textures/hayame/slickcush
{
qer_trans .5 // trans in radiant
qer_editorimage textures/hayame/slickcush.tga // editor image, be sure to make one
surfaceparm nodraw // doesn't draw in-game
surfaceparm nodamage // cusion the landing, use nodamage instead of cushion for use with other surfacesparms of that nature
surfaceparm slick // make the surface slick
}
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*updated!* ut4_aerodynamic_A2
#21
Posted 24 February 2009 - 04:35 AM
WORKS: