great job, thanks!
Can we steal this for 4.2?
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more bots for maps in UT 4.1
#14
Posted 23 January 2009 - 07:07 PM
Quote
how would i go about utilizing bots?
you have a good explanation in this post: http://forums.urbant...pic,8053.0.html
or in my other post: http://forums.urbant...ic,11874.0.html
#15
Posted 23 January 2009 - 07:49 PM
Quote
you have a good explanation in this post: http://forums.urbant...pic,8053.0.html
or in my other post: http://forums.urbant...ic,11874.0.html
or in my other post: http://forums.urbant...ic,11874.0.html
TY canoas, very helpful.
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#16
Posted 24 January 2009 - 01:26 AM
does inclusion of this file stop servers from crashing?
Maps such as Turnpike & Casa had Bot support before but still crashed.
As far as I know, the following maps were the only ones that don't crash with bots (assuming no 3rd party maps are on the server):
Abbey
Algiers (but Blue bots don't move)
Austria
Uptown (but bots are retarded)
Riyadh
and I assume Subway & Mandolin since they are in Paladin Warriors Cycle
Maps such as Turnpike & Casa had Bot support before but still crashed.
As far as I know, the following maps were the only ones that don't crash with bots (assuming no 3rd party maps are on the server):
Abbey
Algiers (but Blue bots don't move)
Austria
Uptown (but bots are retarded)
Riyadh
and I assume Subway & Mandolin since they are in Paladin Warriors Cycle
#19
Posted 24 January 2009 - 09:49 PM
Most maps that don't have .aas files are that way for a reason. Either the compiler crashes, the bots don't move, the server craches when the bots take damage, or whatever, though those are the most prominent reasons.
Anyone who uses these files, good luck.
Anyone who uses these files, good luck.
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