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ut4_jooberjumps_a3 Rate Topic: -----

#21 User is offline   Muffie Icon

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Posted 07 February 2009 - 08:37 PM

yup, like i said in urtjumpers joob, this isn't something that's easy and you need to stop being a whiney lil boy about it.



omgzwtf!!! a manual to help me out.  :cry:

#22 User is offline   j[]0b3r n03l (old) Icon

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Posted 07 February 2009 - 09:01 PM

ok for real in the shaders manual it takes about wave forms and says u should know about them when making shaders..

wtf lol y do u need to know about wave forms??

hehe

#23 User is offline   Muffie Icon

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Posted 08 February 2009 - 05:25 AM

Some shaders use a mathmatical formula that go by sinewaves, squarewaves, sawtooth, and triangle waves.


You don't really need to know about the waves(but it could help), just which values do which.

When I make a shader I try to find one in another map that resembles one that I want and then I edit it for what I need.

The shader manual is very helpful thou, it's helped me tons of times.


terrain blending is still confusing to me even thou Sock has a great tutorial.

#24 User is offline   j[]0b3r n03l (old) Icon

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Posted 08 February 2009 - 06:29 PM

well idk how to do shaders so im sticking to separate brushes....

8-)

#25 User is offline   wraith4.x (old) Icon

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Posted 10 February 2009 - 08:27 PM

this is a very interesting map....me likey 8]

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