Thanks all for the continued feedback, its really appreciated!
Yeah, w.r.t. the self-expanatoriness (if thats a word) of the map, it was (sort-of) intentional, i thought that it would introduce a slightly more social/communicative atmosphere, (for explaining/demonstrating the jumps etc). An open, social, cooperative atmosphere being one of my primary intentions for the map.
From the feedback so far, i'm tending towards leaving the Ess Jump lemming there, so unless there is significant whinging against this within the next few days, expect to have to wear thick soled shoes for that jump
Maybe i'll make a lemming alert warning sign there, or is that just too overprotective?
It does sort of make sense, that if you land on a sharp corner, its gonna hurt... (As well as continuing the theme set by other similar jumps (uber's slope jumps being the first that come to mind, though there are others))
P.S.(If you jump up on one of the walls of the sky-cube you go back to duke, lol
(the reason it is not marked is to keep the cube very simple-looking from down below)).