Urban Terror Forums: HDR in 4.2 - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • This topic is locked

HDR in 4.2 Rate Topic: -----

#1 User is offline   `carnage (old) Icon

  • Joined: 07-February 09
  • Posts: 141
  • LocationFurfagsville

Posted 23 August 2009 - 02:58 PM

What do you think about HDR as a possibility in Urban Terror 4.2? What are your thoughts on it? How do you think it will affect how you play the game?

Discuss.

#2 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1,653

Posted 23 August 2009 - 04:14 PM

HDR photos look great and i love them but when it comes to this...I'm not sure that's doable. Not because HDR is something so special its not supported but more cause those photos are made by merging multiple shots of different exposure. Now if i read map making tutorials correctly, textures used in the game are basically same texture pics i use in photoshop. So to get something like HDR map you would have to convert every texture to HDR (which is not even a real HDR its more a PS fake) and that's just too much work considering how much textures these guys use when they make a map. And the outcome would just be a high contrast map.

#3 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 23 August 2009 - 04:33 PM

[offtopic]No more graphic features i dont want 20 fps on everything low ffs[/offtopic]
Why not, more effects = more players :evil:

#4 User is offline   Hayame Icon

  • Account: hayame
  • Joined: 28-February 10
  • Posts: 4,378

Posted 23 August 2009 - 10:21 PM

Quote

Why not, more effects = more players :evil:


No lol.

bloom + AA is my HDR  :wink:

#5 User is offline   Muffie Icon

  •   QA member   
  • Account: muffie
  • Country:
  • Joined: 28-February 10
  • Posts: 3,313

Posted 23 August 2009 - 10:29 PM

yeah bloom is good enough for me

bullet_loaderAdvertisement

#6 User is offline   Solitary Icon

  •   former FS member   
    Programmer
  • Account: solitary
  • Main tag: GlaD-
  • Country:
  • Joined: 28-February 10
  • Posts: 479

Posted 24 August 2009 - 06:15 AM

Quote

No lol.

bloom + AA is my HDR  :wink:

Ya, more visual effects will potentially lure more players.
Also HDR > Bloom + AA.

#7 User is offline   Hayame Icon

  • Account: hayame
  • Joined: 28-February 10
  • Posts: 4,378

Posted 24 August 2009 - 12:26 PM

Quote

Ya, more visual effects will potentially lure more players.
Also HDR > Bloom + AA.


from my experience of HDR i still see jagged edges, id rather not.

#8 User is offline   meister (old) Icon

  • Joined: 06-July 09
  • Posts: 316
  • LocationWhere

Posted 24 August 2009 - 11:20 PM

Quote

from my experience of HDR i still see jagged edges, id rather not.


"You're not doing it right." :-P

#9 User is offline   Hayame Icon

  • Account: hayame
  • Joined: 28-February 10
  • Posts: 4,378

Posted 24 August 2009 - 11:22 PM

Quote

"You're not doing it right." :-P


oh im not? FROM MY EXPERIENCE, HDR on oblivion is useless, better to use AA.

#10 User is offline   meister (old) Icon

  • Joined: 06-July 09
  • Posts: 316
  • LocationWhere

Posted 25 August 2009 - 04:51 AM

Whooooosh.

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942