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Icy Jumps V (b) Rate Topic: ***** 1 Votes

#1 User is offline   Rambetter Icon

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Posted 07 October 2009 - 06:22 AM

ut4_icyjumps5b.pk3 (35.5 MB) <-- download link

Well folks, it's been about half a year since I released Icy Jumps 5a. Because I release new versions of all my maps about twice a year, it's that time again!

*Very important*: All other Icy5 maps will conflict with this one. This includes ut4_icyjumps5 and ut4_icyjumps5a, and any beta build for both of these. Before you install ut4_icyjumps5b on your server, please delete all files named "ut4_icyjumps5*.pk3" (where * is a wildcard matching any sequence of characters). Otherwise, you are sure to get missing texture issues on your server. If you will be playing this map solo, without connecting to a public server, then you should also delete all old Icy5 maps. If you were a tester and tested some beta jumps for Icy5b, you should find and delete all such beta maps from your q3ut4 folder.

Here is a list of things new to ut4_icyjumps5b (changes from ut4_icyjumps5a):

Big changes:
- New uber leet jump, "Ph03n1X' Flight".
- Servers running this map are much more stable now.
- New slick floor reflective look.
- New funstuff: leet, noobsy, and aviator.
- Add CTF flag grab room at end of Green Jump (new leet).
- Add CTF flag cap room at end of Amber Cylindro & quzer's Cubbyhole.

Minor changes:
- Move Bobsled start ledge forward by half a tile.
- Golden Tabletop a bit brighter (more light).
- Nooby Maze trigger machinery (floor and audios, button) more robust.
- Indigo leet ledge glass so you can see under you.
- 0x1337 Hangout no more audio spam possible.
- Nodrop in Noob Filter fixed in some areas (top for ramp for example).
- Avocado leet ledge glass.
- Firebrick "holy shit" not spammable any more.
- Nicer wood textures.
- Improved flashing red button shader.
- Scrolling star portals at entryways in tunnels, translucent.
- Fixed capitalization in shader files.
- quzer's Cubbyhole to Bobsled entrance, now is secret thru hollow wall.
- "Teh End" target_print for finishing map.
- Blue, Olive, Salmon, teleport to start instead of bottom (no climb).
- Salmon secret light easier.
- Telekinetic to Less Known easier.
- Remove 3 extra TVs from Avo leet.
- Fun audio when hitting ceiling @ Thistle start.
- Lava ambient audio louder.
- Reduced complexity of map by removing some background audios.
- Light entities back in tunnels, no more light-emitting shaders.
- Reduced glass radiosity.
- Raised Golden leet ledge by 3/16 tile.
- Lava Pit -> renamed to "Lava Pit of Humiliation".
- Added "Jackass' Cheat Spot" sign.

Here are some screenshots:

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As always, there is a website with videos showing how to complete all the jumps (this website will be updated shortly):

www.icyjumps.com

Forums to discuss matters icyjumps-related:

forums.icyjumps.com

This post has been edited by rambetter: 07 October 2009 - 06:37 PM


#2 User is offline   Inphinity (old) Icon

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Posted 07 October 2009 - 08:12 AM

w00t, Ph03n1X' Flight

#3 User is offline   DuTchEr95 Icon

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Posted 07 October 2009 - 11:43 AM

YEEEHAAA ! Anyone g0t n00bsy b00bsy??? :-D

n00bsy b00bsy reporting for duty ;)

so this is the really final release of 5b???
because I saw some other version of 5b like 108 and 112 (ut4_icyjumps5b_112)

if so then... LET'S PLAY i love this map! 8-)

#4 User is offline   Parallax Icon

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Posted 07 October 2009 - 07:32 PM

View PostDuTchEr95, on 07 October 2009 - 11:43 AM, said:

YEEEHAAA ! Anyone g0t n00bsy b00bsy??? :-D

n00bsy b00bsy reporting for duty ;)

so this is the really final release of 5b???
because I saw some other version of 5b like 108 and 112 (ut4_icyjumps5b_112)

if so then... LET'S PLAY i love this map! 8-)



that probably was a pre-release version of it

#5 User is offline   DuTchEr95 Icon

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Posted 08 October 2009 - 09:42 AM

View Postparallax, on 07 October 2009 - 07:32 PM, said:

that probably was a pre-release version of it


yea i think so...

btw i played the map :)
but...
rambetter, where is that jackass' cheat spot for!?
is it to build a tower on to grab the ledge of purple end?
everybody is asking this... :roll:
Tell us the answer!

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#6 User is offline   mitsubishi Icon

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Posted 30 October 2010 - 08:38 PM

Map has four invalid shader stages (missing texture map specification). It is usually not a problem but they will crash the 'bumpy' client unless they are avoided.

textures/icyjumps5/filler
textures/icyjumps5/filler_wood
textures/icyjumps5/filler_sl
textures/icyjumps5/filler_glass

Initially reported by v3nd3tta.

--

And I just noticed this 'October' is 09, and not 10, I wouldn't be so easy to resurrect it.

This post has been edited by mitsubishi: 30 October 2010 - 08:43 PM


#7 User is offline   Rambetter Icon

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Posted 08 November 2010 - 09:17 PM

View Postmitsubishi, on 30 October 2010 - 08:38 PM, said:

Map has four invalid shader stages (missing texture map specification). It is usually not a problem but they will crash the 'bumpy' client unless they are avoided.

textures/icyjumps5/filler
textures/icyjumps5/filler_wood
textures/icyjumps5/filler_sl
textures/icyjumps5/filler_glass

Initially reported by v3nd3tta.

--

And I just noticed this 'October' is 09, and not 10, I wouldn't be so easy to resurrect it.



Yes I know this problem. I actually intentionally wrote the shaders with the omitted stage, at the time I made the map. I think bumpy should be fixed not to crash in these cases. Did you already fix it in ioq3-urt, mitsu?

#8 User is offline   mitsubishi Icon

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Posted 09 November 2010 - 05:47 AM

Yes, it ignores it there.

Yeah it looked intentionally written that way by someone that knows what he's doing. It comes naturally that an empty branch should just be ignored.

This post has been edited by mitsubishi: 09 November 2010 - 05:48 AM


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