapskins/set_ut_siberia.txt - Negatory.
Checking mapskins/set_ut_precinct.txt - Negatory.
Checking mapskins/set_ut_village2.txt - Negatory.
Checking mapskins/set_ut_crenshaw.txt - Negatory.
Checking mapskins/set_ut_druglord3.txt - Negatory.
Checking mapskins/set_ut_golgotha2.txt - Negatory.
Checking mapskins/set_ut_rommel.txt - Negatory.
Checking mapskins/set_ut_sanc.txt - Negatory.
Checking mapskins/set_ut_casa.txt Set for: ut_casa is 00
what ever that means?
here is another message that looked wierd to me
Winsock Initialized
Opening IP socket: 68.49.0.33:27961
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27962
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27963
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27964
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27965
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27966
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27967
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27968
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27969
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 68.49.0.33:27970
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
WARNING: Couldn't allocate IP port
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Trouble starting a dedicated server.
#5
Posted 18 June 2004 - 05:59 PM
Oh shit, I thought I needed to set it to the public IP.
Thank you. I must not have read the documentation correctly. If I have anymore issues, I will post them in here.
I am not at a machine that can game right now, can someone look at the ip and see if you can connect?
it will be a bit slow right now, I have not put it on the t1 yet.
68.49.0.33:27961
Thank you. I must not have read the documentation correctly. If I have anymore issues, I will post them in here.
I am not at a machine that can game right now, can someone look at the ip and see if you can connect?
it will be a bit slow right now, I have not put it on the t1 yet.
68.49.0.33:27961
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